修改
cc.RenderTexture:create(width * scaleSize, height * scaleSize);
到
cc.RenderTexture:create(width * scaleSize, height * scaleSize, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888, gl.DEPTH24_STENCIL8_OES);
修改
cc.RenderTexture:create(width * scaleSize, height * scaleSize);
到
cc.RenderTexture:create(width * scaleSize, height * scaleSize, cc.TEXTURE2_D_PIXEL_FORMAT_RGB_A8888, gl.DEPTH24_STENCIL8_OES);