移动设备的触控和手势

鼠标点击 = 轻敲事件

A tap event acts the same way as a mouse click on the desktop:
轻敲事件和桌面系统中的鼠标点击作用一样:

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Multitouch .inputMode = MultitouchInputMode .TOUCH_POINT ;
square . addEventListener (TouchEvent .TOUCH_TAP ,  tapHandler ) ;
function  tapHandler (event :TouchEvent ) : void
{
// Start your custom code
}

点击/拖拽 = Touch Begin/End

When you’re doing a click and drag on mobile consider using TOUCH_BEGIN and TOUCH_END:
当你在移动设备上做点击并且拖动可以使用 TOUCH_BEGIN和TOUCH_END:

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Multitouch .inputMode = MultitouchInputMode .TOUCH_POINT ;
square . addEventListener (TouchEvent .TOUCH_BEGIN ,  touchBeginHandler ) ;
var  fl_DragBounds : Rectangle  =   new   Rectangle ( 0 ,   0 ,   stage . stageWidth ,   stage . stageHeight ) ;
function  fl_TouchBeginHandler (event :TouchEvent ) : void
{
    event . target .startTouchDrag (event .touchPointID ,   false ,  fl_DragBounds ) ;
}
square . addEventListener (TouchEvent .TOUCH_END ,  touchEndHandler ) ;
function  fl_TouchEndHandler (event :TouchEvent ) : void
{
    event . target .stopTouchDrag (event .touchPointID ) ;
}

长按

A long tap can be used to show a submenu on the image selected.  For instance, a long tap on an image might activate a submenu allowing the user to save the photo. The functionality uses a timer that counts down one second before showing the menu.
长按(Long Tap)通常用于显示所选图片上的子菜单。例如,在一张图片上长按可能会激活一个子菜单允许用户保存图片。实现这个功能可以利用一个计时器倒数1秒后显示菜单。

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var  pressTimer : Timer  =   new   Timer ( 1000 ) ;
pressTimer . addEventListener ( TimerEvent . TIMER ,  pressTimerHandler ) ;
function  fl_PressTimerHandler (event : TimerEvent ) : void
{
      // Start your custom code
}
Multitouch .inputMode = MultitouchInputMode .TOUCH_POINT ;
square . addEventListener (TouchEvent .TOUCH_BEGIN ,  pressBeginHandler ) ;
function  pressBeginHandler (event :TouchEvent ) : void
{
    pressTimer . start ( ) ;
}
square . addEventListener (TouchEvent .TOUCH_END ,  pressEndHandler ) ;
square . addEventListener (TouchEvent .TOUCH_ROLL_OUT ,  pressEndHandler ) ;
function  pressEndHandler (event :TouchEvent ) : void
{
    pressTimer . stop ( ) ;
      // End your custom code
}

两指轻敲

A two-finger tap is another way to add additional functionality to an image. Two fingers can reveal a submenu.
两指轻敲是为图片添加功能的另一种方式。两个手指可以呼出子菜单。

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Multitouch .inputMode = MultitouchInputMode .GESTURE ;
stage . addEventListener (GestureEvent .GESTURE_TWO_FINGER_TAP ,  twoFingerTapHandler ) ;
function  twoFingerTapHandler (event :GestureEvent ) : void
{
// Start your custom code
}

捏缩放

Pinch to zoom in and out on such things as maps and photos.
在地图或照片上面捏缩放(Pinch to Zoom)。

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Multitouch .inputMode = MultitouchInputMode .GESTURE ;
stage . addEventListener (TransformGestureEvent .GESTURE_ZOOM ,  zoomHandler ) ;
function  zoomHandler (event :TransformGestureEvent ) : void
{
    instance_name_here . scaleX   *= event . scaleX ;
    instance_name_here . scaleY   *= event . scaleY ;
}

摇移事件

If an image or list is larger than the screen size then use the pan event to reveal the additional content.
如果图片或者列表的大小大于屏幕大小,那么可使用摇移事件(Pan Event)去显示更多内容。

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Multitouch .inputMode = MultitouchInputMode .GESTURE ;
instance_name_here . addEventListener (TransformGestureEvent .GESTURE_PAN ,  panHandler ) ;
function  panHandler (event :TransformGestureEvent ) : void
{
    event . currentTarget . x   += event .offsetX ;
    event . currentTarget . y   += event .offsetY ;
}

旋转事件

Allows the user to use two fingers to rotate an item.  Great for a game or even for any photos.
允许用户用两个手指去旋转物品。对于游戏和照片都很有用。

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Multitouch .inputMode = MultitouchInputMode .GESTURE ;
instance_name_here . addEventListener (TransformGestureEvent .GESTURE_ROTATE ,  rotateHandler ) ;
function  rotateHandler (event :TransformGestureEvent ) : void
{
    event . target . rotation   += event . rotation ;
}

上/下/左/右 快速划

Allows users to move through multiple screens or through long text fields.
允许用户多屏内容之间转换或者长文本框滚动。

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Multitouch .inputMode = MultitouchInputMode .GESTURE ;
stage . addEventListener   (TransformGestureEvent .GESTURE_SWIPE ,  swipeHandler ) ;
function  swipeHandler (event :TransformGestureEvent ) : void
{
      switch (event .offsetX )
      {
          case   1 :
          {
              // swiped right
              break ;
          }
          case   - 1 :
          {
              // swiped left
              break ;
          }
      }
      switch (event .offsetY )
      {
          case   1 :
          {
              // swiped down
              break ;
          }
          case   - 1 :
          {
              // swiped up
              break ;
          }
      }
}
 
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