Unity 透明窗口

 


using System;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TransparentWindow : MonoBehaviour {

    [DllImport("user32.dll")]
    public static extern int MessageBox(IntPtr hWnd, string text, string caption, uint type);

    [DllImport("user32.dll")]
    private static extern IntPtr GetActiveWindow();

    [DllImport("user32.dll")]
    private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);

    [DllImport("user32.dll", SetLastError = true)]
    static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);

    [DllImport("user32.dll")]
    static extern int SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);

    private struct MARGINS {
        public int cxLeftWidth;
        public int cxRightWidth;
        public int cyTopHeight;
        public int cyBottomHeight;
    }

    [DllImport("Dwmapi.dll")]
    private static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);

    const int GWL_EXSTYLE = -20;

    const uint WS_EX_LAYERED = 0x00080000;
    const uint WS_EX_TRANSPARENT = 0x00000020;

    static readonly IntPtr HWND_TOPMOST = new IntPtr(-1);

    const uint LWA_COLORKEY = 0x00000001;

    private IntPtr hWnd;

    private void Start() {

#if !UNITY_EDITOR
        hWnd = GetActiveWindow();

        MARGINS margins = new MARGINS { cxLeftWidth = -1 };
        DwmExtendFrameIntoClientArea(hWnd, ref margins);

        SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT);
        //SetLayeredWindowAttributes(hWnd, 0, 0, LWA_COLORKEY);

        SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0);
#endif

    }

    private void Update() {

        if (Input.GetKeyDown(KeyCode.Q))
        {
            hWnd = GetActiveWindow();

            MARGINS margins = new MARGINS { cxLeftWidth = -1 };
            DwmExtendFrameIntoClientArea(hWnd, ref margins);
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            hWnd = GetActiveWindow();

            MARGINS margins = new MARGINS { cxLeftWidth = 0 };
            DwmExtendFrameIntoClientArea(hWnd, ref margins);
        }
        SetClickthrough(true);
    }

    private void SetClickthrough(bool clickthrough) {
        if (clickthrough) {
            SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT);
        } else {
            SetWindowLong(hWnd, GWL_EXSTYLE, WS_EX_LAYERED);
        }
    }
}

https://forum.unity.com/threads/solved-windows-transparent-window-with-opaque-contents-lwa_colorkey.323057/

  • 2
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值