前段时间,有些朋友问我关于支付宝接入手游的方法,大抵都是先把unity3d的工程导出到移动平台,然后再原生代码层面接入,我把流程步骤讲给朋友听,他觉得一头雾水,我想也是,这样挺麻烦的,所以我就试着把支付宝接口直接集成到unity3d里面,主要通过Plugins文件来实现。
(一)下载最新的支付宝接口开发包,把AlipaySDK.bundle,AlipaySDK.framework,Util文件夹,openssl文件夹等导入到unity3d的Plugins文件夹里,如下图:
(二)编写接口类
//
// pay_oc.m
// Unity-iPhone
//
// Created by 梁修杰 on 16/7/18.
//
//
#import <Foundation/Foundation.h>
#import "Order.h"
#import "DataSigner.h"
#import <AlipaySDK/AlipaySDK.h>
@implementation APViewController
#pragma mark ==============产生随机订单号==============
- (NSString *)generateTradeNO
{
static int kNumber = 15;
NSString *sourceStr = @"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
NSMutableString *resultStr = [[NSMutableString alloc] init];
srand((unsigned)time(0));
for (int i = 0; i < kNumber; i++)
{
unsigned index = rand() % [sourceStr length];
NSString *oneStr = [sourceStr substringWithRange:NSMakeRange(index, 1)];
[resultStr appendString:oneStr];
}
return resultStr;
}
#pragma mark -
@end
#if defined (__cplusplus)
extern "C"
{
#endif
#pragma mark ==============点击订单模拟支付行为==============
void iospay()
{
/*
*商户的唯一的parnter和seller。
*签约后,支付宝会为每个商户分配一个唯一的 parnter 和 seller。
*/
/*============================================================================*/
/*=======================需要填写商户app申请的===================================*/
/*============================================================================*/
NSString *partner = @"";
NSString *seller = @"";
NSString *privateKey = @"";
/*============================================================================*/
/*============================================================================*/
/*============================================================================*/
//partner和seller获取失败,提示
if ([partner length] == 0 ||
[seller length] == 0 ||
[privateKey length] == 0)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"提示"
message:@"缺少partner或者seller或者私钥。"
delegate:nil
cancelButtonTitle:@"确定"
otherButtonTitles:nil];
[alert show];
return;
}
/*
*生成订单信息及签名
*/
//将商品信息赋予AlixPayOrder的成员变量
Order *order = [[Order alloc] init];
order.partner = partner;
order.sellerID = seller;
order.outTradeNO = [APViewController generateTradeNO]; //订单ID(由商家自行制定)
order.subject = @"test"; //商品标题
order.body = @"testtest"; //商品描述
order.totalFee = [NSString stringWithFormat:@"%.2f",0.1]; //商品价格
order.notifyURL = @"http://www.xxx.com"; //回调URL
order.service = @"mobile.securitypay.pay";
order.paymentType = @"1";
order.inputCharset = @"utf-8";
order.itBPay = @"30m";
order.showURL = @"m.alipay.com";
//应用注册scheme,在AlixPayDemo-Info.plist定义URL types
NSString *appScheme = @"alisdkdemo";
//将商品信息拼接成字符串
NSString *orderSpec = [order description];
NSLog(@"orderSpec = %@",orderSpec);
//获取私钥并将商户信息签名,外部商户可以根据情况存放私钥和签名,只需要遵循RSA签名规范,并将签名字符串base64编码和UrlEncode
id<DataSigner> signer = CreateRSADataSigner(privateKey);
NSString *signedString = [signer signString:orderSpec];
//将签名成功字符串格式化为订单字符串,请严格按照该格式
NSString *orderString = nil;
if (signedString != nil) {
orderString = [NSString stringWithFormat:@"%@&sign=\"%@\"&sign_type=\"%@\"",
orderSpec, signedString, @"RSA"];
[[AlipaySDK defaultService] payOrder:orderString fromScheme:appScheme callback:^(NSDictionary *resultDic) {
NSLog(@"reslut = %@",resultDic);
}];
}
}
#if defined (__cplusplus)
}
#endif
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using System;
public class keydown : MonoBehaviour {
[DllImport("__Internal")]
private static extern void iospay();
public void down()
{
iospay();
}
}
把pay_oc.m也放进Plugins文件夹里,做个按钮,把keydown挂上去。
(三)设置好连接库
unity3d层面就已尽可以导出带支付宝接口的工程了,但编译还不能通过,在xcode上还需要做一些设置,下篇再说吧。