if (startButton.GetComponent<EventTrigger>() == null)
{
EventTrigger trigger = startButton.AddComponent<EventTrigger>();
//给按钮添加按下事件
EventTrigger.Entry button_Click = new EventTrigger.Entry();
UnityAction<BaseEventData> click_Down = new UnityAction<BaseEventData>(Start_Button_Down);
button_Click.eventID = EventTriggerType.PointerDown;
button_Click.callback.AddListener(click_Down);
trigger.triggers.Add(button_Click);
}
//EventTriggerType.PointerDown 有多重类型