图像特效之马赛克

图像特效之马赛克

1.主要原理:把radius*radius范围内的像素灰度取平均即可。半径越大,马赛克越大

2.关键代码

int Mosaic(IMAGE_TYPE *BMP24_img,int degree)
{
	DWORD width,height,x,y,i,j,m,n,bfsize;
	WORD  biBitCount = 3;
	T_U8 *dst_data,*bmp,*img_data;
	T_U32 line_byte,src_Imgindex,dst_Imgindex;
	int block,product;
	double sumR,sumG,sumB;
	T_U8 brightnessR,brightnessG,brightnessB;

	
	BITMAPFILEHEADER bf;
	BITMAPINFOHEADER bi;
	
	FILE *Mosaic_fp = fopen("Mosaic.bmp","wb");
	
	if(NULL == Mosaic_fp)
	{
		printf("Can't open Mosaic.bmp\n");
		return -1;
	}
	
	memset(&bf, 0, sizeof(bf));
	memset(&bi, 0, sizeof(bi));
	
	bmp = BMP24_img;
	memcpy(&bf,bmp,14);
	memcpy(&bi,&bmp[14],40);
	
	fwrite(&bf,sizeof(BITMAPFILEHEADER),1,Mosaic_fp);
	fwrite(&bi,sizeof(BITMAPINFOHEADER),1,Mosaic_fp);
	
	height = bi.biHeight;
	width  = bi.biWidth;
	bfsize = bf.bfSize;
	biBitCount = bi.biBitCount;
	line_byte =  (width*3+3) & ~0x3;
	img_data = bmp+54;
	
	dst_data = (T_U8 *)malloc(line_byte*height);
	if (NULL == dst_data)
	{
		printf("Can't malloc for dst image!\n");
		return -1;
	}
	memset(dst_data,0,line_byte*height);



	block = degree;
	product = block*block;
	brightnessR = brightnessG = brightnessB = 0;

	for(y = 0; y < height; y+= block)
	{
		for(x=0; x <width; x+= block)
		{
				sumR = 0;
				sumG = 0;
				sumB = 0;

				for(i = 0;i < block && (i+y)<height;i++)
				{
					for(j = 0; j < block && (j+x)<width;j++)
					{
						src_Imgindex = (y+i)*line_byte+(j+x)*3;
						sumB += img_data[src_Imgindex];
						sumG += img_data[src_Imgindex+1];
						sumR += img_data[src_Imgindex+2];
					}
				}
				brightnessR = (T_U8)(sumR/product);
				brightnessG = (T_U8)(sumG/product);
				brightnessB = (T_U8)(sumB/product);


				for(m = 0;m < block && (m+y)<height ;m++)
				{
					for(n = 0; n < block && (n+x)<width;n++)
					{
						dst_Imgindex = (y+m)*line_byte+(x+n)*3;
						dst_data[dst_Imgindex]   = brightnessB;
						dst_data[dst_Imgindex+1] = brightnessG;
						dst_data[dst_Imgindex+2] = brightnessR;
					}
				}

		}
	}


	fwrite(dst_data,line_byte*height,1,Mosaic_fp);
	fclose(Mosaic_fp);
	Mosaic_fp = NULL;
	free(dst_data);
	return 0;
}


3.图像效果

原图和半径为5的马赛克图

半径为10和15的马赛克图


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