目录
一、项目创建
1、创建新项目
2、选择窗体应用
修改名称以及位置,点击确定。
二、界面设计
1、图片PictureBox设置
2、总的界面
三、代码实现
1、服务器连接
private NetworkStream stream;
private TcpClient tcpClient = new TcpClient();
public Form1()
{
InitializeComponent();
try
{
//向指定的IP地址的服务器发出连接请求
tcpClient.Connect("10.1.230.74", 3900);
listBox1.Items.Add("连接成功!");
stream = tcpClient.GetStream();
byte[] data = new byte[1024];
//判断网络流是否可读
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
//Encoding ToEncoding = Encoding.GetEncoding("UTF-8");
//Encoding FromEncoding = Encoding.GetEncoding("GB2312");
//data=Encoding.Convert(FromEncoding, ToEncoding, data);
//string msg = Encoding.UTF8.GetString(data, 0, data.Length);
string msg = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg1 = msg.Split(str1);
for (int j = 0; j < msg1.Length; j++)
{
listBox1.Items.Add(msg1[j]);
}
}
}
catch
{
listBox1.Items.Add("服务器未启动!");
}
2、发送确定按钮
private void button12_Click_1(object sender, EventArgs e)
{
//判断连接是否断开
if (tcpClient.Connected)
{
//向服务器发送数据
string msg = textBox1.Text;
Byte[] outbytes = System.Text.Encoding.Default.GetBytes(msg + "\n");
stream.Write(outbytes, 0, outbytes.Length);
byte[] data = new byte[1024];
//接收服务器回复数据
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg1 = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg2 = msg1.Split(str1);
for (int j = 0; j < msg2.Length; j++)
{
listBox1.Items.Add(msg2[j]);
}
}
}
else
{
listBox1.Items.Add("连接已断开");
}
}
3、结果
4、播放背景音乐
SoundPlayer sp = new SoundPlayer();
sp.SoundLocation = @"音乐.wav";
sp.PlayLooping();
头文件
using System.Media;
5、变换游戏背景图片
System.Timers.Timer timer = new System.Timers.Timer();
timer.Interval = 3000;
int i = 0;
timer.Elapsed += delegate
{
i++;
Image image = Image.FromFile(i + ".png");
//图片的文件名从1.jpg开始
pictureBox1.Image = image;
if (i == 3) i = 0;
//当文件名为3.jpg时即将i重置为0
};
timer.Start();