//Point.h begin
#pragma once
class Point
{
public:
Point(void);
Point(double xx,double yy);
public:
~Point(void);
public:
double x;
double y;
};
//Point.h end
//Point.cpp begin ///
#include "Point.h"
Point::Point(void)
{
}
Point::~Point(void)
{
}
Point::Point(double xx,double yy)
{
x=xx;
y=yy;
}
//Point.cpp end ///
//Matrix.h begin(法方程矩阵) /
#pragma once
class Matrix
{
public:
Matrix(void);
public:
~Matrix(void);
public:
double **m;
};
//Matrix.h end
//Matrix.cpp begin //
#include "Matrix.h"
Matrix::Matrix(void)
{
}
Matrix::~Matrix(void)
{
}
//Matrix.cpp end /
//AddMatrix.h (增广矩阵)
#pragma once