贪心 (游戏杆)

Friends are going to play console. They have two joysticks and only one charger for them. Initially first joystick is charged ata1 percent and second one is charged ata2 percent. You can connect charger to a joystick only at the beginning of each minute. In one minute joystick either discharges by 2 percent (if not connected to a charger) or charges by 1 percent (if connected to a charger).

Game continues while both joysticks have a positive charge. Hence, if at the beginning of minute some joystick is charged by 1 percent, it has to be connected to a charger, otherwise the game stops. If some joystick completely discharges (its charge turns to 0), the game also stops.

Determine the maximum number of minutes that game can last. It is prohibited to pause the game, i. e. at each moment both joysticks should be enabled. It is allowed for joystick to be charged bymore than100 percent.

Input

The first line of the input contains two positive integers a1 anda2 (1 ≤ a1, a2 ≤ 100), the initial charge level of first and second joystick respectively.

Output

Output the only integer, the maximum number of minutes that the game can last. Game continues until some joystick is discharged.

Example
Input
3 5
Output
6
Input
4 4
Output
5
Note

In the first sample game lasts for 6 minute by using the following algorithm:

  • at the beginning of the first minute connect first joystick to the charger, by the end of this minute first joystick is at 4%, second is at 3%;
  • continue the game without changing charger, by the end of the second minute the first joystick is at 5%, second is at 1%;
  • at the beginning of the third minute connect second joystick to the charger, after this minute the first joystick is at 3%, the second one is at 2%;
  • continue the game without changing charger, by the end of the fourth minute first joystick is at 1%, second one is at 3%;
  • at the beginning of the fifth minute connect first joystick to the charger, after this minute the first joystick is at 2%, the second one is at 1%;
  • at the beginning of the sixth minute connect second joystick to the charger, after this minute the first joystick is at 0%, the second one is at 2%.

After that the first joystick is completely discharged and the game is stopped.

   

贪心水题一枚,但既然是题目,就有存在的价值与意义,每一个牛都是被水所淹过的。

题目大意:两个游戏**(不会翻译,忘了,好像是杆),需要电量来维持,但是只有一个充电器,当一个接充电器时,这个杆会停止耗电反而会充电(每分钟加一),而没充电的那一个会每分钟掉电百分之二。如果有任何一个电量为百分之零,那么游戏结束,输入两个数,分别表示两个**剩余电量,求如何选择充电方式,才能使游戏持续的时间最长。

解: 谁少我冲谁。但是要注意题目中的一个条件,当两个摇杆剩余电量都为百分之一时,此时不会给他们机会,直接挂,(if at the beginning of minute some joystick is charged by 1 percent, it has to be connected to a charger, otherwise the game stops)。

下面是我自己的ac代码,可能冗长,新手谅解;

#include<iostream>
using namespacestd;
int main (){
int a,b;
int count=0;
while (scanf ("%d%d",&a,&b)!=EOF)
{

do {
if (a>=b)
{
if (a==1&&b==1||a==2&&b==2||a==2&&b==1)
{
if (a==1&&b==1)
break;
else
{
count++;
break;
    }
}
while(a>2)
{
     a-=2;
     b+=1;
     count++;
    }
}
else 
{
if (a==1&&b==2)
{
count++;
break;
}
while (b>2)
{
b-=2;
a+=1;
count++;
    }
} 
   }while (a!=0&&b!=0);
printf("%d\n",count);
count=0;
     }
   return 0;
}




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