房卡麻将分析之”IPV6″改造

房卡麻将分析之”IPV6″改造

前一段一是太忙,二是太忙,三还是太忙,不过实放说,肚子里的素材也的确需要沉淀一下了。

“大赢家”红中麻将还是没有能在“五一”节前上线,我对此深表无奈,AppStore上线经验不足是最大的问题,此刻,正在进行第五次提交,呵呵呵。。。汗吧。不过这次应该会过吧,苹果貌似已经没啥可提的问题了。

在反复被拒的过程中,有一次是被“IPV6”的问题驳回的,估计很多没有上线过AppStore的研发团队都会遇到这个问题,这一节就讲讲如何在房卡麻将中加入”IPV6″的支持。这可是AppStore线上游戏必须要做的。

房卡麻将分析之

先上百科:
IPv6是Internet Protocol Version 6的缩写,其中Internet Protocol译为“互联网协议”。IPv6是IETF(互联网工程任务组,Internet Engineering Task Force)设计的用于替代现行版本IP协议(IPv4)的下一代IP协议。目前IP协议的版本号是4(简称为IPv4),它的下一个版本就是IPv6。

简单点说,我们常用的IPV4就是192.168.x.xxx,而它的数量有限,为了未来能够容纳更多的IP需求而不至于告罄,就升级成IPV6了。它大大地扩展了地址的可用空间,IPv6的128位地址通常写成8组,每组为四个十六进制数的形式。比如:AD80:0000:0000:0000:ABAA:0000:00C2:0002 是一个合法的IPv6地址。

汗,我之前以为是六个IP段构成的。。。

好,废话不多说,下面来进行房卡麻将的IPV6的改造 。主要还是在套接字Socket部分做处理,首先要将sockaddr_in做一个sockaddr_in6的版本,用于存储IPV6形式的IP地址。其它相关不同之外可以对照下表:
房卡麻将分析之

在初始化Socket时,判断下是否是IOS平台,初始化IPV6地址结构信息。

void MLClientInetAddress::initAddr()
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
m_ipv4.sin_len = sizeof(struct sockaddr_in);
m_ipv6.sin6_len = sizeof(struct sockaddr_in6);
#endif
m_ipv4.sin_family = AF_INET;
m_ipv4.sin_addr.s_addr = INADDR_ANY;
m_ipv4.sin_port = 0;
memset(m_ipv4.sin_zero, 0, 8);

m_ipv6.sin6_family = AF_INET6;
m_ipv6.sin6_addr = in6addr_any;
m_ipv6.sin6_port = 0;
memset(&m_ipv6, 0, sizeof(m_ipv6));
}

重载各相关函数,在使用IPV6的地方做相关处理:

MLClientInetAddress::operator struct sockaddr*()
{
#if( CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 )
return (struct sockaddr *)(&this->m_ipv4.sin_family);
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID )
return (struct sockaddr *)(&this->m_ipv4.sin_family);
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_IOS )
if (m_sockType == TYPE_IPV4)
return (struct sockaddr *)(&this->m_ipv4.sin_len);
if (m_sockType == TYPE_IPV6)
return (struct sockaddr *)(&this->m_ipv6.sin6_len);
#endif
}

MLClientInetAddress::operator const struct sockaddr*() const
{
#if( CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 )
return (const struct sockaddr *)(&this->m_ipv4.sin_family);
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID )
return (const struct sockaddr *)(&this->m_ipv4.sin_family);
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_IOS )
if (m_sockType == TYPE_IPV4)
return (const struct sockaddr *)(&this->m_ipv4.sin_len);
if (m_sockType == TYPE_IPV6)
return (const struct sockaddr *)(&this->m_ipv6.sin6_len);
#endif
}
const char* MLClientInetAddress::getHostAddress() const
{
static char addr[64];
#if( CC_TARGET_PLATFORM == CC_PLATFORM_WIN32 )
sprintf_s(addr, 64, “%s:%u”, getIp(), getPort());
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID )
snprintf(addr, 64, “%s:%u”, getIp(), getPort());
#endif

#if( CC_TARGET_PLATFORM == CC_PLATFORM_IOS )
snprintf(addr, 64, “%s:%u”, getIp(), getPort());
#endif
return addr;
}

const char* MLClientInetAddress::getIp() const
{
if (m_sockType == TYPE_DEFAULT)
return nullptr;
if (m_sockType == TYPE_IPV4)
return inet_ntoa(m_ipv4.sin_addr);
if (m_sockType == TYPE_IPV6)
{
char ipstr2[128] = { 0 };
inet_ntop(AF_INET6, (void *)&m_ipv6.sin6_addr, ipstr2, sizeof(ipstr2));
return ipstr2;
}
}

unsigned short MLClientInetAddress::getPort() const
{
if (m_sockType == TYPE_DEFAULT)
return 0;
if (m_sockType == TYPE_IPV4)
return ntohs(m_ipv4.sin_port);
if (m_sockType == TYPE_IPV6)
return ntohs(m_ipv6.sin6_port);
}

int MLClientInetAddress::getSockType()
{
return m_sockType;
}

int MLClientInetAddress::getSockType(const char* ipaddr)
{
struct addrinfo *answer, hint, *curr;
memset(&hint, ‘\0’, sizeof(hint));
hint.ai_family = AF_UNSPEC;
hint.ai_socktype = SOCK_STREAM;
int ret = getaddrinfo(ipaddr, NULL, &hint, &answer);
if (ret != 0) {
return TYPE_DEFAULT;
}
for (curr = answer; curr != NULL; curr = curr->ai_next) {
switch (curr->ai_family){
case AF_UNSPEC:
freeaddrinfo(answer);
return TYPE_DEFAULT;
case AF_INET:
freeaddrinfo(answer);
return TYPE_IPV4;
case AF_INET6:
freeaddrinfo(answer);
return TYPE_IPV6;
}
}
}

void MLClientInetAddress::setSockAddr(const char* ip, unsigned short port)
{
m_sockType = getSockType(ip);
if (m_sockType == TYPE_IPV4)
{
hostent* h = gethostbyname(ip);
if (h != nullptr)
{
m_ipv4.sin_addr.s_addr = *((u_long *)h->h_addr_list[0]);
}
m_ipv4.sin_port = htons(port);
}
else if (m_sockType == TYPE_IPV6)
{
setIpv6Addr(ip, port);
}
}

int MLClientInetAddress::setIpv6Addr(const char* ip, unsigned short port)
{
struct addrinfo *answer, hint, *curr;
memset(&hint, ‘\0’, sizeof(hint));
hint.ai_family = AF_UNSPEC;
hint.ai_socktype = SOCK_STREAM;
char ipstr2[128] = { 0 };
struct sockaddr_in *sockaddr_ipv4;
struct sockaddr_in6 *sockaddr_ipv6;
int ret = getaddrinfo(ip, StringUtils::toString(port).c_str(), &hint, &answer);
if (ret != 0) {
return -1;
}
for (curr = answer; curr != NULL; curr = curr->ai_next) {
switch (curr->ai_family){
case AF_UNSPEC:
break;
case AF_INET:
sockaddr_ipv4 = reinterpret_cast(curr->ai_addr);
inet_ntop(AF_INET, &sockaddr_ipv4->sin_addr, ipstr2, sizeof(ipstr2));
freeaddrinfo(answer);
return -1;
case AF_INET6:
sockaddr_ipv6 = reinterpret_cast(curr->ai_addr);
inet_ntop(AF_INET6, &sockaddr_ipv6->sin6_addr, ipstr2, sizeof(ipstr2));
memcpy(&m_ipv6, sockaddr_ipv6, sizeof(struct sockaddr_in6));
m_ipv6.sin6_port = htons(port);
freeaddrinfo(answer);
return 0;
}
}
freeaddrinfo(answer);
return -1;
}

int MLClientInetAddress::getLength() const
{
if (m_sockType == TYPE_DEFAULT)
return 0;
if (m_sockType == TYPE_IPV4)
return sizeof(sockaddr_in);
if (m_sockType == TYPE_IPV6)
return sizeof(sockaddr_in6);
}

在改造完代码后,需要搭建IPV6网络测试环境进行测试。这个需要MAC笔记本和Iphone创建出一个IPV6的局域网。

房卡麻将分析之

具体可以参考:https://jingyan.baidu.com/article/a501d80c2025aeec630f5e36.html

有了这个网之后,让测试手机通过无线联接这个共享的IPV6局域网访问游戏服务器,就可以启动XCODE进行调试了。

如果你能够通过IPV6正常游戏,就算成功了!

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