C# socket连接超时等待问题(转载

C# socket连接超时等待问题(转载)

转自:http://www.cnblogs.com/weidagang2046/archive/2009/02/07/1385977.html
作者:RazanPaul
译者:Todd Wei
原文:http://www.codeproject.com/KB/IP/TimeOutSocket.aspx
介绍
您可能注意到了,.Net的System.Net.Sockets.TcpClient和System.Net.Sockets.Socket都没有直接为Connect/BeginConnect提供超时控制机制。因此,当服务器未处于监听状态,或者发生网络故障时,客户端连接请求会被迫等待很长一段时间,直到抛出异常。默认的等待时间长达20~30s。.Net Socket库的SocketOptionName.SendTimeout提供了控制发送数据的超时时间,但并非本文讨论的连接请求的超时时间。
背景
这个问题最初源于我的某个项目,在解决以后,我曾将关键代码发表在自己的博客上。我注意到不少人对此表示感谢,所以我想这是一个常见的问题,或许很多人都需要解决它。
实现
下面是实现的关键代码:

class TimeOutSocket
{
    private static bool IsConnectionSuccessful= false;
    private static Exception socketexception;
    private static ManualResetEvent TimeoutObject= new ManualResetEvent(false);
 
    public static TcpClient Connect(IPEndPoint remoteEndPoint,int timeoutMSec)
    {
        TimeoutObject.Reset();
        socketexception = null;
 
        string serverip= Convert.ToString(remoteEndPoint.Address);
        int serverport= remoteEndPoint.Port;          
        TcpClient tcpclient = new TcpClient();
       
        tcpclient.BeginConnect(serverip, serverport,
            new AsyncCallback(CallBackMethod), tcpclient);
 
        if (TimeoutObject.WaitOne(timeoutMSec,false))
        {
            if (IsConnectionSuccessful)
            {
                return tcpclient;
            }
            else
            {
                throw socketexception;
            }
        }
        else
        {
            tcpclient.Close();
            throw new TimeoutException("TimeOut Exception");
        }
    }
    private static void CallBackMethod(IAsyncResult asyncresult)
    {
        try
        {
            IsConnectionSuccessful = false;
            TcpClient tcpclient = asyncresult.AsyncStateas TcpClient;
            
            if (tcpclient.Client!= null)
            {
                tcpclient.EndConnect(asyncresult);
                IsConnectionSuccessful = true;
            }
        }
        catch (Exception ex)
        {
            IsConnectionSuccessful = false;
            socketexception = ex;
        }
        finally
        {
            TimeoutObject.Set();
        }
    }
}

这里,ManualResetEvent的WaitOne(TimeSpan, Boolean)起到了主要的作用。它将阻止当前线程,直到ManualResetEvent对象被Set或者超过timeout时间。上面的代码中,调用BeginConnect后通过WaitOne方法阻止当前线程,如果在timeoutMSec时间内连接成功,将在CallBackMethod回调中调用TimeoutObject.Set,解除被阻塞的连接线程并返回;否则,连接线程会在等待超时后,主动关闭连接并抛出TimeoutException。
总结
虽然实现非常简单,但或许很多人都需要连接请求超时机制,如果有任何问题,我会尽力为您解答。
[译注]
作者介绍了一种异步连接+WaitOne的连接请求超时机制。其中的实现细节有值得商榷的地方,比如:a.static成员带来的线程安全性问题;b.可以考虑利用IAsyncResult.AsyncWaitHandle,不必另行创建ManualResetEvent。但瑕不掩瑜,感谢作者的解决思路。
------------------------ gdjlc备注-----------------------------------------
如果不用TcpClient,直接用Socket,可改为:

 class TimeOutSocket
        {
            private static bool IsConnectionSuccessful = false;
            private static Exception socketexception;
            private static System.Threading.ManualResetEvent TimeoutObject = new System.Threading.ManualResetEvent(false);
 
            public static Socket Connect(IPEndPoint remoteEndPoint, int timeoutMSec)
            {
                TimeoutObject.Reset();
                socketexception = null;     
        
                Socket socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                socketClient.BeginConnect(remoteEndPoint, new AsyncCallback(CallBackMethod), socketClient);
 
                if (TimeoutObject.WaitOne(timeoutMSec, false))
                {
                    if (IsConnectionSuccessful)
                        return socketClient;
                    else
                        throw socketexception;                     
                }
                else
                {
                    socketClient.Close();
                    throw new TimeoutException("TimeOut Exception");                    
                }
 
            }
            private static void CallBackMethod(IAsyncResult asyncresult)
            {
                try
                {
                    IsConnectionSuccessful = false;
                    Socket socketClient = asyncresult.AsyncState as Socket;
 
                    if (socketClient != null)
                    {
                        socketClient.EndConnect(asyncresult);
                        IsConnectionSuccessful = true;
                    }
                }
                catch (Exception ex)
                {
                    IsConnectionSuccessful = false;
                    socketexception = ex;
                }
                finally
                {
                    TimeoutObject.Set();
                }
            }
        }

自用修改了一下:

public class TimeoutSocket
    {
        private static bool IsConnectionSuccessful = false;
        private static Exception socketexception;
        private static System.Threading.ManualResetEvent TimeoutObject = new System.Threading.ManualResetEvent(false);

        public static Socket Connect(Socket socketClient, IPEndPoint remoteEndPoint, int timeoutMSec)
        {
            TimeoutObject.Reset();
            socketexception = null;

            //Socket socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socketClient.BeginConnect(remoteEndPoint, new AsyncCallback(CallBackMethod), socketClient);

            if (TimeoutObject.WaitOne(timeoutMSec, false))
            {
                if (IsConnectionSuccessful)
                    return socketClient;
                else
                    throw socketexception;
            }
            else
            {
                socketClient.Close();
                throw new TimeoutException("socket连接超时,请检查网络状态");
            }

        }
        private static void CallBackMethod(IAsyncResult asyncresult)
        {
            try
            {
                IsConnectionSuccessful = false;
                Socket socketClient = asyncresult.AsyncState as Socket;

                if (socketClient != null)
                {
                    socketClient.EndConnect(asyncresult);
                    IsConnectionSuccessful = true;
                }
            }
            catch (Exception ex)
            {
                IsConnectionSuccessful = false;
                socketexception = ex;
            }
            finally
            {
                TimeoutObject.Set();
            }
        }

        
    }

调用:

/// <summary>
        /// 建立连接 
        /// </summary>
        public void Connect(ref bool  isOk,ref string message)
        {
            //绑定主机
            //IPHostEntry iPHostEntry = Dns.GetHostEntry(Host);
            //_IPAddress = iPHostEntry.AddressList[iPHostEntry.AddressList.Length - 1];
            _IPAddress = IPAddress.Parse(Host);
            IPEndPoint ep = new IPEndPoint(_IPAddress, Port);
            switch (ep.AddressFamily)
            {
                //同时支持IP6,IP4
                case AddressFamily.InterNetwork:
                    _SocketControl = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    break;
                case AddressFamily.InterNetworkV6:
                    _SocketControl = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
                    break;
                default:
                    _SocketControl = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    break;
            }
            // 链接
            try
            {
            	//在此处调用,可起到阻塞连接的作用
                _SocketControl=TimeoutSocket.Connect(_SocketControl,ep,1500);
            }
            catch (Exception e)
            {
                IsConnected = false;
                isOk = false;
                message = e.ToString();
                return;
            }
            FetchReply(ref isOk,ref message);        // 获取应答码
            if (!isOk)
            {
                IsConnected = false;
                return;
            }
            if (ReplyCode != 220) //在连接到一台FTP服务器的端口21并接收到一个由代码220打头的行,表示服务器已准备好你向它发USER和PASS命令,以登录进此FTP服务器之后,紧跟着发送USER命令。
            {
                IsConnected = false;
                isOk = false;
                message = "ftp连接失败";
                return;
            }
            SendCommand("USER " + _UserName,ref isOk,ref message);
            if (!(ReplyCode == 331 || ReplyCode == 230))
            {
                CloseSocketConnect();//关闭连接
                isOk = false;
                message = "ftp连接失败:"+ ReplyMessage.Substring(4);
                return;
                //throw new IOException(ReplyMessage.Substring(4));
            }
            if (ReplyCode != 230)
            {
                SendCommand("PASS " + _Password,ref isOk ,ref message);
                if (!(ReplyCode == 230 || ReplyCode == 202))
                {
                    CloseSocketConnect();//关闭连接
                    isOk = false;
                    message = "ftp连接失败:" + ReplyMessage.Substring(4);
                    return;
                    //throw new IOException(ReplyMessage.Substring(4));
                }
            }
            IsConnected = true;   // 切换到目录
            isOk = true;
            message = "ftp连接成功";
            ChangeWorkDirectory(WorkDirectory,ref isOk,ref message);
        }
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