最近做了一个构件生成钢筋的功能,其中某一部分就是创建三维视图,并在三维视图中同时显示构件本身和钢筋。
/// <summary>
/// 创建视图,并设置视图相关参数
/// </summary>
/// <param name="doc"></param>项目文档
/// <param name="elementIds"></param>构件和钢筋ID集合
/// <param name="familyInstance"></param>构件族实例
/// <returns></returns>返回三维视图
private static View3D CreateTargetView(Document doc, List<ElementId> elementIds, FamilyInstance familyInstance)
{
var targetViews = new FilteredElementCollector(doc).OfClass(typeof(View3D)).ToElements().Select(x => x as View3D).ToList(); //设置视图方位
var targetView = targetViews.FirstOrDefault(x => x.ViewName == "darkColumnRebar");
if (targetView == null)
{
var viewFamilyType = new FilteredElementCollector(doc).OfClass(typeof(ViewFamilyType)).ToElements()
.OfType<ViewFamilyType>().Where(y => y.Name == "三维视图").ToList().First();
targetView = View3D.CreateIsometric(doc, viewFamilyType.Id);
targetView.Name = "darkColumnRebar";
}
targetView.IsolateElementsTemporary(elementIds);
var upDirection = (new XYZ(-1, 1, 2)).Normalize();
var forwardDirection = (new XYZ(-1, 1, -1)).Normalize();
var eyePosition = 100 * upDirection;
var viewOrientation3D = new ViewOrientation3D(eyePosition, upDirection, forwardDirection);
targetView.SetOrientation(viewOrientation3D);//设置观察方位和角度
targetView.get_Parameter(BuiltInParameter.MODEL_GRAPHICS_STYLE).Set(4);//着色
var overrideGraphicSettings = targetView.GetElementOverrides(familyInstance.Id);//修改透明度
overrideGraphicSettings.SetSurfaceTransparency(20);
targetView.SetElementOverrides(familyInstance.Id, overrideGraphicSettings);
return targetView;
}
上面代码的基本思路如下:
- 在三维视图类中寻找名字为“darkColumnRebar”的三维视图;
- 如果步骤1中返回为空,就创建名字为“darkColumnRebar”;
- 在视图中显示"elementIds"中所有元素;
- 给视图设置观察者角度、透明度,并着色;
- 返回视图。
返回的视图可以嵌入到窗体中单独显示。
上述代码实现效果如下: