//创建一个3D坐标
var vector = new THREE.Vector3();
//获取模型
var obj = scene.getObjectByName(modelName);
vector = vector.setFromMatrixPosition(obj.matrixWorld).project(camera);
var halfWidth = window.innerWidth / 2;
var halfHeight = window.innerHeight / 2;
console.log(vector.x * halfWidth + halfWidth)
var result = {
x: Math.round(vector.x * halfWidth + halfWidth),
y: Math.round(-vector.y * halfHeight + halfHeight)
};
//2D坐标
console.log(result)
three.js 3D坐标转化为2D屏幕坐标
最新推荐文章于 2024-08-21 16:08:40 发布