一、点播客户端(发送方)头文件:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QUdpSocket>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
bool initSocket();
QUdpSocket *m_udpSocket;
static const unsigned int BUFSIZE = 200;
char m_sendBuf[BUFSIZE];
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
点播客户端(发送方)cpp文件:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
bool flag =initSocket();
}
MainWindow::~MainWindow()
{
m_udpSocket->close();
delete ui;
}
bool MainWindow::initSocket()
{
m_udpSocket = new QUdpSocket(this);
QByteArray buf(m_sendBuf,DatagramLen);//参数为要发送的数据内容和长度,可以再封装获取数据和长度的函数
QHostAddress m_adr = QHostAddress(QString("127.0.0.1"));
m_udpSocket->writeDatagram(buf, m_adr, 1003);//1003为端口号
m_udpSocket->disconnect()