#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
#define BLACK_PIECE 'X'
#define WHITE_PIECE 'O'
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
int j = 0;
for (; j < col; j++) {
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 |\n");
int i = 0;
for (; i < row; i++) {
printf("----------------\n");
printf(" %d | %c | %c | %c |\n", i + 1, board[i][0], board[i][1], board[i][2]);
}
printf("----------------\n");
}
int PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("Please Enter Your Pos<x, y># ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
if (board[x - 1][y - 1] != ' ') {
return 2;
}
board[x - 1][y - 1] = BLACK_PIECE;
return 0;
}
return 1; //用户输入坐标有误
}
//用户赢了 BLACK_PIECE 'X'
//电脑赢了 WHITE_PIECE 'O'
//平局, 'E'
//next, 'N'
char JudgeResult(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++) {
if (board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2]) {
return board[i][0];
}
}
for (i = 0; i < col; i++) {
if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i]) {
return board[0][i];
}
}
if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
return board[0][0];
}
if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
return board[1][1];
}
for (i = 0; i < row; i++) {
int j = 0;
for (; j < col; j++) {
if (board[i][j] == ' ') {
return 'N';
}
}
}
return 'E';
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1) {
int i = rand() % row;
int j = rand() % col;
if (board[i][j] == ' ') {
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
void Game()
{
char board[ROW][COL];
InitBoard(board, ROW, COL);
char result = 'N';
srand((unsigned long)time(NULL));
while (1) {
ShowBoard(board, ROW, COL);
int type = PlayerMove(board, ROW, COL);
if (1 == type) {
printf("你输入的坐标有误,请重新输入!\n");
continue;
}
else if (2 == type) {
printf("你输入的坐标已经被占用,请重新输入!\n");
continue;
}
else {
printf("Player ... Done!\n");
}
result = JudgeResult(board, ROW, COL);
if (result != 'N') {
break;
}
ComputerMove(board, ROW, COL);
result = JudgeResult(board, ROW, COL);
if (result != 'N') {
break;
}
}
ShowBoard(board, ROW, COL);
//赢了?输了?平局
switch (result) {
case 'E':
printf("恭喜你,你和电脑打了个平手!\n");
break;
case BLACK_PIECE:
printf("恭喜你, 你赢了!\n");
break;
case WHITE_PIECE:
printf("sorry, 电脑赢了!\n");
break;
default:
break;
}
}
void Menu()
{
printf("##################################\n");
printf("## 欢迎来得到我的三子棋游戏室 ###\n");
printf("##################################\n");
printf("## 1. Play 2. Exit ###\n");
printf("##################################\n");
printf("Please Enter Select:> ");
}
int main()
{
int quit = 0;
while (!quit) {
int select = 0;
Menu();
scanf("%d", &select);
switch (select) {
case 1:
Game();
break;
case 2:
quit = 1;
break;
default:
printf("Enter Error!\n");
break;
}
}
system("pause");
return 0;
}