#define Size 1000
typedef struct {
int stack[Size];
int top;
} MinStack;
MinStack* minStackCreate() {
MinStack* p = (MinStack*)malloc(sizeof(MinStack));
p->top = -1;
return p;
}
void minStackPush(MinStack* obj, int val) {
if(obj->top == Size-1)
return;
obj->top++;
obj->stack[obj->top] = val;
}
void minStackPop(MinStack* obj) {
if(obj->top == -1)
return;
obj->top--;
}
int minStackTop(MinStack* obj) {
return obj->stack[obj->top];
}
int minStackMin(MinStack* obj) {
if(obj->top == 0)
return obj->stack[0];
int min = obj->stack[0];
for (int i = obj->top; i >= 0; --i)
{
if (min > obj->stack[i])
{
min = obj->stack[i];
}
}
return min;
}
void minStackFree(MinStack* obj) {
free(obj);
}
/**
* Your MinStack struct will be instantiated and called as such:
* MinStack* obj = minStackCreate();
* minStackPush(obj, val);
* minStackPop(obj);
* int param_3 = minStackTop(obj);
* int param_4 = minStackGetMin(obj);
* minStackFree(obj);
还是用栈啊
最新推荐文章于 2024-07-07 18:34:32 发布