game.h
#pragma once
#include<stdio.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL],int row, int col);
//玩家下棋
void PlayerMove(char board[][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ", board[i][j]);
if(j<col -1)
printf(" | ");
}
printf("\n");
if (i < row - 1) {
int j = 0;
for (j = 0;j < col;j++) {
printf("---");
if (j < col - 1)
printf(" | ");
}
printf("\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋坐标:>");
scanf("%d %d",&x, &y);
//判断坐标合法性
if (x>=1 && x<=row && y>=1 && y <= col)
{
//下棋
//坐标是否被调用
if (board[x - 1][y - 1 == ' '])
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[][COL], int row, int col)
{
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
void menu()
{
printf("***************************************\n");
printf("****** 1. play *********\n");
printf("****** 2. exit *********\n");
printf("***************************************\n");
}
#include "game.h"
void game()
{
//存储数据 - 二维数组
char board[ROW][COL];
//初始化棋盘 - 初始化空格
InitBoard(board,ROW,COL);
//打印一下棋盘 - 本质是打印数组内容
DisplayBoard(board, ROW, COL);
while (1) {
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
printf("三子棋游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
}
} while (input);
return 0;
}