netty源码阅读之ServerChannel初始化与注册。
上一章看了ServerBootstrap类的主要方法大致了解主要干了啥,现在开始顺着demo代码ChannelFuture f = bootstrap.bind(7777).sync();debug下去。仔细看一看这个过程主要做了哪些事情。
文章目录
1. 跟进bind()方法
主要看 initAndRegister()方法,看是初始化谁,又注册谁。
public ChannelFuture bind(SocketAddress localAddress) {
validate();
if (localAddress == null) {
throw new NullPointerException("localAddress");
}
return doBind(localAddress);
}
private ChannelFuture doBind(final SocketAddress localAddress) {
final ChannelFuture regFuture = initAndRegister();
final Channel channel = regFuture.channel();
if (regFuture.cause() != null) {
return regFuture;
}
2. 跟进 initAndRegister()方法
通过channelFactory.newChannel()创建一个server channel,这个创建的channel是通过反射的机制将用户配置的NioServerSocketChannel.class进行实例化。然后原来初始化的是指对server channel进行初始化。
final ChannelFuture initAndRegister() {
Channel channel = null;
try {
channel = channelFactory.newChannel();
init(channel);
} catch (Throwable t) {
if (channel != null) {
// channel can be null if newChannel crashed (eg SocketException("too many open files"))
channel.unsafe().closeForcibly();
}
// as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor
return new DefaultChannelPromise(channel, GlobalEventExecutor.INSTANCE).setFailure(t);
}
ChannelFuture regFuture = config().group().register(channel);
if (regFuture.cause() != null) {
if (channel.isRegistered()) {
channel.close();
} else {
channel.unsafe().closeForcibly();
}
}
3.channel被反射创建的过程。
继续看一下是给channel初始化啥东西,
3.1 反射调用了NiOServerSocketChannel构造器
1.逐层调用父类构造器
在调用newSocket方法的时候会通过provider.openServerSocketChannel()获取一JDK的ServerSocketChannel然后将该句柄传到构造器内NioServerSocketChannel(),说穿了就是对JDK的原生Channel进行包装。
/**
* Create a new instance
*/
public NioServerSocketChannel() {
this(newSocket(DEFAULT_SELECTOR_PROVIDER));
}
//父类的构造器
public NioServerSocketChannel(ServerSocketChannel channel) {
super(null, channel, SelectionKey.OP_ACCEPT);
config = new NioServerSocketChannelConfig(this, javaChannel().socket());
}
//爷爷的构造器
protected AbstractNioMessageChannel(Channel parent, SelectableChannel ch, int readInterestOp) {
super(parent, ch, readInterestOp);
}
最后JDK 的server channel被保存到了抽象父类AbstractNioChannel下,以及关于该channel感兴趣的readInterestOp值,同时对channel进行设置了非堵塞的配置。
protected AbstractNioChannel(Channel parent, SelectableChannel ch, int readInterestOp) {
super(parent);
this.ch = ch;
this.readInterestOp = readInterestOp;
try {
ch.configureBlocking(false);
} catch (IOException e) {
try {
ch.close();
} catch (IOException e2) {
if (logger.isWarnEnabled()) {
logger.warn(
"Failed to close a partially initialized socket.", e2);
}
}
throw new ChannelException("Failed to enter non-blocking mode.", e);
}
}
再然后就是进到该类AbstractChannel中。
1.给serverChannel分配一个唯一的channel Id。
2.接着创建一个对象NioMessageUnsafe,该对象用于读取新连接,会在NioEventLoop下的方法processSelectedKey(SelectionKey k, AbstractNioChannel ch)调用到unsafe.read().。
3.最后创建一个DefaultChannelPipeline对象,这个管道用于包装handler的连接。
protected AbstractChannel(Channel parent) {
this.parent = parent;
id = newId();
unsafe = newUnsafe();
pipeline = newChannelPipeline();
}
2.看一下配置类 config = new NioServerSocketChannelConfig(this, javaChannel().socket());
主要看一下该对象保存了啥信息,然后在哪里使用,然后config里面太多配置默认参数了,目前不清楚各个都在哪里起到作用,作用又是啥。往后抽一篇文章写着研究,这些默认值再干啥事。
public NioServerSocketChannel(ServerSocketChannel channel) {
super(null, channel, SelectionKey.OP_ACCEPT);
config = new NioServerSocketChannelConfig(this, javaChannel().socket());
}
到此NioServerSocketChannel创建完成。
4.channel初始化的过程。
初始化的方法代码如下,
1.就是给当前channel塞用户定义的属性,
2.获取当前channel的pipeline然后就是添加这么个handler -->ChannelInitializer.到pipeline中。
这个ChannelInitializer下核心的两行代码:handler = config.handler(); pipeline.addLast(handler);
就是将用户写的serverhandler写进pipeline下面。
@Override
void init(Channel channel) throws Exception {
final Map<ChannelOption<?>, Object> options = options0();
synchronized (options) {
channel.config().setOptions(options);
}
final Map<AttributeKey<?>, Object> attrs = attrs0();
synchronized (attrs) {
for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) {
@SuppressWarnings("unchecked")
AttributeKey<Object> key = (AttributeKey<Object>) e.getKey();
channel.attr(key).set(e.getValue());
}
}
ChannelPipeline p = channel.pipeline();
final EventLoopGroup currentChildGroup = childGroup;
final ChannelHandler currentChildHandler = childHandler;
final Entry<ChannelOption<?>, Object>[] currentChildOptions;
final Entry<AttributeKey<?>, Object>[] currentChildAttrs;
synchronized (childOptions) {
currentChildOptions = childOptions.entrySet().toArray(newOptionArray(childOptions.size()));
}
synchronized (childAttrs) {
currentChildAttrs = childAttrs.entrySet().toArray(newAttrArray(childAttrs.size()));
}
p.addLast(new ChannelInitializer<Channel>() {
@Override
public void initChannel(Channel ch) throws Exception {
final ChannelPipeline pipeline = ch.pipeline();
ChannelHandler handler = config.handler();
if (handler != null) {
pipeline.addLast(handler);
}
// We add this handler via the EventLoop as the user may have used a ChannelInitializer as handler.
// In this case the initChannel(...) method will only be called after this method returns. Because
// of this we need to ensure we add our handler in a delayed fashion so all the users handler are
// placed in front of the ServerBootstrapAcceptor.
ch.eventLoop().execute(new Runnable() {
@Override
public void run() {
pipeline.addLast(new ServerBootstrapAcceptor(
currentChildGroup, currentChildHandler, currentChildOptions, currentChildAttrs));
}
});
}
});
}
5.channel的注册
关键代码ChannelFuture regFuture = config().group().register(channel);另外大师们写这么长一段注释肯定另有啥含义,以后探究一下/(ㄒoㄒ)/~~
ChannelFuture regFuture = config().group().register(channel);
if (regFuture.cause() != null) {
if (channel.isRegistered()) {
channel.close();
} else {
channel.unsafe().closeForcibly();
}
}
// If we are here and the promise is not failed, it's one of the following cases:
// 1) If we attempted registration from the event loop, the registration has been completed at this point.
// i.e. It's safe to attempt bind() or connect() now because the channel has been registered.
// 2) If we attempted registration from the other thread, the registration request has been successfully
// added to the event loop's task queue for later execution.
// i.e. It's safe to attempt bind() or connect() now:
// because bind() or connect() will be executed *after* the scheduled registration task is executed
// because register(), bind(), and connect() are all bound to the same thread.
return regFuture;
5.1跟进去看一下是怎么注册的
- 从config对象里获取它保存的bossgroup对象句柄
public final EventLoopGroup group() {
return bootstrap.group();
}
- 从调用父类MultithreadEventLoopGroup方法register,一路委托干活
@Override
public ChannelFuture register(Channel channel) {
return next().register(channel);
}
- 最好到了真正干活的类MultithreadEventExecutorGroup,就是为了获得一个选择器对象chooser
@Override
public EventExecutor next() {
return chooser.next();
}
5.2通过chooser在当前的bossgroup下选择一个合适的eventloop,然后将该channel注册进去。
此刻还是 EventExecutor接口的对象。
@Override
public EventExecutor next() {
return executors[idx.getAndIncrement() & executors.length - 1];
}
然后通过强转成EventLoop对象,面向对象编程的多态在这里也显示出了接口的灵活性。
最终获取到了它认为合适注册的Eventloop对象
@Override
public EventLoop next() {
return (EventLoop) super.next();
}
最后将将channel注册进去
5.3将eventloop 绑定到该channel上
调用主要的核心方法 promise.channel().unsafe().register(this, promise);
public ChannelFuture register(final ChannelPromise promise) {
ObjectUtil.checkNotNull(promise, "promise");
promise.channel().unsafe().register(this, promise);
return promise;
}
看一下绑定的详细代码,在 类AbstractChannel下,的内部类AbstractUnsafe下面。
这个类应该不少干活这么多的代码量,此刻核心代码就是AbstractChannel.this.eventLoop = eventLoop;
用它进行保存当前eventloop的句柄。
protected abstract class AbstractUnsafe implements Unsafe {
private volatile ChannelOutboundBuffer outboundBuffer = new ChannelOutboundBuffer(AbstractChannel.this);
private RecvByteBufAllocator.Handle recvHandle;
private boolean inFlush0;
/** true if the channel has never been registered, false otherwise */
private boolean neverRegistered = true;
private void assertEventLoop() {
assert !registered || eventLoop.inEventLoop();
}
@Override
public RecvByteBufAllocator.Handle recvBufAllocHandle() {
if (recvHandle == null) {
recvHandle = config().getRecvByteBufAllocator().newHandle();
}
return recvHandle;
}
@Override
public final ChannelOutboundBuffer outboundBuffer() {
return outboundBuffer;
}
@Override
public final SocketAddress localAddress() {
return localAddress0();
}
@Override
public final SocketAddress remoteAddress() {
return remoteAddress0();
}
@Override
public final void register(EventLoop eventLoop, final ChannelPromise promise) {
if (eventLoop == null) {
throw new NullPointerException("eventLoop");
}
if (isRegistered()) {
promise.setFailure(new IllegalStateException("registered to an event loop already"));
return;
}
if (!isCompatible(eventLoop)) {
promise.setFailure(
new IllegalStateException("incompatible event loop type: " + eventLoop.getClass().getName()));
return;
}
AbstractChannel.this.eventLoop = eventLoop;
if (eventLoop.inEventLoop()) {
register0(promise);
} else {
try {
eventLoop.execute(new Runnable() {
@Override
public void run() {
register0(promise);
}
});
} catch (Throwable t) {
logger.warn(
"Force-closing a channel whose registration task was not accepted by an event loop: {}",
AbstractChannel.this, t);
closeForcibly();
closeFuture.setClosed();
safeSetFailure(promise, t);
}
}
}
private void register0(ChannelPromise promise) {
try {
// check if the channel is still open as it could be closed in the mean time when the register
// call was outside of the eventLoop
if (!promise.setUncancellable() || !ensureOpen(promise)) {
return;
}
boolean firstRegistration = neverRegistered;
doRegister();
neverRegistered = false;
registered = true;
// Ensure we call handlerAdded(...) before we actually notify the promise. This is needed as the
// user may already fire events through the pipeline in the ChannelFutureListener.
pipeline.invokeHandlerAddedIfNeeded();
safeSetSuccess(promise);
pipeline.fireChannelRegistered();
// Only fire a channelActive if the channel has never been registered. This prevents firing
// multiple channel actives if the channel is deregistered and re-registered.
if (isActive()) {
if (firstRegistration) {
pipeline.fireChannelActive();
} else if (config().isAutoRead()) {
// This channel was registered before and autoRead() is set. This means we need to begin read
// again so that we process inbound data.
//
// See https://github.com/netty/netty/issues/4805
beginRead();
}
}
} catch (Throwable t) {
// Close the channel directly to avoid FD leak.
closeForcibly();
closeFuture.setClosed();
safeSetFailure(promise, t);
}
}
@Override
public final void bind(final SocketAddress localAddress, final ChannelPromise promise) {
assertEventLoop();
if (!promise.setUncancellable() || !ensureOpen(promise)) {
return;
}
// See: https://github.com/netty/netty/issues/576
if (Boolean.TRUE.equals(config().getOption(ChannelOption.SO_BROADCAST)) &&
localAddress instanceof InetSocketAddress &&
!((InetSocketAddress) localAddress).getAddress().isAnyLocalAddress() &&
!PlatformDependent.isWindows() && !PlatformDependent.isRoot()) {
// Warn a user about the fact that a non-root user can't receive a
// broadcast packet on *nix if the socket is bound on non-wildcard address.
logger.warn(
"A non-root user can't receive a broadcast packet if the socket " +
"is not bound to a wildcard address; binding to a non-wildcard " +
"address (" + localAddress + ") anyway as requested.");
}
boolean wasActive = isActive();
try {
doBind(localAddress);
} catch (Throwable t) {
safeSetFailure(promise, t);
closeIfClosed();
return;
}
if (!wasActive && isActive()) {
invokeLater(new Runnable() {
@Override
public void run() {
pipeline.fireChannelActive();
}
});
}
safeSetSuccess(promise);
}
@Override
public final void disconnect(final ChannelPromise promise) {
assertEventLoop();
if (!promise.setUncancellable()) {
return;
}
boolean wasActive = isActive();
try {
doDisconnect();
} catch (Throwable t) {
safeSetFailure(promise, t);
closeIfClosed();
return;
}
if (wasActive && !isActive()) {
invokeLater(new Runnable() {
@Override
public void run() {
pipeline.fireChannelInactive();
}
});
}
safeSetSuccess(promise);
closeIfClosed(); // doDisconnect() might have closed the channel
}
@Override
public final void close(final ChannelPromise promise) {
assertEventLoop();
close(promise, CLOSE_CLOSED_CHANNEL_EXCEPTION, CLOSE_CLOSED_CHANNEL_EXCEPTION, false);
}
private void close(final ChannelPromise promise, final Throwable cause,
final ClosedChannelException closeCause, final boolean notify) {
if (!promise.setUncancellable()) {
return;
}
final ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
if (outboundBuffer == null) {
// Only needed if no VoidChannelPromise.
if (!(promise instanceof VoidChannelPromise)) {
// This means close() was called before so we just register a listener and return
closeFuture.addListener(new ChannelFutureListener() {
@Override
public void operationComplete(ChannelFuture future) throws Exception {
promise.setSuccess();
}
});
}
return;
}
if (closeFuture.isDone()) {
// Closed already.
safeSetSuccess(promise);
return;
}
final boolean wasActive = isActive();
this.outboundBuffer = null; // Disallow adding any messages and flushes to outboundBuffer.
Executor closeExecutor = prepareToClose();
if (closeExecutor != null) {
closeExecutor.execute(new Runnable() {
@Override
public void run() {
try {
// Execute the close.
doClose0(promise);
} finally {
// Call invokeLater so closeAndDeregister is executed in the EventLoop again!
invokeLater(new Runnable() {
@Override
public void run() {
// Fail all the queued messages
outboundBuffer.failFlushed(cause, notify);
outboundBuffer.close(closeCause);
fireChannelInactiveAndDeregister(wasActive);
}
});
}
}
});
} else {
try {
// Close the channel and fail the queued messages in all cases.
doClose0(promise);
} finally {
// Fail all the queued messages.
outboundBuffer.failFlushed(cause, notify);
outboundBuffer.close(closeCause);
}
if (inFlush0) {
invokeLater(new Runnable() {
@Override
public void run() {
fireChannelInactiveAndDeregister(wasActive);
}
});
} else {
fireChannelInactiveAndDeregister(wasActive);
}
}
}
private void doClose0(ChannelPromise promise) {
try {
doClose();
closeFuture.setClosed();
safeSetSuccess(promise);
} catch (Throwable t) {
closeFuture.setClosed();
safeSetFailure(promise, t);
}
}
private void fireChannelInactiveAndDeregister(final boolean wasActive) {
deregister(voidPromise(), wasActive && !isActive());
}
@Override
public final void closeForcibly() {
assertEventLoop();
try {
doClose();
} catch (Exception e) {
logger.warn("Failed to close a channel.", e);
}
}
@Override
public final void deregister(final ChannelPromise promise) {
assertEventLoop();
deregister(promise, false);
}
private void deregister(final ChannelPromise promise, final boolean fireChannelInactive) {
if (!promise.setUncancellable()) {
return;
}
if (!registered) {
safeSetSuccess(promise);
return;
}
// As a user may call deregister() from within any method while doing processing in the ChannelPipeline,
// we need to ensure we do the actual deregister operation later. This is needed as for example,
// we may be in the ByteToMessageDecoder.callDecode(...) method and so still try to do processing in
// the old EventLoop while the user already registered the Channel to a new EventLoop. Without delay,
// the deregister operation this could lead to have a handler invoked by different EventLoop and so
// threads.
//
// See:
// https://github.com/netty/netty/issues/4435
invokeLater(new Runnable() {
@Override
public void run() {
try {
doDeregister();
} catch (Throwable t) {
logger.warn("Unexpected exception occurred while deregistering a channel.", t);
} finally {
if (fireChannelInactive) {
pipeline.fireChannelInactive();
}
// Some transports like local and AIO does not allow the deregistration of
// an open channel. Their doDeregister() calls close(). Consequently,
// close() calls deregister() again - no need to fire channelUnregistered, so check
// if it was registered.
if (registered) {
registered = false;
pipeline.fireChannelUnregistered();
}
safeSetSuccess(promise);
}
}
});
}
@Override
public final void beginRead() {
assertEventLoop();
if (!isActive()) {
return;
}
try {
doBeginRead();
} catch (final Exception e) {
invokeLater(new Runnable() {
@Override
public void run() {
pipeline.fireExceptionCaught(e);
}
});
close(voidPromise());
}
}
@Override
public final void write(Object msg, ChannelPromise promise) {
assertEventLoop();
ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
if (outboundBuffer == null) {
// If the outboundBuffer is null we know the channel was closed and so
// need to fail the future right away. If it is not null the handling of the rest
// will be done in flush0()
// See https://github.com/netty/netty/issues/2362
safeSetFailure(promise, WRITE_CLOSED_CHANNEL_EXCEPTION);
// release message now to prevent resource-leak
ReferenceCountUtil.release(msg);
return;
}
int size;
try {
msg = filterOutboundMessage(msg);
size = pipeline.estimatorHandle().size(msg);
if (size < 0) {
size = 0;
}
} catch (Throwable t) {
safeSetFailure(promise, t);
ReferenceCountUtil.release(msg);
return;
}
outboundBuffer.addMessage(msg, size, promise);
}
@Override
public final void flush() {
assertEventLoop();
ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
if (outboundBuffer == null) {
return;
}
outboundBuffer.addFlush();
flush0();
}
@SuppressWarnings("deprecation")
protected void flush0() {
if (inFlush0) {
// Avoid re-entrance
return;
}
final ChannelOutboundBuffer outboundBuffer = this.outboundBuffer;
if (outboundBuffer == null || outboundBuffer.isEmpty()) {
return;
}
inFlush0 = true;
// Mark all pending write requests as failure if the channel is inactive.
if (!isActive()) {
try {
if (isOpen()) {
outboundBuffer.failFlushed(FLUSH0_NOT_YET_CONNECTED_EXCEPTION, true);
} else {
// Do not trigger channelWritabilityChanged because the channel is closed already.
outboundBuffer.failFlushed(FLUSH0_CLOSED_CHANNEL_EXCEPTION, false);
}
} finally {
inFlush0 = false;
}
return;
}
try {
doWrite(outboundBuffer);
} catch (Throwable t) {
if (t instanceof IOException && config().isAutoClose()) {
/**
* Just call {@link #close(ChannelPromise, Throwable, boolean)} here which will take care of
* failing all flushed messages and also ensure the actual close of the underlying transport
* will happen before the promises are notified.
*
* This is needed as otherwise {@link #isActive()} , {@link #isOpen()} and {@link #isWritable()}
* may still return {@code true} even if the channel should be closed as result of the exception.
*/
close(voidPromise(), t, FLUSH0_CLOSED_CHANNEL_EXCEPTION, false);
} else {
outboundBuffer.failFlushed(t, true);
}
} finally {
inFlush0 = false;
}
}
@Override
public final ChannelPromise voidPromise() {
assertEventLoop();
return unsafeVoidPromise;
}
@Deprecated
protected final boolean ensureOpen(ChannelPromise promise) {
if (isOpen()) {
return true;
}
safeSetFailure(promise, ENSURE_OPEN_CLOSED_CHANNEL_EXCEPTION);
return false;
}
/**
* Marks the specified {@code promise} as success. If the {@code promise} is done already, log a message.
*/
protected final void safeSetSuccess(ChannelPromise promise) {
if (!(promise instanceof VoidChannelPromise) && !promise.trySuccess()) {
logger.warn("Failed to mark a promise as success because it is done already: {}", promise);
}
}
/**
* Marks the specified {@code promise} as failure. If the {@code promise} is done already, log a message.
*/
protected final void safeSetFailure(ChannelPromise promise, Throwable cause) {
if (!(promise instanceof VoidChannelPromise) && !promise.tryFailure(cause)) {
logger.warn("Failed to mark a promise as failure because it's done already: {}", promise, cause);
}
}
protected final void closeIfClosed() {
if (isOpen()) {
return;
}
close(voidPromise());
}
private void invokeLater(Runnable task) {
try {
// This method is used by outbound operation implementations to trigger an inbound event later.
// They do not trigger an inbound event immediately because an outbound operation might have been
// triggered by another inbound event handler method. If fired immediately, the call stack
// will look like this for example:
//
// handlerA.inboundBufferUpdated() - (1) an inbound handler method closes a connection.
// -> handlerA.ctx.close()
// -> channel.unsafe.close()
// -> handlerA.channelInactive() - (2) another inbound handler method called while in (1) yet
//
// which means the execution of two inbound handler methods of the same handler overlap undesirably.
eventLoop().execute(task);
} catch (RejectedExecutionException e) {
logger.warn("Can't invoke task later as EventLoop rejected it", e);
}
}
/**
* Appends the remote address to the message of the exceptions caused by connection attempt failure.
*/
protected final Throwable annotateConnectException(Throwable cause, SocketAddress remoteAddress) {
if (cause instanceof ConnectException) {
return new AnnotatedConnectException((ConnectException) cause, remoteAddress);
}
if (cause instanceof NoRouteToHostException) {
return new AnnotatedNoRouteToHostException((NoRouteToHostException) cause, remoteAddress);
}
if (cause instanceof SocketException) {
return new AnnotatedSocketException((SocketException) cause, remoteAddress);
}
return cause;
}
/**
* Prepares to close the {@link Channel}. If this method returns an {@link Executor}, the
* caller must call the {@link Executor#execute(Runnable)} method with a task that calls
* {@link #doClose()} on the returned {@link Executor}. If this method returns {@code null},
* {@link #doClose()} must be called from the caller thread. (i.e. {@link EventLoop})
*/
protected Executor prepareToClose() {
return null;
}
}
5.4调用当前eventloop下面的executor创建一个新线程
将当前包装了serverchannel的对象DefaultChannelPromise传进了Runnable的匿名子类下,当成一个task运行起来。
5.5启动线程
因为main线程跟新开的线程不是同一个线程,所以会执行 startThread()方法,
private void startThread() {
if (STATE_UPDATER.get(this) == ST_NOT_STARTED) {
if (STATE_UPDATER.compareAndSet(this, ST_NOT_STARTED, ST_STARTED)) {
doStartThread();
}
}
}
private void doStartThread() {
assert thread == null;
executor.execute(new Runnable() {
@Override
public void run() {
thread = Thread.currentThread();
if (interrupted) {
thread.interrupt();
}
boolean success = false;
updateLastExecutionTime();
try {
SingleThreadEventExecutor.this.run();
success = true;
} catch (Throwable t) {
logger.warn("Unexpected exception from an event executor: ", t);
} finally {
for (;;) {
int oldState = STATE_UPDATER.get(SingleThreadEventExecutor.this);
if (oldState >= ST_SHUTTING_DOWN || STATE_UPDATER.compareAndSet(
SingleThreadEventExecutor.this, oldState, ST_SHUTTING_DOWN)) {
break;
}
}
// Check if confirmShutdown() was called at the end of the loop.
if (success && gracefulShutdownStartTime == 0) {
logger.error("Buggy " + EventExecutor.class.getSimpleName() + " implementation; " +
SingleThreadEventExecutor.class.getSimpleName() + ".confirmShutdown() must be called " +
"before run() implementation terminates.");
}
try {
// Run all remaining tasks and shutdown hooks.
for (;;) {
if (confirmShutdown()) {
break;
}
}
} finally {
try {
cleanup();
} finally {
STATE_UPDATER.set(SingleThreadEventExecutor.this, ST_TERMINATED);
threadLock.release();
if (!taskQueue.isEmpty()) {
logger.warn(
"An event executor terminated with " +
"non-empty task queue (" + taskQueue.size() + ')');
}
terminationFuture.setSuccess(null);
}
}
}
}
});
}
这下执行后会因为这个eventloop没有一个活跃的线程所以需要new一个线程出来,这里就用到了装饰着设计模式:
@Override
public Thread newThread(Runnable r) {
Thread t = newThread(new DefaultRunnableDecorator(r), prefix + nextId.incrementAndGet());
try {
if (t.isDaemon()) {
if (!daemon) {
t.setDaemon(false);
}
} else {
if (daemon) {
t.setDaemon(true);
}
}
if (t.getPriority() != priority) {
t.setPriority(priority);
}
} catch (Exception ignored) {
// Doesn't matter even if failed to set.
}
return t;
}
最后启动了当前eventloop下的线程。
6.channel的注册成功,切换线程NioEventLoop。
接着切换线程debug下去,看NioEventLoop再干啥事情。
6.1此刻调用到了NioEventLoop的run()方法
@Override
protected void run() {
for (;;) {
try {
switch (selectStrategy.calculateStrategy(selectNowSupplier, hasTasks())) {
case SelectStrategy.CONTINUE:
continue;
case SelectStrategy.SELECT:
select(wakenUp.getAndSet(false));
// 'wakenUp.compareAndSet(false, true)' is always evaluated
// before calling 'selector.wakeup()' to reduce the wake-up
// overhead. (Selector.wakeup() is an expensive operation.)
//
// However, there is a race condition in this approach.
// The race condition is triggered when 'wakenUp' is set to
// true too early.
//
// 'wakenUp' is set to true too early if:
// 1) Selector is waken up between 'wakenUp.set(false)' and
// 'selector.select(...)'. (BAD)
// 2) Selector is waken up between 'selector.select(...)' and
// 'if (wakenUp.get()) { ... }'. (OK)
//
// In the first case, 'wakenUp' is set to true and the
// following 'selector.select(...)' will wake up immediately.
// Until 'wakenUp' is set to false again in the next round,
// 'wakenUp.compareAndSet(false, true)' will fail, and therefore
// any attempt to wake up the Selector will fail, too, causing
// the following 'selector.select(...)' call to block
// unnecessarily.
//
// To fix this problem, we wake up the selector again if wakenUp
// is true immediately after selector.select(...).
// It is inefficient in that it wakes up the selector for both
// the first case (BAD - wake-up required) and the second case
// (OK - no wake-up required).
if (wakenUp.get()) {
selector.wakeup();
}
default:
// fallthrough
}
cancelledKeys = 0;
needsToSelectAgain = false;
final int ioRatio = this.ioRatio;
if (ioRatio == 100) {
try {
processSelectedKeys();
} finally {
// Ensure we always run tasks.
runAllTasks();
}
} else {
final long ioStartTime = System.nanoTime();
try {
processSelectedKeys();
} finally {
// Ensure we always run tasks.
final long ioTime = System.nanoTime() - ioStartTime;
runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
}
}
} catch (Throwable t) {
handleLoopException(t);
}
// Always handle shutdown even if the loop processing threw an exception.
try {
if (isShuttingDown()) {
closeAll();
if (confirmShutdown()) {
return;
}
}
} catch (Throwable t) {
handleLoopException(t);
}
}
}
下一章继续追这个run方法,在干啥事情~~~~。哈哈,又学到了。