## game.h
#define _CRT_SECURE_NO_WARNINGS
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
void cleanboard(char board[ROWS][COLS], int rows, int cols,char set);
void putboard(char board[ROWS][COLS],int row, int col);
void setmine(char board[ROWS][COLS], int row, int col);
void findmine(char mine[ROWS][COLS], char apperance[ROWS][COLS], int row, int col);
## game.c
#include"game.h"
void cleanboard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0;i < rows;i++)
{
for (j = 0;j < cols;j++)
{
board[i][j] = set;
}
}
}
void putboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列 (列号)
for (i = 0;i <=col;i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
void setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand()%row+1;//1-9
int y = rand()%col+1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
//选中处周围格子是雷的个数
{
return mine[x-1][y-1] +
mine[x][y-1] +
mine[x+1][y-1] +
mine[x-1][y] +
mine[x+1][y] +
mine[x+1][y+1] +
mine[x][y + 1] +
mine[x-1][y + 1]- 8 * '0';
}
void findmine(char mine[ROWS][COLS], char apperance[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:> ");
scanf("%d%d", &x, &y);
//判断坐标是否合法化
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//判断该坐标是否为雷
//1.踩雷
if (mine[x][y] == '1')
{
printf("很遗憾,你踩到地雷了,game over! :> \n");
putboard(mine, row, col);
break;
}
else2.计算周围有几个雷
{
int count = get_mine_count(mine, x, y);
apperance[x][y] = count + '0';
putboard(apperance, row, col);
}
}
else
{
printf("坐标输入错误,请重新输入\n");
}
}
}
## test.c
#include"game.h"
void menu()
{
printf("***********************************\n");
printf("*********** 1.play ***************\n");
printf("*********** 0.exit ***************\n");
printf("***********************************\n");
}
void game()
{
//存储雷的信息
//1.布置地雷
char mine[ROWS][COLS] = { 0 };
//2.排查地雷
char apperance[ROWS][COLS]= { 0 };
//初始化
cleanboard(mine, ROWS, COLS,'0');
cleanboard(apperance, ROWS, COLS,'*');
//打印棋盘
//不外露 putboard(mine, ROW, COL);
putboard(apperance, ROW, COL);
//布置地雷
setmine(mine, ROW, COL);
//putboard(mine, ROW, COL);
//扫雷
findmine(mine, apperance, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
C语言笔记-扫雷
最新推荐文章于 2024-04-22 14:57:33 发布