C++——简易五子棋

评分制,基于一步预测,未完成,待完善。

#include<iostream>
#include<Windows.h>
#define bound 15
using namespace std;

unsigned short position[bound + 1][bound + 1];
//unsigned short bound = 0;
bool model = 0;
bool isover = false;
short direction_x[8] = { 0,0,-1,1,-1,1,-1,1 };
short direction_y[8] = { -1,1,0,0,-1,1,1,-1 };


void gotoxy(short, short);
//void UI_welcome();
void UI(bool);
bool inrange(short, short);
bool isvictory(short, short, bool);
short calculate(short, short, bool);

void gotoxy(short x, short y)
{
	HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
	COORD coordScreen = { y,x };
	SetConsoleCursorPosition(hConsole, coordScreen);
	return;
}
void UI(bool returntoblack)
{
	gotoxy(6, 70);
	cout << "                      ";
	gotoxy(7, 70);
	cout << "                      ";
	gotoxy(5, 70);
	if (returntoblack)
	{
		cout << "轮到黑色方";
		gotoxy(6, 70);
		cout << "请输入你的坐标:";
	}
	else {
		cout << "轮到白色方";
		gotoxy(6, 70);
		cout << "白色方的坐标为:";
	}
	gotoxy(7, 70);
}

void initialization()
{
	for (unsigned short i = 0; i < bound; i++) { cout << " --"; }
	cout << endl;
	for (unsigned short i = 0; i < bound; i++)
	{
		for (unsigned short j = 0; j <= bound; j++) { cout << "|  "; }
		cout << " " << i + 1 << endl;
		for (unsigned short j = 0; j < bound; j++) { cout << " --"; }
		cout << endl;
	}
	cout << "  ";
	for (int i = 1; i <= bound; i++)
	{
		cout << i % 10 << "  ";
	}
	for (int i = 1; i <= bound; i++)
	{
		for (int j = 1; j <= bound; j++)
		{
			position[i][j] = 0;
		}
	}
	isover = false;
}
bool inrange(short a, short b)
{
	return(a >= 1 && a <= bound && b >= 1 && b <= bound);
}
bool isvictory(short a, short b, bool isblack)
{
	short count = 0, c = 0;
	c = (isblack == true ? 1 : -1);
	for (int i = 0; i < 4; i++)
	{
		for (int j = 1; j <= 4; j++)
		{
			if (inrange(a + direction_x[2 * i]* j, b + direction_y[2 * i] * j) && position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == c)
				count++;
			else break;
		}
		for (int j = 1; j <= 4; j++)
		{
			if (inrange(a + direction_x[2 * i + 1] * j, b + direction_y[2 * i + 1] * j) && position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == c)
				count++;
			else break;
		}
		if (count >= 4)return true;
		else count = 0;
	}
	return false;
}
short calculate(short a, short b, bool isblack)
{
	short count1 = 0, count2 = 0, blank1 = 0, blank2 = 0, score = 0;
	short c = (isblack == true ? 1 : -1);
	bool bound1 = false, bound2 = false;
	for (int i = 0; i < 4; i++)
	{
		if (inrange(a + direction_x[2 * i], b + direction_y[2 * i]) && position[a + direction_x[2 * i]][b + direction_y[2 * i]] == c) 
			blank1 = 1;
		if (inrange(a + direction_x[2 * i + 1], b + direction_y[2 * i + 1]) && position[a + direction_x[2 * i + 1]][b + direction_y[2 * i + 1]] == c) 
			blank2 = 1;
		if (blank1 + blank2 == 2)
		{
			for (int j = 1; j <= 4; j++)
			{
				if (inrange(a + direction_x[2 * i] * j, b + direction_y[2 * i] * j))
				{
					if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == c)
						count1++;
					else if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == -c)
					{
						bound1 = true;
						break;
					}
					else break;
				}
				else
				{
					bound1 = true;
					break;
				}		
			}
			for (int j = 1; j <= 4; j++)
			{
				if (inrange(a + direction_x[2 * i + 1] * j, b + direction_y[2 * i + 1] * j))
				{
					if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == c)
						count1++;
					else if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == -c)
					{
						bound2 = true;
						break;
					}
					else break;
				}
				else
				{
					bound2 = true;
					break;
				}
			}
			if (bound1 && bound2)
			{
				if (count1 >= 4)return 1000;
			}
			else if (bound1 || bound2)
			{
				if (count1 >= 4)return 1000;
				else if (count1 == 3)score += 250;
				else score += 60;
			}
			else
			{
				if (count1 >= 3) return 1000;
				else score += 260;
			}
		}
		else if (blank1 == 1 && blank2 == 0)
		{
			for (int j = 1; j <= 4; j++)
			{
				if (inrange(a + direction_x[2 * i] * j, b + direction_y[2 * i] * j))
				{
					if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == c)
						count1++;
					else if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == -c)
					{
						bound1 = true;
						break;
					}
					else break;
				}
				else
				{
					bound1 = true;
					break;
				}
			}
			for (int j = 2; j <= 4; j++)
			{
				if (inrange(a + direction_x[2 * i + 1] * j, b + direction_y[2 * i + 1] * j))
				{
					if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == c)
						count2++;
					else if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == -c)
					{
						bound2 = true;
						break;
					}
					else break;
				}
				else
				{
					bound2 = true;
					break;
				}
			}
			if (bound1 && bound2)
			{
				if (count1 + count2 >= 3)
					score += 80;
			}
			else if (bound1 || bound2)
			{
				if (count1 == 4)return 1000;
				 else if (count1 == 3)
				{
					if (bound1)score += 80;
					else score += 260;
				}
				else if (count1 == 2)
				{
					if (bound1)score += 40;
					else score += 220;
				}
				else
				{
					if (bound1)score += 20;
					else score += 30;
				}
			}
			else
			{
				if (count1 >= 3)score += 280;
				else if (count1 == 2)
				{
					if (count2 >=1)score += 280;
					else score += 260;
				}
				else
				{
					if (count2 >= 1)score += 40;
					else score += 30;
				}
			}
		}
		else if (blank1 == 0 && blank2 == 1)
		{
		for (int j = 2; j <= 4; j++)
		{
			if (inrange(a + direction_x[2 * i] * j, b + direction_y[2 * i] * j))
			{
				if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == c)
					count1++;
				else if (position[a + direction_x[2 * i] * j][b + direction_y[2 * i] * j] == -c)
				{
					bound1 = true;
					break;
				}
				else break;
			}
			else
			{
				bound1 = true;
				break;
			}
		}
		
		for (int j = 1; j <= 4; j++)
		{
			if (inrange(a + direction_x[2 * i + 1] * j, b + direction_y[2 * i + 1] * j))
			{
				if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == c)
					count2++;
				else if (position[a + direction_x[2 * i + 1] * j][b + direction_y[2 * i + 1] * j] == -c)
				{
					bound2 = true;
					break;
				}
				else break;
			}
			else
			{
				bound2 = true;
				break;
			}
		}
		if (bound1 && bound2)
		{
			if (count1 + count2 >= 3)
				score += 80;
		}
		else if (bound1 || bound2)
		{
			if (count2 == 4)return 1000;
			else if (count2 == 3)
			{
				if (bound2)score += 80;
				else score += 260;
			}
			else if (count2 == 2)
			{
				if (bound2)score += 40;
				else score += 220;
			}
			else
			{
				if (bound2)score += 20;
				else score += 30;
			}
		}
		else
		{
			if (count2 >= 3)return 1000;
			else if (count2 == 2)
			{
				if (count1 >= 1)score += 280;
				else score += 260;
			}
			else
			{
				if (count1 >= 1)score += 40;
				else score += 30;
			}
		}
 }
		count1 = 0, count2 = 0;
		blank1 = 0, blank2 = 0;
		bound1 = false, bound2 = false;
	}
	return score;
}
void single_mode(int hard)
{
	bool scoremap[bound + 1][bound + 1];
	for (int i = 1; i <= bound; i++)
	{
		for (int j = 1; j <= bound; j++)
		{
			scoremap[i][j] = false;
		}
	}
	bool returntoblack = true;
	short a = 0, b = 0, scoretemp = 0;
	while (!isover)
	{
		if (returntoblack)
		{
			UI(true);
			cin >> a >> b;
			if (inrange(a, b) && position[a][b] == 0)
			{
				gotoxy(2 * a - 1, 3 * b - 2);
				cout << "*";
				position[a][b] = 1;
				isover = isvictory(a, b, returntoblack);
				returntoblack = !returntoblack;
			}
			else
			{
				gotoxy(8, 70);
				cout << "Warning: 该位置已有棋子或落在棋盘外";
				Sleep(1200);
				gotoxy(8, 70);
				cout << "                                    ";
			}
		}
		else
		{
			for (int i = 1; i <= bound; i++)
			{
				for (int j = 1; j <= bound; j++)
				{
					if (position[i][j] == 0)
					{
						for (int k = 0; k < 8; k++)
						{
							if (inrange(i + direction_x[k],j + direction_y[k]) && position[i + direction_x[k]][j + direction_y[k]] != 0)
							{
								scoremap[i][j] = true;
								break;
							}
						}					
					}
					else scoremap[i][j] = false;
				}
			}
			short a = 0, b = 0, score = 0;
			for (int i = 1; i <= bound; i++)
			{
				for (int j = 1; j <= bound; j++)
				{
					if (scoremap[i][j])
					{
						scoretemp = calculate(i, j, true) * 4+calculate(i, j, false) * 6;
						if (scoretemp >= score)
						{
							a = i; b = j; score = scoretemp;
						}
					}
				}
			}
			gotoxy(2 * a - 1, 3 * b - 2);
			cout << "@";
			gotoxy(9, 70);
			cout << "                                                  ";
			gotoxy(9, 70);
			cout << "(" << a << "," << b << ")  " << score;
			position[a][b] = -1;
			isover = isvictory(a, b, returntoblack);
			returntoblack = !returntoblack;
		}
	}
	gotoxy(8, 70);
	if (returntoblack)cout << "White Wins!";
	else cout << "Black Wins!";
	isover = false;
	returntoblack = true;
}
void double_mode()
{

}

int main()
{
	initialization();
	single_mode(1);
	return 0;
}
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