文章目录
视频地址
素材地址
GUI编程
告诉大家该怎么学?
- 这是什么?
- 它怎么玩?
- 该如何去在我们平时运用?
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 破解工具
1、简介
Gui的核心技术:Swing AWT
- 因为界面不美观。
- 需要jre环境
为什么我们要学习?
- 可以写出自己心中想要的一些小工具
- 工作时候,也可能需要维护到swing界面,概率极小!
- 了解MVC架构,了解监听!
2、AWT
2.1、Awt介绍
- 包含了很多类和接口! GUI:图形用户界面编程
- 元素:窗口,按钮,文本框
- Java.awt
2.2、组件和容器
1、Frame
package com.kuang.lesson01;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK,看源码!
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性 w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(85,150,68));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
问题:发现窗口关闭不掉,停止Java程序!
尝试回顾封装:
package com.kuang.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.MAGENTA);
}
}
class MyFrame extends Frame {
static int id=0;//可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color) {
super("Myframe+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
2、面板Panel
解决了关闭事件
package com.kuang.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.time.chrono.JapaneseEra;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(new Color(107, 168, 21));
//panel设置坐标,相对于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(236, 13, 13));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
3、布局管理器
- 流式布局
package com.kuang.lesson01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.kuang.lesson01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
- 表格布局
package com.kuang.lesson01;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//Java函数!
frame.setVisible(true);
}
}
分析过程:
代码实现:
package com.kuang.lesson01;
import java.awt.*;
//练习的demo讲解
public class ExDemo {
public static void main(String[] args) {
//总 Frame
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,1));
//上面OK
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
//中间4个
for (int i = 0; i < 4; i++) {
p4.add(new Button("for-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器中。
- 布局管理器
- 流式
- 东西南北中
- 表格
4.大小,定位,背景颜色,可见性,监听!
2.4、事件监听
事件监听:当某个事情发生的时候,干什么?
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮的时候,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为:addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮,共享一个事件
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值!
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand()获得按钮的信息
System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
if(e.getActionCommand().equals("start")){
}
}
}
2.5、输入框TextField监听
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动!
new NyFrame();
}
}
class NyFrame extends Frame{
public NyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter 就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText());//获得输入框的文本
field.setText(" ");//null " "
}
}
2.6、简易计算器,组合+内部类回顾复习!
oop原则:组合,大于继承!
目前代码
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator() {
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值加法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().LoadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void LoadFrame(){
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类;
Calculator calculator=null;
public MyCalculatorListener(Calculator calculator) {
this.calculator=calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类:
- 更好的包装
package com.kuang.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().LoadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void LoadFrame() {
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后,放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText("" + (n1 + n2));
num1.setText("");
num2.setText("");
}
}
}
2.7、画笔
package com.kuang.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
//g.setColor(Color.red);
g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心的圆
// g.setColor(Color.GREEN);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原到最初的颜色
}
}
2.8、鼠标监听
目的:想要实现鼠标画画
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points=new ArrayList<>();
setVisible(true);
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
super.mousePressed(e);
MyFrame frame =(MyFrame) e.getSource();
//这里我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一次
frame.repaint();//刷新
}
}
}
2.9、窗口监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source=(WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
2.10、键盘监听
package com.kuang.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性 vk_xxx
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同的操作,产生不同结果
}
});
}
}
3、Swing
3.1、窗口、面板
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init();初始化
public void init(){
//顶级窗口
JFrame jf= new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.cyan);
//容器实例化
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
标签居中
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame {
public void init(){
this.setBounds(10,10,200,300);
this.setVisible(true);
//设置文字 Jlabel
JLabel label = new JLabel("欢迎来到狂神说Java系列节目");
this.add(label);
//让文本标签居中 设置水平对齐
label.setHorizontalAlignment(SwingConstants.CENTER);
//获得一个容器
Container container= this.getContentPane();
container.setBackground(Color.YELLOW);
}
}
3.2、弹窗
JDialog 用来被弹出,默认就有关闭事件!
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西 容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
// this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("秦老师带你学Java"));
}
}
3.3、标签
label
new Jlabel("xxx");
图标ICON
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width,int height){
this.width=width;
this.height=height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签,也可以放在按钮上!
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片ICON
package com.kuang.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIconDemo.class.getResource("tx.jpg");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突了
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
ImageIconDemo imageIconDemo = new ImageIconDemo();
}
}
3.4、面板
JPanel
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container=this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面的参数的意思,间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5按钮
图片按钮
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = this.getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon =new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
-
单选按钮
package com.kuang.lesson05; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo02 extends JFrame { public JButtonDemo02() { Container container = this.getContentPane(); //将一个图片变为图标 URL resource = JButtonDemo01.class.getResource("tx.jpg"); Icon icon =new ImageIcon(resource); //单选框 JRadioButton radioButton01 = new JRadioButton("JRadioButton01"); JRadioButton radioButton02 = new JRadioButton("JRadioButton02"); JRadioButton radioButton03 = new JRadioButton("JRadioButton03"); //由于单选框只能选择一个,分组,一个组中只能选择一个 ButtonGroup group = new ButtonGroup(); group.add(radioButton01); group.add(radioButton02); group.add(radioButton03); container.add(radioButton01,BorderLayout.CENTER); container.add(radioButton02,BorderLayout.NORTH); container.add(radioButton03,BorderLayout.SOUTH); this.setVisible(true); this.setSize(500,300); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo02(); } }
复选按钮
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = this.getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon =new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6、列表
- 下拉框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表的内容
//String[] contents={"1","2","3"};
Vector contents = new Vector();
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("zhangsan");
contents.add("lisi");
contents.add("wangwu");
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 应用场景
- 选择地区,或者一些单个选项,
- 列表,展示信息,一般是动态扩容!
3.7、文本框
- 文本框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.kuang.lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
//面板
JPasswordField passwordField = new JPasswordField();//***
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package com.kuang.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习狂神说Java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器 Timer
package com.kuang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 /相当于当前的项目
public static URL headerURL=Data.class.getResource("statics/header.png");
public static ImageIcon header=new ImageIcon(headerURL);
public static URL upURL=Data.class.getResource("statics/up.png");
public static URL dowmURL=Data.class.getResource("statics/down.png");
public static URL leftURL=Data.class.getResource("statics/left.png");
public static URL rightURL=Data.class.getResource("statics/right.png");
public static ImageIcon up=new ImageIcon(upURL);
public static ImageIcon down=new ImageIcon(dowmURL);
public static ImageIcon left=new ImageIcon(leftURL);
public static ImageIcon right=new ImageIcon(rightURL);
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static ImageIcon body=new ImageIcon(bodyURL);
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon food=new ImageIcon(foodURL);
}
package com.kuang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[500];//蛇的y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;//成绩
//游戏当前的状态: 开始, 停止
boolean isStart = false;//默认是不开始
boolean isFall = false;//游戏失败状态
//定时器 以毫秒为单位
Timer timer = new Timer(100, this);//100毫秒执行一次!
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;
snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;
snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上!
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
score=0;
}
//绘制面板,我们游戏中的所有东西都是使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏画上去
g.fillRect(25, 75, 850, 600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));//设置字体
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this, g, foodx, foody);
//把小蛇画上去
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]);//第一个身体的坐标
}
//游戏状态
if (isStart == false) {
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格开始游戏!", 300, 300);
}
if (isFall) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("失败,按下空格重新开始游戏!", 300, 300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格键
if (isFall) {
//重新开始
isFall = false;
init();
} else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
//事件监听···需要通过固定事件来判断,1秒10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFall == false) {//如果游戏是开始状态,就让小车动起来!
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody) {
length++;//长度+1
//分数加10
score+=10;
//再次随机食物
foodx = 25 + 25 * random.nextInt(34);
foody = 75 + 25 * random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0; i--) {//后一节移动到前一节的位置 snakeX[1]=snake[0];
snakeX[i] = snakeX[i - 1];
snakeY[i] = snakeY[i - 1];
}
//走向
if (fx.equals("R")) {
snakeX[0] = snakeX[0] + 25;
if (snakeX[0] > 850) {
snakeX[0] = 25;
}//边界判断
} else if (fx.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}//边界判断
} else if (fx.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}//边界判断
} else if (fx.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFall = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
package com.kuang.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上!
frame.add(new GamePanel());
frame.setVisible(true);
}
}
1.定义数据
2.画上去
3.监听事件
键盘
事件