扫雷游戏(利用二维数组进行数据存储)

参考B站麦叔编程。

package saolei;

import com.sun.scenario.effect.impl.sw.java.JSWBlend_BLUEPeer;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;

public class Saolei implements ActionListener {
    
    //创建游戏窗口
    JFrame frame = new JFrame();   //创建游戏页面
    ImageIcon bannerIcon = new ImageIcon("b.png");  //创建banner按钮
    JButton bannerBtn = new JButton(bannerIcon);
    ImageIcon guessIcon = new ImageIcon("flag2.jpg");//创建guess按钮
    JButton guessBtn = new JButton(guessIcon);
    ImageIcon bombIcon = new ImageIcon("bomb.jpg"); //雷图标
    ImageIcon failIcon = new ImageIcon("fail.png"); //失败提示
    ImageIcon winIcon = new ImageIcon("win.png");   //成功提示
    ImageIcon winFlagIcon = new ImageIcon("flag.jpg"); //成功旗帜图标

    //数据结构
    int ROW = 20;  //行
    int COL = 20;  //列
    int[][] data = new int[ROW][COL];           //data[i][j]设计者棋局
    JButton[][] btns = new JButton[ROW][COL];   //JButton[i][j]玩家看到的棋局
    int LEICOUNT = 60;  //雷的总数
    int LEICODE = -1;   //雷:-1
    int unopened = ROW * COL;  //未开总数
    int opened = 0;     //已开总数
    int seconds = 0;  //时钟计数

    JLabel label1 = new JLabel("待开" + unopened);  //创建三个状态栏
    JLabel label2 = new JLabel("已开" + opened);
    JLabel label3 = new JLabel("用时" + seconds + "s");
    Timer timer = new Timer(1000,this); //1s触发 1000ms = 1s


    //显示界面
    public Saolei() {   //构造扫雷方法
        frame.setSize(600, 700);  //设置棋牌大小
        frame.setResizable(false);  //大小不可变
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //退出
        frame.setLayout(new BorderLayout());
        setHeader();  //创建状态栏
        addLei();     //布雷
        setButtons();  //加按钮
        timer.start();  //界面显示之后,时钟立刻开始计时
        frame.setVisible(true);
    }
    
    //布雷
    private void addLei() {
        Random rand = new Random(); //生成随机数
        for (int i = 0; i < LEICOUNT; ){    //布满雷的总数为止
            int r = rand.nextInt(ROW);
            int c = rand.nextInt(COL);
            if (data[r][c] != LEICODE) {
                data[r][c] = LEICODE;
                i++;
            }
        }


        /*计算周边雷的个数
          i-1,j-1   i-1,j   i-1,j+1
          i,j-1     i,j     i,j+1
          i+1,j-1   i+1,j   i+1,j+1
        */
        
        for (int i = 0; i < ROW; i++) {
            for (int j = 0; j < COL; j++) {
                if (data[i][j] == LEICODE) continue;
                int tempCount = 0;
                if (i > 0 && j > 0 && data[i - 1][j - 1] == LEICODE) tempCount++;
                if (i > 0 && data[i - 1][j] == LEICODE) tempCount++;
                if (i > 0 && j < 19 && data[i - 1][j + 1] == LEICODE) tempCount++;
                if (j > 0 && data[i][j - 1] == LEICODE) tempCount++;
                if (j < 19 && data[i][j + 1] == LEICODE) tempCount++;
                if (i < 19 && j > 0 && data[i + 1][j - 1] == LEICODE) tempCount++;
                if (i < 19 && data[i + 1][j] == LEICODE) tempCount++;
                if (i < 19 && j < 19 && data[i + 1][j + 1] == LEICODE) tempCount++;
                data[i][j] = tempCount;
            }

        }
    }
    
    //设置按钮
    private void setButtons() {
        Container con = new Container();  //容器
        con.setLayout(new GridLayout(ROW, COL));  //设置20*20棋牌

        for (int i = 0; i < ROW; i++) {  //玩家棋局定义
            for (int j = 0; j < COL; j++) {
                JButton btn = new JButton(guessIcon);
                btn.setOpaque(true);
                btn.setBackground(new Color(244,183,113));  //设置背景
                btn.addActionListener(this);
                //JButton btn = new JButton(data[i][j]+"");
                btn.setMargin(new Insets(0, 0, 0, 0));  //设置四周边距,便于数字展现
                con.add(btn);
                btns[i][j] = btn;
            }

        }

        frame.add(con, BorderLayout.CENTER);  //将con添加到frame
    }


    //设置标题、状态栏
    private void setHeader() {
        JPanel panel = new JPanel(new GridBagLayout());
        GridBagConstraints c1 = new GridBagConstraints(0, 0, 3, 1, 1.0, 1.0, GridBagConstraints.CENTER, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0);
        panel.add(bannerBtn, c1);
        bannerBtn.addActionListener(this);  //使banner具有重新开始的功能
        
        //定义三个状态栏
        label1.setOpaque(true);
        label1.setBackground(Color.white);
        label1.setBorder(BorderFactory.createLineBorder(Color.LIGHT_GRAY));

        label2.setOpaque(true);
        label2.setBackground(Color.white);
        label2.setBorder(BorderFactory.createLineBorder(Color.LIGHT_GRAY));

        label3.setOpaque(true);
        label3.setBackground(Color.white);
        label3.setBorder(BorderFactory.createLineBorder(Color.LIGHT_GRAY));

        GridBagConstraints c2 = new GridBagConstraints(0, 1, 1, 1, 1.0, 1.0, GridBagConstraints.CENTER, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0);
        panel.add(label1, c2);
        GridBagConstraints c3 = new GridBagConstraints(1, 1, 1, 1, 1.0, 1.0, GridBagConstraints.CENTER, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0);
        panel.add(label2, c3);
        GridBagConstraints c4 = new GridBagConstraints(2, 1, 1, 1, 1.0, 1.0, GridBagConstraints.CENTER, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0);
        panel.add(label3, c4);

        frame.add(panel, BorderLayout.NORTH);  //将panel添加到frame
    }


    @Override  //实现功能
    public void actionPerformed(ActionEvent e) {

        if(e.getSource() instanceof Timer){  //实现计数功能
            seconds++;
            label3.setText("用时"+seconds+"s");
            timer.start();
            return;
        }
        JButton btn = (JButton)e.getSource();
        if(btn.equals(bannerBtn)){      //banner实现重新开始功能
            restart();
            return;
        }

        for (int i = 0; i < ROW; i++) {
            for (int j = 0; j < COL; j++) {
                if (btn.equals(btns[i][j])) {
                    if(data[i][j] == LEICODE){         //踩雷————游戏失败
                        lose();
                    }else{
                        openCell(i,j);                 //自动开启相邻的零
                        checkWin();                    //找到所有的雷————游戏成功
                    }
                    return;
                }
            }
        }
    }


    //检查成功(没有开的数等于布雷数)
    private  void  checkWin(){
        int count = 0;//记录没有开的数量
        for (int i = 0; i < ROW; i++) {
            for (int j = 0; j < COL; j++) {
                if(btns[i][j].isEnabled()) count++;
            }
        }
        if(count == LEICOUNT) {
            timer.stop();
            for (int i = 0; i < ROW; i++) {
                for (int j = 0; j < COL; j++) {
                    if(btns[i][j].isEnabled()) {
                        btns[i][j].setIcon(winFlagIcon);
                    }
                }
            }
            bannerBtn.setIcon(winIcon);
            JOptionPane.showMessageDialog(frame, "你赢了, Yeah!\n点击Banner重新开始", "赢了", JOptionPane.PLAIN_MESSAGE );
        }
    }


    //判断失败(被按下的是雷)
    private  void  lose(){
        timer.stop();
        bannerBtn.setIcon(failIcon);
        for(int i=0;i<ROW;i++){
            for(int j=0;j<COL;j++){
                if (btns[i][j].isEnabled()) {
                    JButton btn = btns[i][j];
                    if (data[i][j]==LEICODE) {
                        btn.setEnabled(false);
                        btn.setIcon(bombIcon);
                        btn.setDisabledIcon(bombIcon);
                    }else{
                        btn.setIcon(null);
                        btn.setEnabled(false);
                        btn.setOpaque(true);
                        btn.setText(data[i][j] + "");
                    }

                }
            }
        }
        JOptionPane.showMessageDialog(frame,"可惜你爆雷了!\n点击banner重新开始","爆雷了", JOptionPane.PLAIN_MESSAGE);

    }


    //将相邻的零开启
    private  void  openCell(int i,int j){
        JButton btn = btns[i][j];
        if(!btn.isEnabled()) return;
        btn.setIcon(null);
        btn.setEnabled(false);
        btn.setOpaque(true);
        btn.setBackground(Color.GREEN);
        btn.setText(data[i][j] + "");
        addOpenCount();

        if(data[i][j] == 0) {
            if (i>0 && j>0 && data[i-1][j-1] == 0) openCell(i-1, j-1);
            if (i>0 && data[i-1][j] == 0) openCell(i-1, j);
            if (i>0 && j<19 && data[i-1][j+1] == 0) openCell(i-1, j+1);
            if (j>0 && data[i][j-1] == 0) openCell(i, j-1);
            if (j<19 && data[i][j+1] == 0) openCell(i, j+1);
            if (i<19 && j>0 && data[i+1][j-1] == 0) openCell(i+1, j-1);
            if (i<19 && data[i+1][j] == 0) openCell(i+1, j);
            if (i<19 && j<19 && data[i+1][j+1] == 0) openCell(i+1, j+1);
        }

    }


    //记录开启和待开的数目
    private  void  addOpenCount(){
        opened++;
        unopened--;
        label1.setText("待开"+unopened);
        label2.setText("已开"+opened);
    }


    //重新开启(1.给数据清零 2.给按钮恢复状态 3.重新启动时钟)
   private void restart() {

        //恢复了数据和按钮
       for (int i = 0; i < ROW; i++) {
           for (int j = 0; j < COL; j++) {
               data[i][j] = 0;  //累计周边雷个数清零
               btns[i][j].setBackground(new Color(244,183,113));
               btns[i][j].setEnabled(true);
               btns[i][j].setText("");
               btns[i][j].setIcon(guessIcon);
           }
       }

       //状态栏恢复
       unopened = ROW * COL;
       opened = 0;
       seconds = 0;
       label1.setText("待开:" + unopened);
       label2.setText("已开:" + opened);
       label3.setText("用时:" + seconds + "s");

       //重新启动!
       addLei();
       timer.start();
    }


    public static void main(String[] args) {
        new Saolei();
    }

}


 在src路径下插入图片,

 

 

 

 

 

 代码运行界面:

 

 

 

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