【canvas的使用】还原李珣源码

众所周知,前不久刚热播的《打火机与公主裙》中出现了编程中的一幕:一颗跳动的爱心,所以作为一个整活up主,当然少不了要来横插一脚,所以今天就带大家复刻一下电视剧中的爱心桥段,那么为了拥有如此装逼的技术,up主都用了哪些手段呢?

手段1:c++语言的基础,我们先来看看最简单的C语言运行出来的字符型静态爱心是怎么来的,话不多说,直接上代码链接:

#include <stdio.h>

int main()
{
	float a,x,y;
	for(y = -1.5f; y < 1.5f; y += 0.1f)
	{
		for(x = 1.5f; x > -1.5f; x -= 0.05f)
		{
			a = x * x + y * y - 1;
			char ch = a * a *a - x * x *y * y * y <= 0.0f ? '*' : ' ';
			putchar(ch);
		}
		printf("\n");
	}
	return 0;
}

其实呢逻辑也没有那么复杂,就是在一个圆中抠出来一个爱心的形状就完了,就如电视剧中男主说的,高数不挂都能看懂。

那么第二种就开始有点挑战性了,一开始up主呢是想像电视剧一样通过C语言纯代码来实习,奈何实在是C语言功力不到位,于是转战到了自己擅长的网站开发领域,使用了html5的canvas来绘制出了一个爱心,网络上的代码呢终究是殊途同归,那么下面我们就来介绍一下canvas这门技术到底是什么?

HTML5 Canvas | 菜鸟教程

总的来说,canvas就是通过JavaScript在画布上面绘制一系列图片的工具,具体的方法可以参考菜鸟教程上的详细方法,下面为大家分享一下我的源码

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <title>整活大队</title>
  <link rel="shortcut icon" href="../../assets/images/icon/favicon.ico" type="image/x-icon">
  <style>
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background-image: url("https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fpicnew10.photophoto.cn%2F20160706%2Fxuanlixingkongbeijing-23193270_1.jpg&refer=http%3A%2F%2Fpicnew10.photophoto.cn&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=auto?sec=1670479907&t=0c2d3f69b945926f461d3f02912e17f3");
      width: 100%;
      height: 100%;
    }

    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
    }
  </style>
</head>

<body>
<canvas id="pink">
  Canvas Not Support
</canvas>
<script>
  /*
* Settings
*/
  let settings = {
    particles: {
      length: 500,
      duration: 2,
      velocity: 100,
      effect: -0.75,
      size: 30,
    },
  };
  (function () {
            let b = 0; let c = ["ms", "moz", "webkit", "o"];
            for (let a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
              window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
              window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
            } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { let d = new Date().getTime(); let f = Math.max(0, 16 - (d - b)); let g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } }
            if (!window.cancelAnimationFrame) {
              window.cancelAnimationFrame = function (d) {
                clearTimeout(d)
              }
            }
          }()
  );

  /*
   * Point class
   */
  let Point = (function () {
    function Point(x, y) {
      this.x = (typeof x !== 'undefined') ? x : 0;
      this.y = (typeof y !== 'undefined') ? y : 0;
    }
    Point.prototype.clone = function () {
      return new Point(this.x, this.y);
    };
    Point.prototype.length = function (length) {
      if (typeof length == 'undefined')
        return Math.sqrt(this.x * this.x + this.y * this.y);
      this.normalize();
      this.x *= length;
      this.y *= length;
      return this;
    };
    Point.prototype.normalize = function () {
      let length = this.length();
      this.x /= length;
      this.y /= length;
      return this;
    };
    return Point;
  })();

  let Particle = (function () {
    function Particle() {
      this.position = new Point();
      this.velocity = new Point();
      this.acceleration = new Point();
      this.age = 0;
    }
    Particle.prototype.initialize = function (x, y, dx, dy) {
      this.position.x = x;
      this.position.y = y;
      this.velocity.x = dx;
      this.velocity.y = dy;
      this.acceleration.x = dx * settings.particles.effect;
      this.acceleration.y = dy * settings.particles.effect;
      this.age = 0;
    };
    Particle.prototype.update = function (deltaTime) {
      this.position.x += this.velocity.x * deltaTime;
      this.position.y += this.velocity.y * deltaTime;
      this.velocity.x += this.acceleration.x * deltaTime;
      this.velocity.y += this.acceleration.y * deltaTime;
      this.age += deltaTime;
    };
    Particle.prototype.draw = function (context, image) {
      function ease(t) {
        return (--t) * t * t + 1;
      }
      let size = image.width * ease(this.age / settings.particles.duration);
      context.globalAlpha = 1 - this.age / settings.particles.duration;
      context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
    };
    return Particle;
  })();

  let ParticlePool = (function () {
    let particles,
            firstActive = 0,
            firstFree = 0,
            duration = settings.particles.duration;

    function ParticlePool(length) {
      particles = new Array(length);
      for (let i = 0; i < particles.length; i++)
        particles[i] = new Particle();
    }
    ParticlePool.prototype.add = function (x, y, dx, dy) {
      particles[firstFree].initialize(x, y, dx, dy);

      firstFree++;
      if (firstFree == particles.length) firstFree = 0;
      if (firstActive == firstFree) firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    };
    ParticlePool.prototype.update = function (deltaTime) {
      let i;


      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].update(deltaTime);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].update(deltaTime);
        for (i = 0; i < firstFree; i++)
          particles[i].update(deltaTime);
      }


      while (particles[firstActive].age >= duration && firstActive != firstFree) {
        firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      }


    };
    ParticlePool.prototype.draw = function (context, image) {
      if (firstActive < firstFree) {
        for (i = firstActive; i < firstFree; i++)
          particles[i].draw(context, image);
      }
      if (firstFree < firstActive) {
        for (i = firstActive; i < particles.length; i++)
          particles[i].draw(context, image);
        for (i = 0; i < firstFree; i++)
          particles[i].draw(context, image);
      }
    };
    return ParticlePool;
  })();

  (function (canvas) {
    let context = canvas.getContext('2d'),
            particles = new ParticlePool(settings.particles.length),
            particleRate = settings.particles.length / settings.particles.duration, // particles/sec
            time;

    function pointOnHeart(t) {
      return new Point(
              160 * Math.pow(Math.sin(t), 3),
              130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
      );
    }
    let image = (function () {
      let canvas = document.createElement('canvas'),
              context = canvas.getContext('2d');
      canvas.width = settings.particles.size;
      canvas.height = settings.particles.size;
      function to(t) {
        let point = pointOnHeart(t);
        point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
        point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
        return point;
      }
      context.beginPath();
      let t = -Math.PI;
      let point = to(t);
      context.moveTo(point.x, point.y);
      while (t < Math.PI) {
        t += 0.01;
        point = to(t);
        context.lineTo(point.x, point.y);
      }
      context.closePath();
      context.fillStyle = '#ea80b0';
      context.fill();
      let image = new Image();
      image.src = canvas.toDataURL();
      return image;
    })();

    function render() {
      requestAnimationFrame(render);

      let newTime = new Date().getTime() / 1000,
              deltaTime = newTime - (time || newTime);
      time = newTime;
      context.clearRect(0, 0, canvas.width, canvas.height);

      let amount = particleRate * deltaTime;
      for (let i = 0; i < amount; i++) {
        let pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
        let dir = pos.clone().length(settings.particles.velocity);
        particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
      }

      particles.update(deltaTime);
      particles.draw(context, image);
    }


    function onResize() {
      canvas.width = canvas.clientWidth;
      canvas.height = canvas.clientHeight;
    }
    window.onresize = onResize;
    setTimeout(function () {
      onResize();
      render();
    }, 10);
  })(document.getElementById('pink'));
</script>
</body>

</html>

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