贪吃蛇---js小游戏

 

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        * {
            margin: 0;
            padding: 0;
        }

        .box {
            width: 600px;
            height: 600px;
            margin: 0 auto;
            border: 1px solid #ccc;
        }
    </style>
    <link rel="stylesheet" href="./css/map.css">
</head>

<body>
    <div id="box" class="box"></div>
    <script src="./js1/Map.js"></script>
    <script src="./js1/Snake.js"></script>
    <script src="./js1/Food.js"></script>
    <script src="./js1/Game.js"></script>
    <script>
        // 初始化地图
        var map = new Map(600, 600, 20, 20)

        // 初始化蛇 
        var snake = new Snake();

        // 初始化食物
        var food = new Food(9, 9)

        var g = new Game(box, map, snake, food);
        g.init();
        g.start();



        document.onkeydown = function(e) {
            var  keyCode = e.keyCode;
            switch (keyCode) {
                case 37:
                case 38:
                case 39:
                case 40:
                    snake.changeDirection(keyCode);
                    break;
            }
        }
    </script>
</body>

</html>

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编写一个完整的贪吃蛇JS小游戏涉及到多个部分,包括游戏循环、键盘控制、蛇的移动、食物生成、碰撞检测等。以下是一个简化的版本,你可以根据这个基础进行扩展: ```javascript // 创建游戏元素 const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d'); canvas.width = window.innerWidth; canvas.height = window.innerHeight; let snake = [{ x: canvas.width / 2, y: canvas.height / 2 }, { x: canvas.width / 2 - 10, y: canvas.height / 2 }]; let food = { x: Math.floor(Math.random() * canvas.width), y: Math.floor(Math.random() * canvas.height) }; let direction = { x: 1, y: 0 }; // 初始方向为右 function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); // 绘制蛇和食物 snake.forEach(s => ctx.fillRect(s.x, s.y, 10, 10)); ctx.fillRect(food.x, food.y, 10, 10); } function move() { let newHead = { x: snake.x + direction.x * 10, y: snake.y + direction.y * 10 }; // 检查边界和碰撞 if (newHead.x < 0 || newHead.x >= canvas.width || newHead.y < 0 || newHead.y >= canvas.height) { gameOver(); } else { if (newHead.x === food.x && newHead.y === food.y) { // 吃到食物,增长蛇身 snake.push(newHead); food = { x: Math.floor(Math.random() * canvas.width), y: Math.floor(Math.random() * canvas.height) }; } else { // 移除蛇尾 snake.shift(); } // 更新蛇头位置 snake.unshift(newHead); } } function gameLoop() { draw(); move(); requestAnimationFrame(gameLoop); } document.addEventListener('keydown', e => { switch (e.key) { case 'ArrowUp': direction.y = -1; break; case 'ArrowDown': direction.y = 1; break; case 'ArrowLeft': direction.x = -1; break; case 'ArrowRight': direction.x = 1; break; } }); gameLoop(); ```

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