查找物体:不需要挂载
- 定义,声明:GameObject cube;
- 全局查找物体:cube = GameObject.Find(物体路径);
- 物体名字修改:cube.name = "%cube";
搭建场景的物体、名称、路径:
搭建好场景之后编写脚本:FindDemo
using UnityEngine;
using System.Collections;
public class FindDemo : MonoBehaviour {
GameObject cube;
GameObject cube1;
GameObject capsule;
GameObject sphere;
// Use this for initialization
void Start () {
//在代码中编辑场景中的物体,需要先找到它
//查找物体;全局查找(物体名称/物体路径)
cube = GameObject.Find ("Cube/Cube/Cube");
cube1 = GameObject.F