C语言实现三子棋

test.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void game()
{
	printf("三子棋游戏开始\n");
	char board[ROW][COL];
	char ret = 0;
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//开始下棋
	while (1)
	{
		//玩家走
		PlayerPlay(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret == '*')
		{
			printf("玩家赢了!\n");
			break;
		}
		else if (ret == '#')
		{
			printf("电脑赢了!\n");
			break;
		}
		else if (ret == 'Q')
		{
			printf("平局!\n");
			break;
		}
		//电脑走
		ComputerPlay(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret == '*')
		{
			printf("玩家赢了!\n");
			break;
		}
		else if (ret == '#')
		{
			printf("电脑赢了!\n");
			break;
		}
		else if (ret == 'Q')
		{
			printf("平局!\n");
			break;
		}
	}
	DisplayBoard(board, ROW, COL);
}

void menu()
{
	printf("***********************\n");
	printf("***1.play     0.exit***\n");
	printf("***********************\n");
}

int main()
{
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		printf("请输入:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("游戏结束\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
		}
	} while (input);
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i, j;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i, j;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j=0;j<col;j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void PlayerPlay(char board[ROW][COL], int row, int col)
{
	int x, y;
	printf("玩家走,请输入坐标:");
	while (1)
	{
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row&&y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
				printf("坐标已被占用,请重新输入:");
			}
		}
		else
		{
			printf("坐标非法,请重新输入:");
		}
	}
}

void ComputerPlay(char board[ROW][COL], int row, int col)
{
	printf("电脑正在思考...\n");
	Sleep(1000);
	int x, y;
	while (1)
	{
		x = rand() % 3;
		y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i, j;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i, j, ret;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][1];
	}
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
			return board[1][j];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	ret = IsFull(board, ROW, COL);
	if (ret == 0)
	{
		return 'C';
	}
	else if (ret == 1)
	{
		return 'Q';
	}
}

game.h

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);

void DisplayBoard(char board[ROW][COL], int row, int col);

void PlayerPlay(char board[ROW][COL], int row, int col);

void ComputerPlay(char board[ROW][COL], int row, int col);

char IsWin(char board[ROW][COL], int row, int col);


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