test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void game()
{
printf("三子棋游戏开始\n");
char board[ROW][COL];
char ret = 0;
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//开始下棋
while (1)
{
//玩家走
PlayerPlay(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢了!\n");
break;
}
else if (ret == '#')
{
printf("电脑赢了!\n");
break;
}
else if (ret == 'Q')
{
printf("平局!\n");
break;
}
//电脑走
ComputerPlay(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == '*')
{
printf("玩家赢了!\n");
break;
}
else if (ret == '#')
{
printf("电脑赢了!\n");
break;
}
else if (ret == 'Q')
{
printf("平局!\n");
break;
}
}
DisplayBoard(board, ROW, COL);
}
void menu()
{
printf("***********************\n");
printf("***1.play 0.exit***\n");
printf("***********************\n");
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j=0;j<col;j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerPlay(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家走,请输入坐标:");
while (1)
{
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入:");
}
}
else
{
printf("坐标非法,请重新输入:");
}
}
}
void ComputerPlay(char board[ROW][COL], int row, int col)
{
printf("电脑正在思考...\n");
Sleep(1000);
int x, y;
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i, j, ret;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
ret = IsFull(board, ROW, COL);
if (ret == 0)
{
return 'C';
}
else if (ret == 1)
{
return 'Q';
}
}
game.h
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerPlay(char board[ROW][COL], int row, int col);
void ComputerPlay(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);