test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void menu()
{
printf("***********************\n");
printf("***1.play 0.exit***\n");
printf("***********************\n");
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束\n");
break;
default:
printf("输入错误,请重新输入\n");
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char back)
{
int i, j;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = back;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i, j;
printf("******扫雷游戏******\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("******扫雷游戏******\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int x, y;
int count = 10;
while (count)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (board[x][y]=='0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
printf("请输入要排查的坐标:");
int x, y;
int win = 0;
while (win<row*col-EASY_COUNT)
{
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了,游戏结束\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,请重新输入!");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
}
}
game.h
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char back);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);