C语言实现扫雷

test.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void game()
{
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	//初始化棋盘
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	DisplayBoard(show, ROW, COL); 
	//布置雷
	SetMine(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}

void menu()
{
	printf("***********************\n");
	printf("***1.play     0.exit***\n");
	printf("***********************\n");
}

int main()
{
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		printf("请输入:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("游戏结束\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
		}
	} while (input);
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char back)
{
	int i, j;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = back;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i, j;
	printf("******扫雷游戏******\n");
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("******扫雷游戏******\n");
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int x, y;
	int count = 10;
	while (count)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (board[x][y]=='0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y - 1] +
		mine[x - 1][y] +
		mine[x - 1][y + 1] +
		mine[x][y - 1] +
		mine[x][y + 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	printf("请输入要排查的坐标:");
	int x, y;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row&&y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了,游戏结束\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标非法,请重新输入!");
		}
	}
	if (win == row*col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功!\n");
	}
}

game.h

#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols, char back);

void DisplayBoard(char board[ROWS][COLS], int row, int col);

void SetMine(char board[ROWS][COLS], int row, int col);

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

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