Flutter&Android 启动页(闪屏页)的加载流程和优化方案(1)

我们继续看onCreateView,我将说明以注释的形式写在代码里

@NonNull

View onCreateView(

LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {

Log.v(TAG, “Creating FlutterView.”);

ensureAlive();

if (host.getRenderMode() == RenderMode.surface) {

/// flutter 应用在surface上显示,所以会进入到这里

FlutterSurfaceView flutterSurfaceView =

new FlutterSurfaceView(

host.getActivity(), host.getTransparencyMode() == TransparencyMode.transparent);

// Allow our host to customize FlutterSurfaceView, if desired.

host.onFlutterSurfaceViewCreated(flutterSurfaceView);

// Create the FlutterView that owns the FlutterSurfaceView.

///用我们的flutterSurfaceView 初始化了一个 FlutterView

flutterView = new FlutterView(host.getActivity(), flutterSurfaceView);

} else {

FlutterTextureView flutterTextureView = new FlutterTextureView(host.getActivity());

// Allow our host to customize FlutterSurfaceView, if desired.

host.onFlutterTextureViewCreated(flutterTextureView);

// Create the FlutterView that owns the FlutterTextureView.

flutterView = new FlutterView(host.getActivity(), flutterTextureView);

}

// Add listener to be notified when Flutter renders its first frame.

flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener);

/// 创建一个闪屏view - FlutterSplashView

flutterSplashView = new FlutterSplashView(host.getContext());

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {

flutterSplashView.setId(View.generateViewId());

} else {

// TODO(mattcarroll): Find a better solution to this ID. This is a random, static ID.

// It might conflict with other Views, and it means that only a single FlutterSplashView

// can exist in a View hierarchy at one time.

flutterSplashView.setId(486947586);

}

/// 显示闪屏页

flutterSplashView.displayFlutterViewWithSplash(flutterView, host.provideSplashScreen());

Log.v(TAG, “Attaching FlutterEngine to FlutterView.”);

///所创建surface 绑定到engine上

flutterView.attachToFlutterEngine(flutterEngine);

return flutterSplashView;

}

这里我们可以大致了解到,创建了一个FlutterSurfaceView 它继承自surfaceView(我们的flutter页面也是渲染在这个surface上的)。之后我们用它初始化一个FlutterView,

FlutterView继承自 FrameLayout

随后我们再创建一个FlutterSplashView (继承FrameLayout)并调用displayFlutterViewWithSplash()方法。

public void displayFlutterViewWithSplash(

@NonNull FlutterView flutterView, @Nullable SplashScreen splashScreen) {

// If we were displaying a previous FlutterView, remove it.

if (this.flutterView != null) {

this.flutterView.removeOnFirstFrameRenderedListener(flutterUiDisplayListener);

removeView(this.flutterView);

}

// If we were displaying a previous splash screen View, remove it.

if (splashScreenView != null) {

removeView(splashScreenView);

}

// Display the new FlutterView.

this.flutterView = flutterView;

///添加flutterView

addView(flutterView);

this.splashScreen = splashScreen;

// Display the new splash screen, if needed.

if (splashScreen != null) {

if (isSplashScreenNeededNow()) {

Log.v(TAG, “Showing splash screen UI.”);

// This is the typical case. A FlutterEngine is attached to the FlutterView and we’re

// waiting for the first frame to render. Show a splash UI until that happens.

splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);

///添加 splashScreenView

addView(this.splashScreenView);

flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener);

} else if (isSplashScreenTransitionNeededNow()) {

Log.v(

TAG,

“Showing an immediate splash transition to Flutter due to previously interrupted transition.”);

splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);

addView(splashScreenView);

transitionToFlutter();

} else if (!flutterView.isAttachedToFlutterEngine()) {

Log.v(

TAG,

“FlutterView is not yet attached to a FlutterEngine. Showing nothing until a FlutterEngine is attached.”);

flutterView.addFlutterEngineAttachmentListener(flutterEngineAttachmentListener);

}

}

}

这个方法对flutterView进行了保存(不用管这个),随后我们保存了一个 接口的实现类——splashScreen,这个实现类则是由FlutterActivity实现的(MainActivity)来提供的:

///host 是个接口,由FlutterActivity实现

回顾上面:flutterSplashView.displayFlutterViewWithSplash(flutterView, host.provideSplashScreen());

public SplashScreen provideSplashScreen() {

Drawable manifestSplashDrawable = getSplashScreenFromManifest();

if (manifestSplashDrawable != null) {

///DrawableSplashScreen 实现了 splashScreen的接口

return new DrawableSplashScreen(manifestSplashDrawable);

} else {

return null;

}

}

通过getSplashScreenFromManifest 初始化了一个drawable,我们看一下它内部:

@Nullable

@SuppressWarnings(“deprecation”)

private Drawable getSplashScreenFromManifest() {

try {

ActivityInfo activityInfo =

getPackageManager().getActivityInfo(getComponentName(), PackageManager.GET_META_DATA);

Bundle metadata = activityInfo.metaData;

///这里就是我们在 AndroidManifest.xml中设置启动页了

///SPLASH_SCREEN_META_DATA_KEY 的值 见下方

int splashScreenId = metadata != null ? metadata.getInt(SPLASH_SCREEN_META_DATA_KEY) : 0;

return splashScreenId != 0

? Build.VERSION.SDK_INT > Build.VERSION_CODES.LOLLIPOP

? getResources().getDrawable(splashScreenId, getTheme())

getResources().getDrawable(splashScreenId)

null;

} catch (PackageManager.NameNotFoundException e) {

// This is never expected to happen.

return null;

}

}

static final String SPLASH_SCREEN_META_DATA_KEY =

“io.flutter.embedding.android.SplashScreenDrawable”;

可以看到,通过上面的方法,我们以在AndroidManifest.xml设置的启动资源 初始化了一个drawable,进而初始化了DrawableSplashScreen 并返回。

我们回到displayFlutterViewWithSplash 继续向下看,

///通过我们之前的drawable 生成一个 view

splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);

///添加 splashScreenView

addView(this.splashScreenView);

到了这里,整个闪屏页的流程就跑完了。

回头看去,可以发现在闪屏页的显示到引擎的启动及flutter 页面的显示会有一个很长的过程,而直到flutter 页面的显示,这个闪屏页才会被移除掉。

那么如何优化呢? 以下是我的方案。

启动页优化方案

=====================================================================

因为flutter与原生处于两个不同的surface,所以我们可以考虑利用原生的surface来显示这个启动页,同时为了避免拖慢flutter的启动,我们可以在子线程来做这个事情。ww

案例中我们显示一个svga动画

插件使用:‘com.github.yyued:SVGAPlayer-Android:2.5.12’

实现


直接开工,我们写个方法initSplashPage() :

public void initSplashPage(){

Executors.newSingleThreadExecutor()

.execute(new Runnable() {

@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)

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