python写扫雷小游戏(pygame)_pygame 扫雷

    for each_line in zhanghao_s:
        (zhanghao_, huiche_) = each_line.split('\n')
        zhanghao_list.append(zhanghao_)
    zhanghao_s.close()

    choices = ['已有账号,直接登录', '开始注册']
    choice = 0
    choice = g.indexbox('登录/注册:', '请选择:', choices=choices)
    #登陆
    if choice==0:
        choice = DengLu(zhanghao_list)
        if choice=="取消登陆":
            continue

    # 注册
    if choice == 1:
        choice = ZhuCe()
        if choice == 0:
            # 注册成功重新切入登录页面
            zhanghao_list=[]
            zhanghao_s=open('用户信息/zhanghao.txt','r')
            for each_line in zhanghao_s:
                (zhanghao_, huiche_) = each_line.split('\n')
            zhanghao_list.append(zhanghao_)
            zhanghao_s.close()
            choice = DengLu(zhanghao_list)
        elif choice=="取消注册":
            continue
    if choice == 2:
        choice = g.indexbox('开始/继续:', '请选择:', choices=['重新开始','继续游戏'])
        if choice==0:
            choose.main(zhanghao)
        elif choice==1:
            list3 = []
            N = open('用户信息/N_s.txt','r')
            for each_line in N:
                (mima_, huiche_) = each_line.split('\n')
                list3.append(mima_)
            N.close()
            n=int(list3[zhanghao])

            list4=[]
            Map1 = open('用户信息/map1_s.txt','r')
            for each_line in Map1:
                (mima_, huiche_) = each_line.split('\n')
                list4.append(mima_)
            Map1.close()
            map=list4[zhanghao]
            for i in range(n):
                map1.append(list(map[i*n:(i+1)*n]))

            list5=[]
            Map2 = open('用户信息/map2_s.txt','r')
            for each_line in Map2:
                (mima_, huiche_) = each_line.split('\n')
                list5.append(mima_)
            Map2.close()
            map=list5[zhanghao]
            for i in range(n):
                map2.append(list(map[i*n:(i+1)*n]))

            for i in range(n):
                for j in range(n):
                    map1[i][j]=int(map1[i][j])
                    map2[i][j]=int(map2[i][j])
            Game.main(n,map1,map2,zhanghao)
if __name__ == "__main__":
    try:
        main()
    except SystemExit:
        pass
    except:
        traceback.print_exc()
        input()

![登陆界面](https://img-blog.csdn.net/20181019161117680?watermark/2/text/aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L3FxXzQyODQ3MjUy/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70)  
 choose.py



import numpy as np
import pygame
import sys

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好的,以下是一个基本的扫雷游戏的Python代码,使用pygame库实现: ```python import pygame import random # 游戏窗口大小 WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 # 网格大小 GRID_SIZE = 20 # 地雷数量 MINE_COUNT = 20 # 颜色定义 BLACK = (0, 0, 0) GRAY = (128, 128, 128) WHITE = (255, 255, 255) RED = (255, 0, 0) # 初始化游戏 pygame.init() # 创建游戏窗口 screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption('扫雷') # 加载图标 icon = pygame.image.load('mine.png') pygame.display.set_icon(icon) # 创建字体 font = pygame.font.Font(None, 30) # 加载图片 mine_img = pygame.image.load('mine.png') flag_img = pygame.image.load('flag.png') # 定义方块类 class Block: def __init__(self, x, y): self.x = x self.y = y self.mine = False self.revealed = False self.flagged = False self.adjacent_mines = 0 # 绘制方块 def draw(self): rect = pygame.Rect(self.x * GRID_SIZE, self.y * GRID_SIZE, GRID_SIZE, GRID_SIZE) pygame.draw.rect(screen, GRAY, rect) pygame.draw.rect(screen, BLACK, rect, 1) if self.revealed: if self.mine: screen.blit(mine_img, rect) else: text = font.render(str(self.adjacent_mines), True, BLACK) text_rect = text.get_rect() text_rect.center = rect.center screen.blit(text, text_rect) elif self.flagged: screen.blit(flag_img, rect) # 揭开方块 def reveal(self): if not self.flagged: self.revealed = True if self.mine: return False elif self.adjacent_mines == 0: for x_offset in range(-1, 2): for y_offset in range(-1, 2): x = self.x + x_offset y = self.y + y_offset if 0 <= x < WINDOW_WIDTH // GRID_SIZE and 0 <= y < WINDOW_HEIGHT // GRID_SIZE: block = blocks[x][y] if not block.revealed: block.reveal() return True # 初始化方块列表 blocks = [[Block(x, y) for y in range(WINDOW_HEIGHT // GRID_SIZE)] for x in range(WINDOW_WIDTH // GRID_SIZE)] # 放置地雷 mines = [] for i in range(MINE_COUNT): while True: x = random.randrange(WINDOW_WIDTH // GRID_SIZE) y = random.randrange(WINDOW_HEIGHT // GRID_SIZE) if not blocks[x][y].mine: blocks[x][y].mine = True mines.append(blocks[x][y]) break # 计算相邻地雷数量 for x in range(WINDOW_WIDTH // GRID_SIZE): for y in range(WINDOW_HEIGHT // GRID_SIZE): block = blocks[x][y] for x_offset in range(-1, 2): for y_offset in range(-1, 2): if x_offset == 0 and y_offset == 0: continue x_adj = x + x_offset y_adj = y + y_offset if 0 <= x_adj < WINDOW_WIDTH // GRID_SIZE and 0 <= y_adj < WINDOW_HEIGHT // GRID_SIZE: if blocks[x_adj][y_adj].mine: block.adjacent_mines += 1 # 游戏循环 game_over = False while not game_over: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True elif event.type == pygame.MOUSEBUTTONDOWN: if event.button == 1: x = event.pos[0] // GRID_SIZE y = event.pos[1] // GRID_SIZE block = blocks[x][y] if not block.flagged: if not block.reveal(): game_over = True for mine in mines: mine.revealed = True elif event.button == 3: x = event.pos[0] // GRID_SIZE y = event.pos[1] // GRID_SIZE block = blocks[x][y] block.flagged = not block.flagged # 绘制界面 screen.fill(WHITE) for x in range(WINDOW_WIDTH // GRID_SIZE): for y in range(WINDOW_HEIGHT // GRID_SIZE): blocks[x][y].draw() pygame.display.flip() # 退出游戏 pygame.quit() ``` 在运行游戏之前,需要准备两张图片:mine.png 和 flag.png,分别表示地雷和旗帜。将这两张图片放在同级目录下即可。 通过运行该代码,即可启动扫雷游戏,使用鼠标左键揭开方块,使用鼠标右键标记地雷位置。
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