c#Socket聊天程序

c#聊天程序

框架模型搭建
用Windos窗口来搭建模型为在这里插入图片描述所用的工具Button,Label,TextBox(名字应在建立时弄好)

Socket聊天程序服务器端

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Threading;
using System.IO;

namespace WindowsFormsApplication1
{
    public partial class MainFrm : Form
    {
        List<Socket> ClientProxSocketList = new List<Socket>();

        public MainFrm()
        {
            InitializeComponent();
        }
        private Socket socket;

        private void button1_Click_1(object sender, EventArgs e)
        {
            //1.创建Socket
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            //2.绑定端口ip
            IPAddress ip = IPAddress.Any;
            IPEndPoint port = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
            socket.Bind(port);

            //socket.Bind(new IPEndPoint(IPAddress.Parse(txtIp.Text), int Parse(txtPort.Text)));

            //开启监听
            socket.Listen(10);//等待连接的队列:同时100多连接请求,只能处理一个连接,队列里面放10个等待连接的客户端,其他返回错误信息。

            //开始接受客户端的连接
            ThreadPool.QueueUserWorkItem(new WaitCallback(this.AcceptClientConnect), socket);


        }
        public void AcceptClientConnect(object socket)
        {
            var serverSocket = socket as Socket;

            this.AppendTextToTxtlog("服务器端开始接受客户端连接");

            while (true)
            {
                var proxSocket = serverSocket.Accept();
                this.AppendTextToTxtlog(string.Format("客户端:{0}连接上了", proxSocket.RemoteEndPoint.ToString()));
                ClientProxSocketList.Add(proxSocket);

                //不停接受当前连接的客户端发来的消息
                ThreadPool.QueueUserWorkItem(new WaitCallback(ReceiveData), proxSocket);


            }
        }

        //接收客户端的消息
        public void ReceiveData(object socket)
        {
            var proxSocket = socket as Socket;
            byte[] data = new byte[1024 * 1024];
            while (true)
            {
                int len = 0;
                try
                {
                    len = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
                }
                catch (Exception ex)
                {
                    //异常退出
                    AppendTextToTxtlog(string.Format("客户端:{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
                    ClientProxSocketList.Remove(proxSocket);

                    StopConnetct(proxSocket);
                    return;
                }

                if (len <= 0)
                {
                    //客户端正常退出
                    AppendTextToTxtlog(string.Format("客户端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));

                    ClientProxSocketList.Remove(proxSocket);

                    StopConnetct(proxSocket);
                    return;//让方法结束,终结当前接收客户端数据异步线程
                }
                //把接收的数据放到文本框上去
                string str = Encoding.Default.GetString(data, 0, len);
                AppendTextToTxtlog(string.Format("接收到客户端:{0}的消息是:{1}", proxSocket.RemoteEndPoint.ToString(), str));
            }

        }

        private void StopConnetct(Socket proxSocket)
        {
            try
            {
                if (proxSocket.Connected)
                {
                    proxSocket.Shutdown(SocketShutdown.Both);
                    proxSocket.Close(100);
                }
            }
            catch (Exception ex)
            {

            }
        }

        //往日志的文本框上追加数据
        public void AppendTextToTxtlog(string txt)
        {

            //Action<string> sdel = a => { };
            //sdel = new Action<string>(a => { });
            //sdel("sss");
            //sdel.Invoke("sss");

            //sdel.BeginInvoke("sss", null, null);

            if (txtlog.InvokeRequired)
            {
                txtlog.BeginInvoke(new Action<string>(s =>
                {
                    this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
                }), txt);

                //同步方法
                txtlog.Invoke(new Action<string>(s =>
                {
                    this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
                }), txt);
            }
            else
            {
                this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
            }

        }

        #region 发送字符串
        //发送消息
        private void btnSendMsg_Click(object sender, EventArgs e)
        {
            foreach (var proxSocket in ClientProxSocketList)
            {
                if (proxSocket.Connected)
                {
                    //原始的字符串转换成的字节数组。
                    byte[] data = Encoding.Default.GetBytes(txtMsg.Text);

                    //对原始的数据组加上协议的头部字节

                    byte[] result = new byte[data.Length + 1];
                    //设置当前的协议头部字节 是1:1代表字符串
                    result[0] = 1;
                    //把原始的数据放到,最终的字节数组里去
                    Buffer.BlockCopy(data, 0, result, 1, data.Length);


                    proxSocket.Send(result, 0, result.Length, SocketFlags.None);
                }
            }

        }
        #endregion

        private void txtlog_TextChanged(object sender, EventArgs e)
        {

        }

        private void MainFrm_Load(object sender, EventArgs e)
        {

        }


        #region 发送文件
        private void button2_Click(object sender, EventArgs e)
        {
            using (OpenFileDialog ofd = new OpenFileDialog())
            {
                if (ofd.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                byte[] data = File.ReadAllBytes(ofd.FileName);
                byte[] result = new byte[data.Length + 1];
                result[0] = 3;
                Buffer.BlockCopy(data, 0, result, 1, data.Length);

                foreach (var proxSocket in ClientProxSocketList)
                {
                    if (!proxSocket.Connected)
                    {
                        continue;
                    }
                    //把要发送的文件读取出来
                    proxSocket.Send(result, SocketFlags.None);
                }
            }


        }
        #endregion


        #region 发送闪屏
        private void btnSendShake_Click(object sender, EventArgs e)
        {

            foreach (var proxSocket in ClientProxSocketList)
            {
                if (proxSocket.Connected)
                {
                    proxSocket.Send(new byte[] { 2 }, SocketFlags.None);
                }
            }

        }
        #endregion
    }
}


c#Socket聊天程序客户端

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.IO;

namespace SocketClient1
{
    public partial class MainFrm : Form
    {
        public Socket ClientSocket { get; set; }


        public MainFrm()
        {
            InitializeComponent();
            Control.CheckForIllegalCrossThreadCalls = false;
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            //客户端连接服务器
            //1.创建Socket对象
            Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            ClientSocket = socket;

            //2.连接服务器
            //IPAddress ip = IPAddress.Any;
            //IPEndPoint port = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text));
            //socket.Bind(port);

            try
            {
                socket.Connect(IPAddress.Parse(txtIp.Text), int.Parse(txtPort.Text));
            }
            catch (Exception ex)
            {
                //MessageBox.Show(ex.ToString());
                MessageBox.Show("重新 连接");

                //Thread.Sleep(500);
                //btnStart_Click(this, e);
                return;
            }

            //发送消息,接受消息
            Thread thread = new Thread(new ParameterizedThreadStart(ReceiveData));
            thread.IsBackground = true;
            thread.Start(ClientSocket);

        }

        #region 客户端接收数据
        public void ReceiveData(object socket)
        {
            var proxSocket = socket as Socket;
            byte[] data = new byte[1024 * 1024];
            while (true)
            {
                int len = 0;
                try
                {
                    len = proxSocket.Receive(data, 0, data.Length, SocketFlags.None);
                }
                catch (Exception ex)
                {
                    //异常退出
                    AppendTextToTxtlog(string.Format("服务器端:{0}非正常退出", proxSocket.RemoteEndPoint.ToString()));
                    StopContnet();//关闭连接
                    return;
                }

                if (len <= 0)
                {
                    //客户端正常退出
                    AppendTextToTxtlog(string.Format("服务器端:{0}正常退出", proxSocket.RemoteEndPoint.ToString()));
                    StopContnet();//停止连接



                    return;//让方法结束,终结当前接收客户端数据异步线程
                }
                //把接收的数据放到文本框上去

                //接收的数据中第一个字节如果是1:那么是字符串,如果是2是闪屏。如果是3是文件
                #region 接收字符串
                if (data[0] == 1)
                {
                    string strMsg = ProcessRecieveString(data);
                    AppendTextToTxtlog(string.Format("接收到服务器端:{0}的消息是:{1}", proxSocket.RemoteEndPoint.ToString(), strMsg));
                }
                #endregion

                #region 接收闪屏···
                else if (data[0] == 2)
                {
                    Shake();
                }
                #endregion

                #region 接收的是文件
                else if (data[0] == 3)
                {
                    ProcessRecieveFile(data, len);
                }

                #endregion

            }

        }

        #region  处理接收的文件
        public void ProcessRecieveFile(byte[] data, int len)
        {
            using (SaveFileDialog sfd = new SaveFileDialog())
            {
                sfd.DefaultExt = "txt";//默认后缀
                sfd.Filter = "文本文件(*.txt)|*.txt|所有文件(*.*)|*.*";//保存类型

                if (sfd.ShowDialog(this) != DialogResult.OK)
                {
                    return;
                }
                byte[] fileData = new byte[len - 1];
                Buffer.BlockCopy(data, 1, fileData, 0, len - 1);
                File.WriteAllBytes(sfd.FileName, fileData);

            }
        }



        #endregion
        #region 屏幕晃动一下

        public void Shake()
        {
            //把窗体最原始的坐标记住
            Point oldLocation = this.Location;
            Random r = new Random();

            for (int i = 0; i < 50; i++)
            {
                this.Location = new Point(r.Next(oldLocation.X - 5, oldLocation.X + 5), r.Next(oldLocation.Y - 5, oldLocation.Y + 5));
                Thread.Sleep(50);
                this.Location = oldLocation;
            }
        }


        #endregion


        #endregion

        #region 处理接收到的字符串
        public string ProcessRecieveString(byte[] data)
        {
            //把实际的字符串拿到
            string str = Encoding.Default.GetString(data, 1, data.Length - 1);
            return str;

        }
        #endregion

        public void StopContnet()
        {
            try
            {
                if (ClientSocket.Connected)
                {
                    ClientSocket.Shutdown(SocketShutdown.Both);
                    ClientSocket.Close(100);
                }
            }
            catch (Exception ex)
            {

            }

        }

        public void AppendTextToTxtlog(string txt)
        {

            if (txtlog.InvokeRequired)
            {
                txtlog.BeginInvoke(new Action<string>(s =>
                {
                    this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
                }), txt);

                //同步方法
                txtlog.Invoke(new Action<string>(s =>
                {
                    this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
                }), txt);
            }
            else
            {
                this.txtlog.Text = string.Format("{0}\r\n{1}", txt, txtlog.Text);
            }

        }

        private void btnSendMsg_Click(object sender, EventArgs e)
        {
            if (ClientSocket.Connected)
            {
                byte[] data = Encoding.Default.GetBytes(txtMsg.Text);
                ClientSocket.Send(data, 0, data.Length, SocketFlags.None);
            }
        }

        private void MainFrm_FormClosing(object sender, FormClosingEventArgs e)
        {
            //判断是否已连接,如果连接那么就关闭连接
            StopContnet();
        }
    }
}

  • 1
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值