源文件test.c//测试三子棋的逻辑
game.c//游戏的实现
头文件
//game,h函数的声明,符号的定义
//创建头文件game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>//只在game.h中包含这个头文件,在game.c和test.c中只需包含#include "game.h"即可
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row,int col);
void player_move(char board[ROW][COL],int row,int col);
void computer_move(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
//创建源文件game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");//打印完一行数据后换行
//打印分割的行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");//打印完一行数据后换行
}
}
}
void player_move(char board[ROW][COL], int row, int col)//玩家下棋代码实现
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)//电脑下棋代码实现
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;//0~2
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int if_full(char board[ROW][COL], int row, int col)//判断期盼下满了吗(判断是否平局)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char is_win(char board[ROW][COL], int row, int col)(判断谁赢)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (if_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
//创建源文件test.c
#include "game.h"
void menu()
{
printf("**************************\n");
printf("***********1.play*********\n");
printf("***********0.exit*********\n");
printf("**************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };//存放下棋的数据
char ret=0;
//ROW,COL在game.h文件中声明,方便后续游戏改进时的修改
InitBoard(board, ROW, COL);//初始化棋盘,实质上就是把二维数组的每个元素都初始化为0
DisplayBoard(board, ROW, COL);//打印期盘,借助-和|画出棋盘
while (1)
{
player_move(board, ROW, COL);//玩家下棋
DisplayBoard(board, ROW, COL);
//判断输赢
ret=is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);//电脑下棋,随机下
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else
printf("平局\n");
DisplayBoard(board, ROW, COL);//展示最终棋局
}
//三种可能结果:玩家赢--'*',电脑赢---'#',平局--'Q',继续---‘C'
void test()//专门用来测试的函数
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}