目录
一、前言
- 在系统学习完C语言中的一些内容后,想自己写出来一个类似于三子棋/五子棋的代码。
- 在这个项目中,我们分为”test.c"“game.c”"game.h"三个文件
二、三子棋分函数讲解
1、主函数
- 在主函数中,我们希望少放一些代码,因此只调用一个函数
int main()
{
test();
return 0;
}
2、menu()
- 打印菜单
void menu()
{
printf("**********************\n");
printf("******1.play *******\n");
printf("******2.exit *******\n");
printf("**********************\n");
}
3、test()中
- 初始化后面的随机值time()
- 引入菜单
- 让玩家输入选择进行游戏还是退出
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
//游戏菜单
do
{
menu();
printf("请输入(1/0): ");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
//进入游戏
game();
break;
case 0:
break;
default:
printf("输入错误,请重新输入\n");
break;
}
}while (input);
}
4、game()
- 设置玩家输入的数组
- 设置棋谱
- 玩家下棋
- 电脑下棋
- 判断输赢
void game()
{
//设置玩家输入,初始化
char board[HAN][LIE];
init_board(board, HAN, LIE);
//设置棋谱
print_board(board, HAN, LIE);
char ret = 0;
while (1)
{
//玩家下棋,输入*
player_move(board,HAN,LIE);
print_board(board, HAN, LIE);
//判断
ret = is_win(board, HAN, LIE);
if (ret != 'C')
{
break;
}
//电脑下棋,输入#
computerr_move(board, HAN, LIE);
print_board(board, HAN, LIE);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢");
else if (ret == '#')
printf("电脑赢");
else
printf("平局");
}
5、init_board()
- 初始化玩家输入
void init_board(char board[HAN][LIE], int han, int lie)
{
int p = 0;
for (p = 0; p <= han - 1; p++)
{
int q = 0;
for (q = 0; q <= lie - 1; q++)
{
board[p][q] = ' ';
}
}
}
6、print_board()
- 打印棋盘
void print_board(char board[HAN][LIE], int han, int lie)
{
int a = 0;
for (a = 0; a <= han - 1; a++)
{
int b = 0;
for (b = 0; b <= lie - 1; b++)
{
printf(" %c |",board[a][b]);
}
printf("\n");
int c = 0;
for (c = 0; c <= lie - 1;c++)
{
printf("---|");
}
printf("\n");
}
}
7、player_move()
- 玩家下棋
void player_move(char board[HAN][LIE], int han, int lie)
{
while(1)
{
printf("玩家下棋\n");
int i = 0;
int j = 0;
printf("请输入想下的坐标,比如第一行第一列:1 1\n");
printf("请输入:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= han && j >= 1 && j <= lie)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("已填写过,请重新输入");
}
}
else
{
printf("输入错误,请重新输入");
}
}
count++;
}
8、computerr_move()
- 电脑下棋
void computerr_move(char board[HAN][LIE], int han, int lie)
{
printf("\n");
printf("电脑下棋\n");
int x = rand() % han;
int y = rand() % lie;
while (1)
{
if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
count++;
}
9、is_win()
//判断输赢
//判断输赢的代码要告诉我:电脑赢了?玩家赢了?玩家赢?游戏继续?
//电脑赢:#
//玩家赢:*
//平局:Q
//游戏继续:C
//我希望is_full这个函数只是为了支持is_win函数的,只是在is_win函数内部使用
//那我们就没必要在头文件中声明
//
//判断棋盘是否满了
static int is_full(char board[HAN][LIE], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[HAN][LIE], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局?
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
//没有玩家或者电脑赢,也没有平局,游戏继续
return 'C';
}
三、三子棋总代码
1、test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//3子棋
void menu()
{
printf("**********************\n");
printf("******1.play *******\n");
printf("******2.exit *******\n");
printf("**********************\n");
}
void game()
{
//设置玩家输入
char board[HAN][LIE];
init_board(board, HAN, LIE);
//设置棋谱
print_board(board, HAN, LIE);
char ret = 0;
while (1)
{
//玩家下棋,输入*
player_move(board,HAN,LIE);
print_board(board, HAN, LIE);
//判断
ret = is_win(board, HAN, LIE);
if (ret != 'C')
{
break;
}
//电脑下棋,输入#
computerr_move(board, HAN, LIE);
print_board(board, HAN, LIE);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢");
else if (ret == '#')
printf("电脑赢");
else
printf("平局");
}
//判断输赢
//判断输赢的代码要告诉我:电脑赢了?玩家赢了?玩家赢?游戏继续?
//电脑赢:#
//玩家赢:*
//平局:Q
//游戏继续:C
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
//游戏菜单
do
{
menu();
printf("请输入(1/0): ");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
//进入游戏
game();
break;
case 0:
break;
default:
printf("输入错误,请重新输入\n");
break;
}
}while (input);
}
int count;
int main()
{
test();
return 0;
}
2、game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[HAN][LIE], int han, int lie)
{
int p = 0;
for (p = 0; p <= han - 1; p++)
{
int q = 0;
for (q = 0; q <= lie - 1; q++)
{
board[p][q] = ' ';
}
}
}
void print_board(char board[HAN][LIE], int han, int lie)
{
int a = 0;
for (a = 0; a <= han - 1; a++)
{
int b = 0;
for (b = 0; b <= lie - 1; b++)
{
printf(" %c |",board[a][b]);
}
printf("\n");
int c = 0;
for (c = 0; c <= lie - 1;c++)
{
printf("---|");
}
printf("\n");
}
}
void player_move(char board[HAN][LIE], int han, int lie)
{
while(1)
{
printf("玩家下棋\n");
int i = 0;
int j = 0;
printf("请输入想下的坐标,比如第一行第一列:1 1\n");
printf("请输入:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= han && j >= 1 && j <= lie)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("已填写过,请重新输入");
}
}
else
{
printf("输入错误,请重新输入");
}
}
count++;
}
void computerr_move(char board[HAN][LIE], int han, int lie)
{
printf("\n");
printf("电脑下棋\n");
int x = rand() % han;
int y = rand() % lie;
while (1)
{
if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
count++;
}
//我希望is_full这个函数只是为了支持is_win函数的,只是在is_win函数内部使用
//那我们就没必要在头文件中声明
//
//判断棋盘是否满了
static int is_full(char board[HAN][LIE], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char is_win(char board[HAN][LIE], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局?
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
//没有玩家或者电脑赢,也没有平局,游戏继续
return 'C';
}
3、game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define HAN 3
#define LIE 3
void init_board(char board[HAN][LIE], int han, int lie);
void print_board(char board[HAN][LIE], int han, int lie);
void player_move(char board[HAN][LIE], int han, int lie);
void computerr_move(char board[HAN][LIE], int han, int lie);
char is_win(char board[HAN][LIE], int , int );
int count;
4、运行结果
四、五子棋代码分享
1、test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//五子棋
void menu()
{
printf("**********************\n");
printf("******1.play *******\n");
printf("******2.exit *******\n");
printf("**********************\n");
}
void game()
{
//设置玩家输入
char board[HAN][LIE];
init_board(board, HAN, LIE);
//设置棋谱
print_board(board, HAN, LIE);
char ret = 0;
while (1)
{
//玩家下棋,输入*
player_move(board,HAN,LIE);
print_board(board, HAN, LIE);
//判断
ret = is_win(board, HAN, LIE);
if (ret != 'C')
{
break;
}
//电脑下棋,输入#
computerr_move(board, HAN, LIE);
print_board(board, HAN, LIE);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
printf("玩家赢");
else if (ret == '#')
printf("电脑赢");
else
printf("平局");
}
//判断输赢
//判断输赢的代码要告诉我:电脑赢了?玩家赢了?玩家赢?游戏继续?
//电脑赢:#
//玩家赢:*
//平局:Q
//游戏继续:C
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
//游戏菜单
do
{
menu();
printf("请输入(1/0): ");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
//进入游戏
game();
break;
case 0:
break;
default:
printf("输入错误,请重新输入\n");
break;
}
}while (input);
}
int count;
int main()
{
test();
return 0;
}
2、game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[HAN][LIE], int han, int lie)
{
int p = 0;
for (p = 0; p <= han - 1; p++)
{
int q = 0;
for (q = 0; q <= lie - 1; q++)
{
board[p][q] = ' ';
}
}
}
void print_board(char board[HAN][LIE], int han, int lie)
{
int a = 0;
for (a = 0; a <= han - 1; a++)
{
int b = 0;
for (b = 0; b <= lie - 1; b++)
{
printf(" %c |",board[a][b]);
}
printf("\n");
int c = 0;
for (c = 0; c <= lie - 1;c++)
{
printf("---|");
}
printf("\n");
}
}
void player_move(char board[HAN][LIE], int han, int lie)
{
while(1)
{
printf("玩家下棋\n");
int i = 0;
int j = 0;
printf("请输入想下的坐标,比如第一行第一列:1 1\n");
printf("请输入:");
scanf("%d %d", &i, &j);
if (i >= 1 && i <= han && j >= 1 && j <= lie)
{
if (board[i - 1][j - 1] == ' ')
{
board[i - 1][j - 1] = '*';
break;
}
else
{
printf("已填写过,请重新输入");
}
}
else
{
printf("输入错误,请重新输入");
}
}
count++;
}
void computerr_move(char board[HAN][LIE], int han, int lie)
{
printf("\n");
printf("电脑下棋\n");
int x = rand() % han;
int y = rand() % lie;
while (1)
{
if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
count++;
}
char is_win(char board[HAN][LIE], int han, int lie)
{
int i = 0;
int j = 0;
//每行
for(i=0;i<=han-1;i++)
{
for (j = 0; j <= (lie - 5 - 1); j++)
{
if (board[i][j] == board[i][j + 1] && board[i][j + 1] == board[i][j + 2] && board[i][j + 2] == board[i][j + 3] && board[i][j + 3] == board[i][j + 4] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//每列
for (j = 0; j <= lie - 1; j++);
{
for (i = 0; i <= han - 5 - 1; i++)
{
if (board[i][j] == board[i + 1][j] && board[i + 1][j] == board[i + 2][j] && board[i + 2][j] == board[i + 3][j] && board[i + 3][j] == board[i + 4][j]&&board[i][j] != ' ')
{
return board[i][j];
}
}
}
//"\"
for (i = 0; i <= han - 5 - 1; i++)
{
for (j = 0; j <= (lie - 5 - 1); j++)
{
if (board[i][j] == board[i + 1][j + 1] && board[i + 1][j + 1] == board[i + 2][j + 2] && board[i + 2][j + 2] == board[i + 3][j + 3] == board[i + 4][j + 4] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
//"/"
for (i = 0; i <= han - 5 - 1; i++)
{
for (j = lie - 1; j >= lie - 1 - 5; j--)
{
if (board[i][j] == board[i + 1][j - 1] && board[i + 1][j - 1] == board[i + 2][j - 2] && board[i + 2][j - 2] == board[i + 3][j - 3] && board[i + 3][j - 3] == board[i + 4][j - 4] && board[i][j] != ' ')
{
return board[i][j];
}
}
}
if (count == 100)
{
return 'Q';
}
return 'C';
}
3、game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define HAN 10
#define LIE 10
void init_board(char board[HAN][LIE], int han, int lie);
void print_board(char board[HAN][LIE], int han, int lie);
void player_move(char board[HAN][LIE], int han, int lie);
void computerr_move(char board[HAN][LIE], int han, int lie);
char is_win(char board[HAN][LIE], int , int );
int count;