vs2022+easyx库实现消消乐

欧克家人们,首先感谢b站大佬rock提供的源码素材和视频讲解,本人也是跟着写完了,下面我们来写这个消消乐。

我们计划做这样一个界面:

类似于小时候玩的消消乐,那我们大概也知道是怎么做了,首先就是在界面中间偏下设置一块区域用来放置小方块,小方块3个以上成行或成列就自动消除,然后自动下落填充新的方块,玩家点击第一个和第二个方块就会交换位置,如果满足消除条件就会消除,不满足就不消除。

那么我们首先初始化界面,那我们先把界面搞好:

	initgraph(WIN_WIDTH,WIN_HEIGHT);
	loadimage(&imgBg, "res/bg2.png");//背景图片

欧克呗,这俩函数都是easyx图形库自带的,一个是初始化界面,一个是加载图片,WIN_WIDTH还有另外一个是我们自动定义的背景图片的长宽,具体是多少根据大家的素材来,也就是我上面图片的长宽。

下面我们还有初始化小方块,这里呢我们有七个元素,也就是七种不同的小方块:

for (int i = 1; i <= ROW; i++)//初始化小方块
{
	for(int j = 1;j <= COL;j++)
	{
		map[i][j].type = 1 + rand() % 7;
		map[i][j].row = i;
		map[i][j].col = j;
		map[i][j].x = off_x + (j - 1) * (block_size + 5);
		map[i][j].y = off_y + (i - 1) * (block_size + 5);
		map[i][j].match = 0;
		map[i][j].tmd = 256;
	}
}

在这里呢 我们要注意小方块是放在中间偏下的位置区域,所以他们的x,y坐标还要加上一个偏移量,也就是中间区域距离边界的距离,另外小方块之间还有间距,所以间距也要加上。

然后我们来想一下实现游戏里单击的动作:

	ExMessage msg;
	if(peekmessage(&msg) && msg.message==WM_LBUTTONDOWN)
	{
		int col = (msg.x - off_x) / (block_size + 5) + 1;
		int row = (msg.y - off_y) / (block_size + 5) + 1;
		if (col<1 || col>COL || row<1 || row>ROW)
		{
			return;
		}//边界检查

		click++;
		if (click==1)
		{
			posX1 = col;
			posY1 = row;
		}
		else if (click == 2)
		{
			posX2 = col;
			posY2 = row;
			//交换
			if(abs(posX2-posX1)+abs(posY2-posY1)==1)//取绝对值
			{
				exchange(posY1, posX1, posY2, posX2);
				click = 0;
				isSwap = true;
				PlaySound("res/pao.wav", 0, SND_FILENAME | SND_ASYNC);
			}
			else
			{
				click = 0;
			}
		}
	}

click代表点击次数,然后这个逻辑应该很好理解,我们先点击第一个记录下来,之后点击第二个记录下来,判断俩次点击的方块是否在同行同列,如果不是就不变化。然后不论点完怎么样,都将点击次数重新归0。然后我们定义一个交换函数。

交换函数实现也很简单,就是先将俩个方块的所有信息全部置换,之后呢,我们为了实现俩个方块相互交换那种缓慢的过程,而不是瞬间,我们把交换后的方块的行列信息再设置为原来的:

	struct block tmp = map[row1][col1];
	map[row1][col1] = map[row2][col2];
	map[row2][col2] = tmp;//整体交换

	map[row1][col1].row = row1;//把交换后的行列坐标设为原来的
	map[row1][col1].col = col1;
	map[row2][col2].row = row2;
	map[row2][col2].col = col2;

之后因为交换后的方块的行列和其xy坐标不符合,我们每次修改一点xy坐标,然后直到坐标符合 这样我们就实现的交换效果。

for (int i = ROW; i >=1; i--)
{
	for(int j=1;j<=COL;j++)
	{
		struct block *p = &map[i][j];
		int dx, dy;
		for (int k = 0; k < 4; k++)
		{
			int x = off_x + (p->col - 1) * (block_size + 5);
			int y = off_y + (p->row - 1) * (block_size + 5);
			dx = p->x - x;
			dy = p->y - y;
			if (dx != 0)p->x -= dx / abs(dx);
			if (dy != 0)p->y -= dy / abs(dy);
		}
		if (dx || dy)isMoving = true;
	}
}

下面的还原函数就很好写了,我们只需要判断他们是否有能消除的就行,

	for (int i = 1; i <= ROW; i++)
	{
		for(int j=1;j <= COL;j++)
		{
			if(map[i][j].type== map[i-1][j].type && 
				map[i][j].type== map[i+1][j].type)
			{
				for (int k = -1; k <=1; k++) map[i+k][j].match++;
			}

			if(map[i][j].type == map[i][j-1].type && 
				map[i][j].type == map[i][j+1].type)
			{
				for (int k = -1; k <= 1; k++) map[i][j+k].match++;
			}
		}
	}

上述判断完之后我们用刚开始的exchange函数就可以还原了,然后呢我们再想一下 因为判断完之后就应该之间消除,那这里我们怎么消除呢,我们设置一个透明度,只要符合消除条件的我们就将其透明度减为10以下,然后记录下来,后面我们直接用新方块填充。

下面我们展示完整代码

tools.h

#pragma once
#include <graphics.h>

void putimagePNG(int  picture_x, int picture_y, IMAGE* picture);
void putimageTMD(int  picture_x, int picture_y, IMAGE* picture, int tmd);
int getDelay();
void setFont(const char* fontName, int fontWidth, int fontHeight);
void  preLoadSound(const char* name);
void  playSound(const char* name);

tools.cpp

#include "tools.h"
#include <stdio.h>
#include <string.h>
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib")

// 载入PNG图并去透明部分
void _putimagePNG(int  picture_x, int picture_y, IMAGE* picture) //x为载入图片的X坐标,y为Y坐标
{
	DWORD* dst = GetImageBuffer();    // GetImageBuffer()函数,用于获取绘图设备的显存指针,EASYX自带
	DWORD* draw = GetImageBuffer();
	DWORD* src = GetImageBuffer(picture); //获取picture的显存指针
	int picture_width = picture->getwidth(); //获取picture的宽度,EASYX自带
	int picture_height = picture->getheight(); //获取picture的高度,EASYX自带
	int graphWidth = getwidth();       //获取绘图区的宽度,EASYX自带
	int graphHeight = getheight();     //获取绘图区的高度,EASYX自带
	int dstX = 0;    //在显存里像素的角标

	// 实现透明贴图 公式: Cp=αp*FP+(1-αp)*BP , 贝叶斯定理来进行点颜色的概率计算
	for (int iy = 0; iy < picture_height; iy++)
	{
		for (int ix = 0; ix < picture_width; ix++)
		{
			int srcX = ix + iy * picture_width; //在显存里像素的角标
			int sa = ((src[srcX] & 0xff000000) >> 24); //0xAArrggbb;AA是透明度
			int sr = ((src[srcX] & 0xff0000) >> 16); //获取RGB里的R
			int sg = ((src[srcX] & 0xff00) >> 8);   //G
			int sb = src[srcX] & 0xff;              //B
			if (ix >= 0 && ix <= graphWidth && iy >= 0 && iy <= graphHeight && dstX <= graphWidth * graphHeight)
			{
				dstX = (ix + picture_x) + (iy + picture_y) * graphWidth; //在显存里像素的角标
				int dr = ((dst[dstX] & 0xff0000) >> 16);
				int dg = ((dst[dstX] & 0xff00) >> 8);
				int db = dst[dstX] & 0xff;
				draw[dstX] = ((sr * sa / 255 + dr * (255 - sa) / 255) << 16)
					| ((sg * sa / 255 + dg * (255 - sa) / 255) << 8)
					| (sb * sa / 255 + db * (255 - sa) / 255);
			}
		}
	}
}

void putimageTMD(int  picture_x, int picture_y, IMAGE* picture, int tmd) //x为载入图片的X坐标,y为Y坐标
{
	if (picture_y < 0)return;
	DWORD* dst = GetImageBuffer();    // GetImageBuffer()函数,用于获取绘图设备的显存指针,EASYX自带
	DWORD* draw = GetImageBuffer();
	DWORD* src = GetImageBuffer(picture); //获取picture的显存指针
	int picture_width = picture->getwidth(); //获取picture的宽度,EASYX自带
	int picture_height = picture->getheight(); //获取picture的高度,EASYX自带
	int graphWidth = getwidth();       //获取绘图区的宽度,EASYX自带
	int graphHeight = getheight();     //获取绘图区的高度,EASYX自带
	int dstX = 0;    //在显存里像素的角标

	// 实现透明贴图 公式: Cp=αp*FP+(1-αp)*BP , 贝叶斯定理来进行点颜色的概率计算
	for (int iy = 0; iy < picture_height; iy++)
	{
		for (int ix = 0; ix < picture_width; ix++)
		{
			int srcX = ix + iy * picture_width; //在显存里像素的角标
			int sa = ((src[srcX] & 0xff000000) >> 24); //0xAArrggbb;AA是透明度
			if (tmd < 255) {
				if (sa > 200) sa = tmd;
				else continue;
			}
			
			int sr = ((src[srcX] & 0xff0000) >> 16); //获取RGB里的R
			int sg = ((src[srcX] & 0xff00) >> 8);   //G
			int sb = src[srcX] & 0xff;              //B
			if (ix >= 0 && ix <= graphWidth && iy >= 0 && iy <= graphHeight && dstX <= graphWidth * graphHeight)
			{
				dstX = (ix + picture_x) + (iy + picture_y) * graphWidth; //在显存里像素的角标
				int dr = ((dst[dstX] & 0xff0000) >> 16);
				int dg = ((dst[dstX] & 0xff00) >> 8);
				int db = dst[dstX] & 0xff;
				draw[dstX] = ((sr * sa / 255 + dr * (255 - sa) / 255) << 16)
					| ((sg * sa / 255 + dg * (255 - sa) / 255) << 8)
					| (sb * sa / 255 + db * (255 - sa) / 255);
			}
		}
	}
}

// 适用于 y <0 以及x<0的任何情况
void putimagePNG(int x, int y, IMAGE* picture) {

	IMAGE imgTmp, imgTmp2, imgTmp3;
	int winWidth = getwidth();
	int winHeight = getheight();
	if (y < 0) {
		SetWorkingImage(picture);
		getimage(&imgTmp, 0, -y,
			picture->getwidth(), picture->getheight() + y);
		SetWorkingImage();
		y = 0;
		picture = &imgTmp;
	}
	else if (y >= getheight() || x >= getwidth()) {
		return;
	}
	else if (y + picture->getheight() > winHeight) {
		SetWorkingImage(picture);
		getimage(&imgTmp, x, y, picture->getwidth(), winHeight - y);
		SetWorkingImage();
		picture = &imgTmp;
	}

	if (x < 0) {
		SetWorkingImage(picture);
		getimage(&imgTmp2, -x, 0, picture->getwidth() + x, picture->getheight());
		SetWorkingImage();
		x = 0;
		picture = &imgTmp2;
	}

	if (x > winWidth - picture->getwidth()) {
		SetWorkingImage(picture);
		getimage(&imgTmp3, 0, 0, winWidth - x, picture->getheight());
		SetWorkingImage();
		picture = &imgTmp3;
	}


	_putimagePNG(x, y, picture);
}

int getDelay() {
	static unsigned long long lastTime = 0;
	unsigned long long currentTime = GetTickCount();
	if (lastTime == 0) {
		lastTime = currentTime;
		return 0;
	}
	else {
		int ret = currentTime - lastTime;
		lastTime = currentTime;
		return ret;
	}
}

void setFont(const char* fontName, int fontWidth, int fontHeight) {
	LOGFONT f;
	gettextstyle(&f);
	f.lfHeight = fontHeight;                      // 设置字体高度为 48
	f.lfWidth = fontWidth;
	strcpy(f.lfFaceName, fontName);    // 设置字体为“黑体”(高版本 VC 推荐使用 _tcscpy_s 函数)
	f.lfQuality = ANTIALIASED_QUALITY;    // 设置输出效果为抗锯齿  
	setbkmode(TRANSPARENT);
	settextstyle(&f);
}

void  preLoadSound(const char* name) {
	char cmd[512];
	sprintf_s(cmd, sizeof(cmd), "open %s alias %s-1", name, name);
	mciSendString(cmd, 0, 0, 0);
	sprintf_s(cmd, sizeof(cmd), "open %s alias %s-2", name, name);
	mciSendString(cmd, 0, 0, 0);
}

void  playSound(const char* name) {
	static int index = 1;
	char cmd[512];

	if (index == 1) {
		sprintf_s(cmd, sizeof(cmd), "play %s-1", name);
		mciSendString(cmd, 0, 0, 0);
		sprintf_s(cmd, sizeof(cmd), "close %s-2", name);
		mciSendString(cmd, 0, 0, 0);
		sprintf_s(cmd, sizeof(cmd), "open %s alias %s-2", name, name);
		mciSendString(cmd, 0, 0, 0);
		index++;
	}
	else if (index == 2) {
		sprintf_s(cmd, sizeof(cmd), "play %s-2", name);
		mciSendString(cmd, 0, 0, 0);
		sprintf_s(cmd, sizeof(cmd), "close %s-1", name);
		mciSendString(cmd, 0, 0, 0);
		sprintf_s(cmd, sizeof(cmd), "open %s alias %s-1", name, name);
		mciSendString(cmd, 0, 0, 0);
		index = 1;
	}
}

text.cpp

#define _CRT_SECURE_NO_WARNINGS
#include"tools.h"
#include<stdio.h>
#include<time.h>
#include<graphics.h>//easyx图形库的头文件
#include<math.h>
#include<mmsystem.h>//播放音效
#pragma comment(lib,"winmm.lib")


#define WIN_WIDTH 485
#define WIN_HEIGHT 917
#define ROW 8
#define COL 8

IMAGE imgBg;
IMAGE imgBlock[7];

int posX1, posY1;//第一次单击的位置
int posX2, posY2;//第二次单击的位置
int click = 0;//记录第一次按还是第二次
bool isMoving;//表示当前是否在移动
bool isSwap;//当单击俩个相邻的方块后
int score;

struct block//定义小图块
{
	int type;//小图块的种类
	int row, col;//第几行几列
	int x, y;//图块的坐标
	int match;
	int tmd;//透明度
};
struct block map[ROW+2][COL+2];//处理边界问题

const int off_x = 17;
const int off_y = 283;//大边界
const int block_size = 52;//块块之间的边界

void init()
{
	initgraph(WIN_WIDTH,WIN_HEIGHT);
	loadimage(&imgBg, "res/bg2.png");//背景图片
	srand(time(NULL));

	setFont("Segoe UI Black", 20, 40);

	mciSendString("open res/bg.mp3 alias bgm", 0, 0, 0);
	mciSendString("play bgm repeat", 0, 0, 0);//更改背景音乐的名字为bgm
	mciSendString("setaudio bgm volume to 30", 0, 0, 0);//调整音量大小

	mciSendString("play res/start.mp3", 0, 0, 0);//开始音效
	memset(map, 0, sizeof(map));//内存设置为0
	for (int i = 1; i <= ROW; i++)//初始化小方块
	{
		for(int j = 1;j <= COL;j++)
		{
			map[i][j].type = 1 + rand() % 7;
			map[i][j].row = i;
			map[i][j].col = j;
			map[i][j].x = off_x + (j - 1) * (block_size + 5);
			map[i][j].y = off_y + (i - 1) * (block_size + 5);
			map[i][j].match = 0;
			map[i][j].tmd = 256;
		}
	}
	isMoving = false;
	isSwap = false;
	score = 0;
	char name[64];
	for (int i = 0; i < 7; i++)
	{
		sprintf(name, "res/%d.png", i + 1);
		loadimage(&imgBlock[i], name, block_size, block_size, true);
	}
}

void updateWindow()
{
	BeginBatchDraw();
	putimage(0, 0, &imgBg);

	for (int i = 1; i <= ROW; i++)
	{
		for (int j = 1; j <= COL; j++)
		{
			if(map[i][j].type)
			{
				IMAGE* img = &imgBlock[map[i][j].type - 1];
				putimageTMD(map[i][j].x, map[i][j].y, img,map[i][j].tmd);
			}
		}
	}
	char scoreStr[16];
	sprintf_s(scoreStr, sizeof(scoreStr), "%d", score);
	int x = 394 + (75 - strlen(scoreStr) * 20) / 2;
	outtextxy(x, 60, scoreStr);

	EndBatchDraw();
}
void exchange(int row1,int col1,int row2,int col2)
{
	struct block tmp = map[row1][col1];
	map[row1][col1] = map[row2][col2];
	map[row2][col2] = tmp;//整体交换

	map[row1][col1].row = row1;//把交换后的行列坐标设为原来的
	map[row1][col1].col = col1;
	map[row2][col2].row = row2;
	map[row2][col2].col = col2;
}
void userClick()
{
	ExMessage msg;
	if(peekmessage(&msg) && msg.message==WM_LBUTTONDOWN)
	{
		int col = (msg.x - off_x) / (block_size + 5) + 1;
		int row = (msg.y - off_y) / (block_size + 5) + 1;
		if (col<1 || col>COL || row<1 || row>ROW)
		{
			return;
		}//边界检查

		click++;
		if (click==1)
		{
			posX1 = col;
			posY1 = row;
		}
		else if (click == 2)
		{
			posX2 = col;
			posY2 = row;
			//交换
			if(abs(posX2-posX1)+abs(posY2-posY1)==1)//取绝对值
			{
				exchange(posY1, posX1, posY2, posX2);
				click = 0;
				isSwap = true;
				PlaySound("res/pao.wav", 0, SND_FILENAME | SND_ASYNC);
			}
			else
			{
				click = 0;
			}
		}
	}
}
void move()
{
	isMoving = false;
	for (int i = ROW; i >=1; i--)
	{
		for(int j=1;j<=COL;j++)
		{
			struct block *p = &map[i][j];
			int dx, dy;
			for (int k = 0; k < 4; k++)
			{
				int x = off_x + (p->col - 1) * (block_size + 5);
				int y = off_y + (p->row - 1) * (block_size + 5);
				dx = p->x - x;
				dy = p->y - y;
				if (dx != 0)p->x -= dx / abs(dx);
				if (dy != 0)p->y -= dy / abs(dy);
			}
			if (dx || dy)isMoving = true;
		}
	}
}
void huanyuan()
{
	//发生移动后,而且单向移动已经结束
	if(!isMoving&&isSwap)
	{
		int count = 0;
		for (int i = 0; i<=ROW ; i++)
		{
			for(int j=0;j<=COL;j++)
			{
				count += map[i][j].match;
			}
		}


		//如果没有匹配到三个或三个以上的方块,就要还原
		if(count==0)
		{
			exchange(posY1, posX1, posY2, posX2);

		}
		isSwap = false;
	}
}
void check()
{
	for (int i = 1; i <= ROW; i++)
	{
		for(int j=1;j <= COL;j++)
		{
			if(map[i][j].type== map[i-1][j].type && 
				map[i][j].type== map[i+1][j].type)
			{
				for (int k = -1; k <=1; k++) map[i+k][j].match++;
			}

			if(map[i][j].type == map[i][j-1].type && 
				map[i][j].type == map[i][j+1].type)
			{
				for (int k = -1; k <= 1; k++) map[i][j+k].match++;
			}
		}
	}
}
void xiaochu()
{
	bool flag = false;
	for (int i = 0; i <=ROW; i++)
	{
		for(int j=0;j<=COL;j++)
		{
			if(map[i][j].match&&map[i][j].tmd>10)
			{
				if(map[i][j].tmd==255)
				{
					flag = true;
				}
				map[i][j].tmd -= 10;
				isMoving = true;
			}
		}
	}
	if(flag)
	{
		PlaySound("res/clear.wav", 0, SND_FILENAME | SND_ASYNC);
	}
}
void updategame()
{
	for (int i = ROW; i >= 1; i--)
	{
		for (int j = 1; j <= COL; j++) 
		{
			if(map[i][j].match)
			{
				for (int k = i-1; k >=1 ; k--)
				{
					if(map[k][j].match==0)
					{
						exchange(k,j,i,j);
						break;
					}
				}
			}
		}
	}

	//生成新方块
	for (int j = 0; j <=COL; j++)
	{
		int n = 0;
		for(int i=ROW;i>=1;i--)
		{
			if(map[i][j].match)
			{
				map[i][j].type = 1 + rand() % 7;
				map[i][j].y = off_y - (n + 1) * (block_size + 5);
				n++;
				map[i][j].match = 0;
				map[i][j].tmd = 255;
			}
		}
		score += n;
	}
}

int main(void)
{
	init();
	
	while(1)
	{
		userClick();
		check();//检查匹配次数
		move();
		if (!isMoving) xiaochu();
		huanyuan();
		updateWindow();
		if(!isMoving) updategame();
		if(isMoving) Sleep(5);
	}
	while (1);
}

在这里呢再次感谢b站大佬,其中负责透明度和去除阴影的函数都是大佬写的

也就是tools.h和tools.cpp文件

需要资源可以上b站搜,也可以直接私信我,我全天在线。

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