使用vs 2019软件,用c语言写一个简单扫雷小游戏。
实现扫雷功能,我们先要有一个9X9的棋盘,然后在棋盘上面埋雷,我们输入棋盘对应的坐标来判断是否有雷,如果有就爆炸,没有则显示周围一圈有多少雷。
下面展示代码:
text.c
#include "game.h"
void menu()
{
printf("-----------------\n");
printf("------1.Play-----\n");
printf("------0.Exit-----\n");
printf("-----------------\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出雷的信息
Initboard(mine, ROWS, COLS, '0');//初始化棋盘
Initboard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);//设置雷
Displayboard(show, ROW, COL);//打印棋盘
FindMine(mine, show, ROW, COL);
//Displayboard(mine, ROW, COL);//打印棋盘
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入:\n");
break;
}
} while (input);
}
game.c
#include "game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols,char ret)
{
int i = 0, j = 0;
for ( i = 0; i < rows; i++)
{
for ( j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
printf("----------扫雷游戏----------\n");
for ( j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for ( i = 1; i <= row; i++)
{
printf("%d ", i);
for ( j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("----------扫雷游戏----------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int court = EASY_Court;
while (court)
{
int x = rand() % row + 1;
int y = rand() % row + 1;
if (board[x][y]=='0')
{
board[x][y] = '1';
court--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
while (1)
{
printf("请输入你选的坐标:");
scanf("%d%d", &x, &y);
if (x>=1&&x<=row&&y>=1&&y<=col)
{
if (mine[x][y]=='1')//是雷
{
printf("很遗憾你被炸死了!");
Displayboard(mine, ROW, COL);
break;
}
else//不是雷
{
int count = get_mine_count(mine,x,y);
show[x][y] = count + '0';//用数字展示出雷的数量
Displayboard(show, ROW, COL);
}
}
else
{
printf("输入错误,请重新输入:");
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
int count = 0;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (x + i >= 0 && x + i < ROWS && y + j >= 0 && y + j < COLS && !(i == 0 && j == 0)) {
count += board[x + i][y + j] - '0';
}
}
}
return count;
}//判断周围有多少雷
game.h
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_Court 10
void Initboard(char board[ROWS][COLS], int rows, int cols, char ret);
void Displayboard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int rows, int cols);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
int get_mine_count(char board[ROWS][COLS], int x, int y);