Android View的事件分流源码,android开发计算器源码

result = true;

}

// 重点 判断listenerInfo 中是否有事件listenter 并且mOnTouchListener.onTouc 返回true

ListenerInfo li = mListenerInfo;

if (li != null && li.mOnTouchListener != null

&& (mViewFlags & ENABLED_MASK) == ENABLED

&& li.mOnTouchListener.onTouch(this, event)) {

result = true;

}

// 第二个重点,如果上述判断为false,并且 onTouchEventr返回为true,消耗事件

if (!result && onTouchEvent(event)) {

result = true;

}

}

if (!result && mInputEventConsistencyVerifier != null) {

mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);

}

// Clean up after nested scrolls if this is the end of a gesture;

// also cancel it if we tried an ACTION_DOWN but we didn’t want the rest

// of the gesture.

if (actionMasked == MotionEvent.ACTION_UP ||

actionMasked == MotionEvent.ACTION_CANCEL ||

(actionMasked == MotionEvent.ACTION_DOWN && !result)) {

stopNestedScroll();

}

return result;

}

  1. dispatchTouchEvent中final int actionMasked = event.getActionMasked();

  2. ListenerInfo :将view所有的listener信息封装到一个对象中。

  3. 在该方法中有两个判断:

ListenerInfo li = mListenerInfo;

if (li != null && li.mOnTouchListener != null

&& (mViewFlags & ENABLED_MASK) == ENABLED

&& li.mOnTouchListener.onTouch(this, event)) {

result = true;

}

if (!result && onTouchEvent(event)) {

result = true;

}

复制代码

如果onTouchEvent或者是onTouchListenner是true的话,会消费此事件,同时,在这里也走了onTouchEvent

  • boolean onTouchEvent

  • MotionEvent.ACTION_UP:调用了PerformClick()

三个问题:

==============================================================

1. 在activity中调用了

==========================================================================

mTouchView.setOnTouchListener(new View.OnTouchListener() {

@Override

public boolean onTouch(View v, MotionEvent event) {

Log.e(“TAG”, "onTouch: " + event.getAction());

return false;

}

});

mTouchView.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

Log.e(“TAG”, "onClick: " );

}

});

/TabLayout*/

@Override

public boolean onTouchEvent(MotionEvent event) {

Log.e(“TAG”, "onTouchEvent: "+event.getAction());

return super.onTouchEvent(event);

}

复制代码

执行顺序:

2. 如果是Tablyout中直接return ture呢?

========================================================================================

不执行onClick,因为onClick在View.OntouchEvent中的ACTION_UP中,若直接return true 就不会走super中的方法。

3. 如果是dispatchEvent return true呢?

===========================================================================================

什么都不执行

分发流程

=============================================================

super.dispatchEvent->ListenerInfo->super.onTouchEvent(event)->ACTION_UP->performListener().

复制代码

2. ViewGroup的事件分发:

============================================================================

首先是actionDown:

if (actionMasked == MotionEvent.ACTION_DOWN

|| mFirstTouchTarget != null) { //

final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;

if (!disallowIntercept) {

intercepted = onInterceptTouchEvent(ev);

ev.setAction(action); // restore action in case it was changed

} else {

intercepted = false;

}

}

复制代码

  • mFirstTouchTarget: 这个很重要,只有在第一次按下的时候才会调用disallowIntercept,如果之后想要改变效果的时候,这是一个坑。

|—ViewGroup

| |—dispatchTouchEvent

| | |—onInterceptTouchEvent(ev)


有View会消耗时间的情况(比如点击,onTouchListener)

  • 第一次按下进来(down)—>ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)

  • 第二次进来(move)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)

  • 第三次(up)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—(view的那一套)–>view.onClick


子****View中没有消费事件的情况。只走一遍

  • 第一次进来(down)ViewGroup.dispatchTouchEvent—>ViewGroup.onInterceptTouchEvent(ev)–>view.dispatchEvent—view.onTouch–>onTouch Event

viewGroup的源码分析

=======================================================================

actionDown

/**

  • Clears all touch targets.

*/

private void clearTouchTargets() {

TouchTarget target = mFirstTouchTarget;

if (target != null) {

do {

TouchTarget next = target.next;

target.recycle();

target = next;

} while (target != null);

mFirstTouchTarget = null; //清除target

}

}

if (!canceled && !intercepted) // intercepted 默认是没有拦截

{

if (newTouchTarget == null && childrenCount != 0) {

for

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(int i = childrenCount - 1; i >= 0; i–) {//反序列的for循环 先拿最上面的layout

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {

}

}

}

}


/**

  • Transforms a motion event into the coordinate space of a particular child view,

  • filters out irrelevant pointer ids, and overrides its action if necessary.

  • If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.

*/

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,

View child, int desiredPointerIdBits) {

final boolean handled;

final int oldAction = event.getAction();

if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {

event.setAction(MotionEvent.ACTION_CANCEL);

if (child == null) {

handled = super.dispatchTouchEvent(event);

} else {

handled = child.dispatchTouchEvent(event);

}

event.setAction(oldAction);

return handled;

}

// Calculate the number of pointers to deliver.

final int oldPointerIdBits = event.getPointerIdBits();

final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

// If for some reason we ended up in an inconsistent state where it looks like we

// might produce a motion event with no pointers in it, then drop the event.

if (newPointerIdBits == 0) {

return false;

}

final MotionEvent transformedEvent;

if (newPointerIdBits == oldPointerIdBits) {

if (child == null || child.hasIdentityMatrix()) {

if (child == null) {

handled = super.dispatchTouchEvent(event);

} else {

final float offsetX = mScrollX - child.mLeft;

final float offsetY = mScrollY - child.mTop;

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