//frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
sp messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
if (messageQueue == nullptr) {
jniThrowRuntimeException(env, “MessageQueue is not initialized.”);
return 0;
}
NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
messageQueue->getLooper());
im->incStrong(0);
return reinterpret_cast(im);
}
这里创建了一个本地的InputManager,继续跟踪:
//frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
NativeInputManager::NativeInputManager(jobject contextObj,
jobject serviceObj, const sp& looper) :
mLooper(looper), mInteractive(true) {
JNIEnv* env = jniEnv();
mServiceObj = env->NewGlobalRef(serviceObj);
{
AutoMutex _l(mLock);
mLocked.systemUiVisibility = ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE;
mLocked.pointerSpeed = 0;
mLocked.pointerGesturesEnabled = true;
mLocked.showTouches = false;
mLocked.pointerCapture = false;
mLocked.pointerDisplayId = ADISPLAY_ID_DEFAULT;
}
mInteractive = true;
mInputManager = new InputManager(this, this);
}
可以看到,NativeInputManager本身只是一层壳,真正有料的是InputManger,InputManager的实现如下:
//frameworks/native/services/inputflinger/InputManager.cpp
InputManager::InputManager(
const sp& readerPolicy,
const sp& dispatcherPolicy) {
mDispatcher = new InputDispatcher(dispatcherPolicy);
mClassifier = new InputClassifier(mDispatcher);
mReader = createInputReader(readerPolicy, mClassifier);
initialize();
}
void InputManager::initialize() {
mReaderThread = new InputReaderThread(mReader);
mDispatcherThread = new InputDispatcherThread(mDispatcher);
}
终于看到,InputDispatcher和InputReader以及相应的mReaderThread和mDispatcherThread线程的创建。线程是载体,主要的做事人还是mDispatcher和mReader。 一张图总结:
IMS服务start
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==========
如上只是创建了InputReader和InputDispatcher对象和相应的线程,那在哪里启动的线程呢?InputManager中有一个start方法:
//frameworks/native/services/inputflinger/InputManager.cpp
status_t InputManager::start() {
status_t result = mDispatcherThread->run(“InputDispatcher”, PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE(“Could not start InputDispatcher thread due to error %d.”, result);
return result;
}
result = mReaderThread->run(“InputReader”, PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE(“Could not start InputReader thread due to error %d.”, result);
mDispatcherThread->requestExit();
return result;
}
return OK;
}
这里会调用两个线程的run方法,从而启动线程。而各自的threadLoop方法中,实际做了如下事情:
//frameworks/native/services/inputflinger/InputReaderBase.cpp
bool InputReaderThread::threadLoop() {
mReader->loopOnce();
return true;
}
//frameworks/native/services/inputflinger/InputDispatcher.cpp
bool InputDispatcherThread::threadLoop() {
mDispatcher->dispatchOnce();
return true;
}
各自跑到了InputReader和InputDispatcher的方法中。所以说线程只是个载体,真正的精华在InputReader和InputDispatcher类中。 如上的start方法,实际上也是java层的调用。SystemService在构造了InputManageService服务后,调用了它的start方法启动服务,方法实现如下:
//frameworks/base/services/core/java/com/android/server/input/InputManagerService.java
public void start() {
Slog.i(TAG, “Starting input manager”);
nativeStart(mPtr);
…
r/input/InputManagerService.java
public void start() {
Slog.i(TAG, “Starting input manager”);
nativeStart(mPtr);
…