pythonocc基础:OCC.Core.BRepFilletAPI类简介

OCC.Core.BRepFilletAPI 是 OpenCASCADE Technology (OCC) 库中的一个模块,专门用于在三维模型上创建圆角(fillet)和倒角(chamfer)。圆角和倒角是CAD设计中常见的几何修改操作,用于平滑边缘、增强零件的可制造性或满足设计规范。BRepFilletAPI 提供了高效且灵活的API来实现这些功能。

OCC.Core.BRepFilletAPI 的作用

  1. 圆角生成:在边缘或顶点处生成圆角,使模型的棱边变得平滑,改善外观和减少应力集中。
  2. 倒角生成:在边缘上生成直角或斜角过渡,常用于零件装配面的处理。
  3. 参数化控制:允许用户精确控制圆角或倒角的半径、角度等参数。
  4. 自动化处理:自动识别并处理复杂模型中的多个边缘,简化操作流程。

主要库及常用方法

常用类
  • BRepFilletAPI_MakeFillet:用于在边缘上生成圆角。
  • BRepFilletAPI_MakeChamfer:用于在边缘上生成倒角。
常用方法
  • Add:在 MakeFillet 或 MakeChamfer 实例中添加单个或多个圆角或倒角操作。
    • 对于 BRepFilletAPI_MakeFillet,格式通常是 Add(radius, edge)
Chamfer the right way The Quad Chamfer modifier produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons. It is the successor of the Quad Chamfer maxscript, improving on by: Speed. Being a native c++ plugin now it allows you to modify chamfers in real time. Control. You can determine the look of your chamfers by controlling their sharpness/roundness. Robustness. A robust new algorithm allows you to chamfer any edge combinations without unpredictable results. Flexibility. You don’t have to commit to any chamfer, you can always change them later. Workflow. Besides using edge selection you can chamfer by smoothing group boundaries or edge weights. This way you can edit the underlying topology without losing or destroying your chamfers. Also chamfering by edge weights allows to have variable widths on your chamfers. Here are some of the benefits you get: You get better results if you use Quad Chamfer in conjunction with turbosmooth No more unwanted pinching Great topology You can control the sharpness/roundness of your chamfers You don’t have to commit to any chamfer, you can change them anytime And many more other benefits over the normal chamfer and quad chamfer maxscript Situations in which you would want to use the Quad Chamfer modifier: When you want to chamfer edges without producing triangles or n-gons. When you want to chamfer edges without having artifacts after you apply a TurboSmooth modifier. When you want to add support loops without using the connect or the swift tool.
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