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开发工具
Python版本:3.7.8
相关模块:
pytorch模块;
pyqt5模块;
numpy模块;
pyttsx3模块;
以及一些python自带的模块。
环境搭建
安装Python并添加到环境变量,pip安装需要的相关模块即可。
一:超级玛丽
效果展示
部分源码
class Box(pg.sprite.Sprite):
def __init__(self, x, y, type, group=None, name=c.MAP_BOX):
pg.sprite.Sprite.__init__(self)
self.frames = []
self.frame_index = 0
self.load_frames()
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.rest_height = y
self.animation_timer = 0
self.first_half = True # First half of animation cycle
self.state = c.RESTING
self.y_vel = 0
self.gravity = 1.2
self.type = type
self.group = group
self.name = name
def load_frames(self):
sheet = setup.GFX['tile_set']
frame_rect_list = [(384, 0, 16, 16), (400, 0, 16, 16),
(416, 0, 16, 16), (400, 0, 16, 16), (432, 0, 16, 16)]
for frame_rect in frame_rect_list:
self.frames.append(tools.get_image(sheet, *frame_rect,
c.BLACK, c.BRICK_SIZE_MULTIPLIER))
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
if self.state == c.RESTING:
self.resting()
elif self.state == c.BUMPED:
self.bumped()
def resting(self):
time_list = [375, 125, 125, 125]
if (self.current_time - self.animation_timer) > time_list[self.frame_index]:
self.frame_index += 1
if self.frame_index == 4:
self.frame_index = 0
self.animation_timer = self.current_time
self.image = self.frames[self.frame_index]
def bumped(self):
self.rect.y += self.y_vel
self.y_vel += self.gravity
if self.rect.y > self.rest_height + 5:
self.rect.y = self.rest_height
self.state = c.OPENED
if self.type == c.TYPE_MUSHROOM:
self.group.add(powerup.Mushroom(self.rect.centerx, self.rect.y))
elif self.type == c.TYPE_FIREFLOWER:
self.group.add(powerup.FireFlower(self.rect.centerx, self.rect.y))
elif self.type == c.TYPE_LIFEMUSHROOM:
self.group.add(powerup.LifeMushroom(self.rect.centerx, self.rect.y))
self.frame_index = 4
self.image = self.frames[self.frame_index]
def start_bump(self, score_group):
self.y_vel = -6
self.state = c.BUMPED
if self.type == c.TYPE_COIN:
self.group.add(coin.Coin(self.rect.centerx, self.rect.y, score_group))
class Coin(pg.sprite.Sprite):
def __init__(self, x, y, score_group):
pg.sprite.Sprite.__init__(self)
self.frames = []
self.frame_index = 0
self.load_frames()
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y - 5
self.gravity = 1
self.y_vel = -15
self.animation_timer = 0
self.initial_height = self.rect.bottom - 5
self.score_group = score_group
def load_frames(self):
sheet = setup.GFX[c.ITEM_SHEET]
frame_rect_list = [(52, 113, 8, 14), (4, 113, 8, 14),
(20, 113, 8, 14), (36, 113, 8, 14)]
for frame_rect in frame_rect_list:
self.frames.append(tools.get_image(sheet, *frame_rect,
c.BLACK, c.BRICK_SIZE_MULTIPLIER))
def update(self, game_info):
self.current_time = game_info[c.CURRENT_TIME]
self.spinning()
def spinning(self):
self.image = self.frames[self.frame_index]
self.rect.y += self.y_vel
self.y_vel += self.gravity
if (self.current_time - self.animation_timer) > 80:
if self.frame_index < 3:
self.frame_index += 1
else:
self.frame_index = 0
self.animation_timer = self.current_time
if self.rect.bottom > self.initial_height:
self.kill()
class FlashCoin(pg.sprite.Sprite):
def __init__(self, x, y):
pg.sprite.Sprite.__init__(self)
self.frame_index = 0
self.frames = []
self.load_frames()
self.image = self.frames[self.frame_index]
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.animation_timer = 0
def load_frames(self):
sheet = setup.GFX[c.ITEM_SHEET]
frame_rect_list = [(1, 160, 5, 8), (9, 160, 5, 8),
(17, 160, 5, 8), (9, 160, 5, 8)]
for frame_rect in frame_rect_list:
self.frames.append(tools.get_image(sheet, *frame_rect,
c.BLACK, c.BRICK_SIZE_MULTIPLIER))
def update(self, current_time):
time_list = [375, 125, 125, 125]