C语言实现三子棋
1. 题目要求
用c语言实现三子棋小游戏(人机对弈)
2. 题目分析
- 创建并打印菜单
- 创建并初始化棋盘
- 打印棋盘
- 玩家下棋
- 电脑下棋
- 判断输赢,并展示结果
3. 代码实现
1)展示菜单
void menu()
{
printf(" ------------------------------\n");
printf("| |\n");
printf("| 1. game 0. exit |\n");
printf("| |\n");
printf(" ------------------------------\n");
}
2) 初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//可下棋位置初始化为空格
}
}
}
3) 打印棋盘
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
//打印列分隔符
if (j < col-1)
{
printf("|");
}
}
printf("\n");
//打印行分隔符
if (i < row-1)
{
printf("---|---|---\n");
}
}
}
4) 玩家下棋
//玩家下棋 用“O”表示
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//横坐标
int y = 0;//纵坐标
printf("玩家下棋:");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
}
else
{
printf("非法输入\n");
PlayerMove(board, row, col);
}
}
else
{
printf("非法输入\n");
PlayerMove(board, row, col);
}
}
5)电脑下棋
//电脑下棋 用“X”表示 版本1
void ComputerMove(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
//IsFull函数在 6)判断胜负 中有说明
int flag = IsFull(board, row, col);//判断是否有位置可下 0--有
if (flag == 0)
{
//电脑下棋
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
}
6) 判断胜负
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2]&&board[i][0]!=' ')
return board[i][0];
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[0][j] == board[2][j]&&board[0][j]!=' ')
return board[0][j];
}
//对角线
if (board[0][0] == board[1][1] && board[2][2]==board[1][1] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1]!=' ')
return board[1][1];
//判断棋盘是否满
if (IsFull(board, row, col))
return 'y';//满了
return 'n';//未满,继续
}
4. 程序演示
1)菜单展示
2)打印棋盘
3)玩家获胜
4)电脑获胜
5)平局
5. 源代码
#define _CRT_SECURE_NO_WARNINGS
//使用宏定义,便于更改游戏阶数,增加代码的灵活性
#define ROW 3//行数
#define COL 3//列数
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//----函数声明-------
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col);
void menu()
{
printf(" ------------------------------\n");
printf("| |\n");
printf("| 1. game 0. exit |\n");
printf("| |\n");
printf(" ------------------------------\n");
}
//----结束函数声明------
//进行游戏
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'n')
{
//打印最后的棋盘
DisplayBoard(board, ROW, COL);
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'n')
break;
}
if (ret == 'O')
printf("玩家获胜\n");
else if (ret == 'X')
printf("电脑获胜\n");
else if (ret == 'y')
printf("平局\n");
}
int main()
{
srand((unsigned)time(NULL));//要产生随机值,用时间戳
int input = 0;//输入选项
do
{
//打印菜单
menu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("游戏已退出\n");
break;
default:
printf("无效输入\n");
break;
}
system("pause");
system("cls");
} while (input);
return 0;
}
//---函数实现------
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
//打印列分隔符
if (j < col-1)
{
printf("|");
}
}
printf("\n");
//打印行分隔符
if (i < row-1)
{
printf("---|---|---\n");
}
}
}
//玩家下棋 O
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;//横坐标
int y = 0;//纵坐标
printf("玩家下棋:");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
}
else
{
printf("非法输入\n");
PlayerMove(board, row, col);
}
}
else
{
printf("非法输入\n");
PlayerMove(board, row, col);
}
}
//棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//已满
}
//电脑下棋 X 版本1
void ComputerMove(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
int flag = IsFull(board, row, col);//判断是否有位置可下 0--有
if (flag == 0)
{
//电脑下棋 随机位置下棋
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
//行
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][0] == board[i][2]&&board[i][0]!=' ')
return board[i][0];
}
//列
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[0][j] == board[2][j]&&board[0][j]!=' ')
return board[0][j];
}
//对角线
if (board[0][0] == board[1][1] && board[2][2]==board[1][1] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1]!=' ')
return board[1][1];
//判断棋盘是否满
if (IsFull(board, row, col))
return 'y';//满了
return 'n';//未满,继续
}