C语言实现三字棋游戏

函数具体详解

#define ROW 3
#define COL 3
#define POINT 3

先进行游戏设置,其中ROW和COL表示棋盘大小,POINT为游戏胜率逻辑,POINT=3则指棋子需要连为三个才能胜利。

主函数

int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请选择");

		scanf("%d", &input);

		switch (input)
		{
		case 1:printf("三字棋\n");
			game();
			break;
		case 0:printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	}
	while (input);
}

通过对input进行赋值对游戏进行选择,包含进行游戏和退出游戏。
使用time()函数对rand()进行做种,使电脑下棋具有随机性。

菜单

menu()
{
	printf("------------------------\n");
	printf("---------1.play---------\n");
	printf("---------0.exit---------\n");
	printf("------------------------\n");
}

打印菜单进行说明,引导玩家。

初始化棋盘

void Initboard(char borad[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			borad[i][j] = ' ';
		}
	}
}

对棋盘进行初始化。

打印棋盘



void Displayboard(char board[ROW][COL], int row, int col)
{
	int i=0;
	for (i = 0; i < row; i++)
	{
		int j;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if(j<col-1)
			printf("|");
		}
		printf("\n");


		if (i < row - 1)
		{
			int j=0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
				printf("\n");
			
		}
	}
}

对棋盘进行打印

下棋操作

void Playermove(char board[ROW][COL], int row, int col)
{
	int x;
	int y;
	
		printf("玩家下棋");

	while (1)
	{
		printf("请输入坐标");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用");
			}
		}
		else
		{
			printf("坐标错误");
		}
	}
}

void Computermove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % 3;
		y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
				break;
		}
	}
}

玩家操作需要考虑输入习惯,在数组操作中减去1,电脑操作使用rand函数进行随机下棋,两者都需要考虑下棋位置的合法性,不能再棋盘外下棋,不能再已经下过棋的位置再次下棋。

主游戏

void game()
{
	char board[ROW][COL]={0};
	char ret = 0;
	//初始化棋盘
	Initboard(board,ROW,COL);

	//打印棋盘
	Displayboard(board, ROW, COL);

	//下棋
	while (1)
	{
		Playermove(board, ROW, COL);
		ret = Iswin(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		Displayboard(board, ROW, COL);
		Computermove(board, ROW, COL);
		ret = Iswin(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		Displayboard(board, ROW, COL);
	}
	if (ret == '*') 
	{
		printf("玩家赢\n");

	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
	Displayboard(board, ROW, COL);

}

包含对棋盘进行初始化,打印棋盘,进行下棋操作和判断胜负。

胜负判断

优化前

char Iswin(char board[ROW][COL], int row, int col)
{
	int i= 0;
	


	//行
	

	for (i = 0; i < ROW; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][1];
			//if (board[i][1] == '*')
			//	return '*';
			//else
			//	return '#';
		}
	}
	//列
	

	for (i = 0; i < COL; i++)

	{
		int j = 0;

		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
		{
			return board[1][j];
		}
	}
	 
	 
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	 
	 
	//平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}
	//游戏继续
	return 'c';
}


优化前的代码只能进行3*3棋盘的三字棋判定,几乎没有维护性。

优化后

char Iswin(char board[ROW][COL], int row, int col)
{
	int i_1 = 0;
	int i_2 = 0;
	int i_3 = 0;
	int i_4 = 0;
	
	
	//行
	for (i_1 = 0; i_1 < ROW - POINT + 1; i_1++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < POINT-1; j++)
		{
			if (board[i_1][j] == board[i_1][j + 1]&&board[i_1][j]!=' ')
			{
				k++;
				ret = board[i_1][j];
			}
		}
		if (k == POINT-1)
		{
			return ret;
		}
	}


	//列
	for (i_2 = 0; i_2 < COL - POINT + 1; i_2++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < POINT - 1; j++)
		{
			if (board[j][i_2] == board[j+1][i_2] && board[j][i_2] != ' ')
			{
				k++;
				ret = board[j][i_2];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}
	 
	


	//左斜线
	for (i_3 = 0; i_3 < ROW - POINT + 1; i_3++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < COL-POINT + 2; j++)
		{
			if (board[i_3+j][j] == board[i_3+j+1][j + 1] && board[i_3+j][j] != ' ')
			{
				k++;
				ret = board[i_3+j][j];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}
	//右斜线
	for (i_4 = 0; i_4 < COL - POINT + 1; i_4++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = ROW; j > ROW - POINT + 1; j--)
		{
			if (board[i_4 + ROW - j][j-1] == board[i_4 + ROW -j + 1 ][j - 2] && board[i_4 + ROW -j][j-1] != ' ')
			{
				k++;
				ret = board[i_4 - j + ROW][j-1];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}
	//平局
	if (IsFull(board, row, col))
	{
		return 'Q';
	}
	//游戏继续
	return 'c';
	}

优化后使用循环判断胜利,其中ret的逻辑为:若为四子棋,则顺序棋子连续数量为三,使用这个方法进行棋子连续性的判断。

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

使用遍历的方法判断棋盘是否填满,判断是否平局。

游戏全部代码

源文件game.c

#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

menu()
{
	printf("------------------------\n");
	printf("---------1.play---------\n");
	printf("---------0.exit---------\n");
	printf("------------------------\n");
}



void Initboard(char borad[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			borad[i][j] = ' ';
		}
	}
}


void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");


		if (i < row - 1)
		{
			int j = 0;
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");

		}
	}
}

void Playermove(char board[ROW][COL], int row, int col)
{
	int x;
	int y;

	printf("玩家下棋");

	while (1)
	{
		printf("请输入坐标");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用");
			}
		}
		else
		{
			printf("坐标错误");
		}
	}
}

void Computermove(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % 3;
		y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
	int i_1 = 0;
	int i_2 = 0;
	int i_3 = 0;
	int i_4 = 0;


	//行
	for (i_1 = 0; i_1 < ROW - POINT + 1; i_1++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < POINT - 1; j++)
		{
			if (board[i_1][j] == board[i_1][j + 1] && board[i_1][j] != ' ')
			{
				k++;
				ret = board[i_1][j];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}



	for (i_2 = 0; i_2 < COL - POINT + 1; i_2++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < POINT - 1; j++)
		{
			if (board[j][i_2] == board[j + 1][i_2] && board[j][i_2] != ' ')
			{
				k++;
				ret = board[j][i_2];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}





	for (i_3 = 0; i_3 < ROW - POINT + 1; i_3++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = 0; j < COL - POINT + 2; j++)
		{
			if (board[i_3 + j][j] == board[i_3 + j + 1][j + 1] && board[i_3 + j][j] != ' ')
			{
				k++;
				ret = board[i_3 + j][j];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}

	for (i_4 = 0; i_4 < COL - POINT + 1; i_4++)
	{
		int k = 0;
		int j = 0;
		char ret = 0;
		for (j = ROW; j > ROW - POINT + 1; j--)
		{
			if (board[i_4 + ROW - j][j - 1] == board[i_4 + ROW - j + 1][j - 2] && board[i_4 + ROW - j][j - 1] != ' ')
			{
				k++;
				ret = board[i_4 - j + ROW][j - 1];
			}
		}
		if (k == POINT - 1)
		{
			return ret;
		}
	}

	if (IsFull(board, row, col))
	{
		return 'Q';
	}

	return 'c';
}

void game()
{
	char board[ROW][COL] = { 0 };
	char ret = 0;

	Initboard(board, ROW, COL);


	Displayboard(board, ROW, COL);


	while (1)
	{
		Playermove(board, ROW, COL);
		ret = Iswin(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		Displayboard(board, ROW, COL);
		Computermove(board, ROW, COL);
		ret = Iswin(board, ROW, COL);
		if (ret != 'c')
		{
			break;
		}
		Displayboard(board, ROW, COL);
	}
	if (ret == '*')
	{
		printf("玩家赢\n");

	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
	Displayboard(board, ROW, COL);

}



int main()
{
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
		menu();

		printf("请选择");

		scanf("%d", &input);

		switch (input)
		{
		case 1:printf("三字棋\n");
			game();
			break;
		case 0:printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
}

头文件game.h

#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#define POINT 3
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
void Displayboard(char board[ROW][COL], int row, int col);

void game();

void Playermove(char board[ROW][COL],int row,int col);

void Computermove(char board[ROW][COL], int row, int col);

char Iswin(char board[ROW][COL], int row, int col);

int IsFull(char board[ROW][COL], int row, int col);
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