函数具体详解
#define ROW 3
#define COL 3
#define POINT 3
先进行游戏设置,其中ROW和COL表示棋盘大小,POINT为游戏胜率逻辑,POINT=3则指棋子需要连为三个才能胜利。
主函数
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择");
scanf("%d", &input);
switch (input)
{
case 1:printf("三字棋\n");
game();
break;
case 0:printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
}
while (input);
}
通过对input进行赋值对游戏进行选择,包含进行游戏和退出游戏。
使用time()函数对rand()进行做种,使电脑下棋具有随机性。
菜单
menu()
{
printf("------------------------\n");
printf("---------1.play---------\n");
printf("---------0.exit---------\n");
printf("------------------------\n");
}
打印菜单进行说明,引导玩家。
初始化棋盘
void Initboard(char borad[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
borad[i][j] = ' ';
}
}
}
对棋盘进行初始化。
打印棋盘
void Displayboard(char board[ROW][COL], int row, int col)
{
int i=0;
for (i = 0; i < row; i++)
{
int j;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j=0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
对棋盘进行打印
下棋操作
void Playermove(char board[ROW][COL], int row, int col)
{
int x;
int y;
printf("玩家下棋");
while (1)
{
printf("请输入坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("坐标错误");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
玩家操作需要考虑输入习惯,在数组操作中减去1,电脑操作使用rand函数进行随机下棋,两者都需要考虑下棋位置的合法性,不能再棋盘外下棋,不能再已经下过棋的位置再次下棋。
主游戏
void game()
{
char board[ROW][COL]={0};
char ret = 0;
//初始化棋盘
Initboard(board,ROW,COL);
//打印棋盘
Displayboard(board, ROW, COL);
//下棋
while (1)
{
Playermove(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
Displayboard(board, ROW, COL);
Computermove(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
Displayboard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
Displayboard(board, ROW, COL);
}
包含对棋盘进行初始化,打印棋盘,进行下棋操作和判断胜负。
胜负判断
优化前
char Iswin(char board[ROW][COL], int row, int col)
{
int i= 0;
//行
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
//if (board[i][1] == '*')
// return '*';
//else
// return '#';
}
}
//列
for (i = 0; i < COL; i++)
{
int j = 0;
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'c';
}
优化前的代码只能进行3*3棋盘的三字棋判定,几乎没有维护性。
优化后
char Iswin(char board[ROW][COL], int row, int col)
{
int i_1 = 0;
int i_2 = 0;
int i_3 = 0;
int i_4 = 0;
//行
for (i_1 = 0; i_1 < ROW - POINT + 1; i_1++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < POINT-1; j++)
{
if (board[i_1][j] == board[i_1][j + 1]&&board[i_1][j]!=' ')
{
k++;
ret = board[i_1][j];
}
}
if (k == POINT-1)
{
return ret;
}
}
//列
for (i_2 = 0; i_2 < COL - POINT + 1; i_2++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < POINT - 1; j++)
{
if (board[j][i_2] == board[j+1][i_2] && board[j][i_2] != ' ')
{
k++;
ret = board[j][i_2];
}
}
if (k == POINT - 1)
{
return ret;
}
}
//左斜线
for (i_3 = 0; i_3 < ROW - POINT + 1; i_3++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < COL-POINT + 2; j++)
{
if (board[i_3+j][j] == board[i_3+j+1][j + 1] && board[i_3+j][j] != ' ')
{
k++;
ret = board[i_3+j][j];
}
}
if (k == POINT - 1)
{
return ret;
}
}
//右斜线
for (i_4 = 0; i_4 < COL - POINT + 1; i_4++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = ROW; j > ROW - POINT + 1; j--)
{
if (board[i_4 + ROW - j][j-1] == board[i_4 + ROW -j + 1 ][j - 2] && board[i_4 + ROW -j][j-1] != ' ')
{
k++;
ret = board[i_4 - j + ROW][j-1];
}
}
if (k == POINT - 1)
{
return ret;
}
}
//平局
if (IsFull(board, row, col))
{
return 'Q';
}
//游戏继续
return 'c';
}
优化后使用循环判断胜利,其中ret的逻辑为:若为四子棋,则顺序棋子连续数量为三,使用这个方法进行棋子连续性的判断。
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
使用遍历的方法判断棋盘是否填满,判断是否平局。
游戏全部代码
源文件game.c
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
menu()
{
printf("------------------------\n");
printf("---------1.play---------\n");
printf("---------0.exit---------\n");
printf("------------------------\n");
}
void Initboard(char borad[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
borad[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x;
int y;
printf("玩家下棋");
while (1)
{
printf("请输入坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("坐标错误");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % 3;
y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i_1 = 0;
int i_2 = 0;
int i_3 = 0;
int i_4 = 0;
//行
for (i_1 = 0; i_1 < ROW - POINT + 1; i_1++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < POINT - 1; j++)
{
if (board[i_1][j] == board[i_1][j + 1] && board[i_1][j] != ' ')
{
k++;
ret = board[i_1][j];
}
}
if (k == POINT - 1)
{
return ret;
}
}
for (i_2 = 0; i_2 < COL - POINT + 1; i_2++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < POINT - 1; j++)
{
if (board[j][i_2] == board[j + 1][i_2] && board[j][i_2] != ' ')
{
k++;
ret = board[j][i_2];
}
}
if (k == POINT - 1)
{
return ret;
}
}
for (i_3 = 0; i_3 < ROW - POINT + 1; i_3++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = 0; j < COL - POINT + 2; j++)
{
if (board[i_3 + j][j] == board[i_3 + j + 1][j + 1] && board[i_3 + j][j] != ' ')
{
k++;
ret = board[i_3 + j][j];
}
}
if (k == POINT - 1)
{
return ret;
}
}
for (i_4 = 0; i_4 < COL - POINT + 1; i_4++)
{
int k = 0;
int j = 0;
char ret = 0;
for (j = ROW; j > ROW - POINT + 1; j--)
{
if (board[i_4 + ROW - j][j - 1] == board[i_4 + ROW - j + 1][j - 2] && board[i_4 + ROW - j][j - 1] != ' ')
{
k++;
ret = board[i_4 - j + ROW][j - 1];
}
}
if (k == POINT - 1)
{
return ret;
}
}
if (IsFull(board, row, col))
{
return 'Q';
}
return 'c';
}
void game()
{
char board[ROW][COL] = { 0 };
char ret = 0;
Initboard(board, ROW, COL);
Displayboard(board, ROW, COL);
while (1)
{
Playermove(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
Displayboard(board, ROW, COL);
Computermove(board, ROW, COL);
ret = Iswin(board, ROW, COL);
if (ret != 'c')
{
break;
}
Displayboard(board, ROW, COL);
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
Displayboard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择");
scanf("%d", &input);
switch (input)
{
case 1:printf("三字棋\n");
game();
break;
case 0:printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
头文件game.h
#define _CRT_SECURE_NO_WARNINGS
#define ROW 3
#define COL 3
#define POINT 3
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
void Displayboard(char board[ROW][COL], int row, int col);
void game();
void Playermove(char board[ROW][COL],int row,int col);
void Computermove(char board[ROW][COL], int row, int col);
char Iswin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);