三子棋小游戏

game.h

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#define ROW 3
#define COL 3
#include<stdlib.h>
#include<time.h>
#include<string.h>

//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);



//告诉我们四种状态
//玩家赢  '*'
//电脑赢   '#'
//平局     'Q'
//继续      'C'
char IsWin(char board[ROW][COL], int row, int col);

game.c

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印一行数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		//打印分割行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}
	}
}


void PlayMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("玩家走,请输入要下的坐标:>");
		scanf("%d%d", &x, &y);
		//判断x,y坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标非法,请重新输入:>\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走:>\n");
	int x = 0;
	int y = 0;

	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}

}

char IsWin(char board[ROW][COL], int row, int col)
{
	int j = 0;
	int i = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 'C';
		}
	}
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')//判断纵
			return board[0][j];
	}
	for (j = 0; j < row;j++)
	{
		if (board[j][0] == board[j][1] && board[j][1] == board[j][2] && board[j][0] != ' ')//判断横
			return board[j][0];
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//判断右斜
			return board[0][0];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')//判断左斜
			return board[0][2];
	return 'Q';
}

test.c

#include"game.h"
//测试三子棋
void menu()
{
	printf("*****************************\n");
	printf("******1. play   0. exit******\n");
	printf("*****************************\n");
}
//游戏的算法实现
void game()
{
	char ret = 0;
	//数组-存放走出的棋盘信息
	char board[ROW][COL] = { 0 };//全部空格
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	//   |   |   
	//---|---|---
	//   |   |   
	//---|---|---
	//   |   |   
	DisplayBoard(board,ROW, COL);
	//下棋
	while (1)
	{
		//先让玩家下棋
		PlayMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		//电脑下棋
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else 
	{
		printf("平局\n");
	}
}
void test()
{
	int input = 1;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
			case 1:
				game();
				break;
			case 0:
				printf("退出游戏\n");
				break;
			default:
				printf("输入错误,请重新选择\n");
				break;
		}
	} while (input);
}
int main()
{
	test();
	return 0;
}
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