game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#define ROW 3
#define COL 3
#include<stdlib.h>
#include<time.h>
#include<string.h>
//函数声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉我们四种状态
//玩家赢 '*'
//电脑赢 '#'
//平局 'Q'
//继续 'C'
char IsWin(char board[ROW][COL], int row, int col);
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印一行数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家走,请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入:>\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
int x = 0;
int y = 0;
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int j = 0;
int i = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 'C';
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')//判断纵
return board[0][j];
}
for (j = 0; j < row;j++)
{
if (board[j][0] == board[j][1] && board[j][1] == board[j][2] && board[j][0] != ' ')//判断横
return board[j][0];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//判断右斜
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')//判断左斜
return board[0][2];
return 'Q';
}
test.c
#include"game.h"
//测试三子棋
void menu()
{
printf("*****************************\n");
printf("******1. play 0. exit******\n");
printf("*****************************\n");
}
//游戏的算法实现
void game()
{
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = { 0 };//全部空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
// | |
//---|---|---
// | |
//---|---|---
// | |
DisplayBoard(board,ROW, COL);
//下棋
while (1)
{
//先让玩家下棋
PlayMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 1;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}