import pygame
import random
# 初始化Pygame
pygame.init()
# 设置游戏窗口的大小
size = (700, 500)
screen = pygame.display.set_mode(size)
# 设置游戏标题
pygame.display.set_caption("方块小游戏")
# 设置颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 创建一个玩家方块
player = pygame.Rect(350, 450, 25, 25)
# 创建一个敌人方块
enemy1 = pygame.Rect(random.randint(0, 675), 0, 25, 25)
enemy2 = pygame.Rect(random.randint(0, 675), 0, 25, 25)
# 设置游戏结束标志
game_over = False
# 设置游戏时间钟
clock = pygame.time.Clock()
# 设置分数
score = 0
# 游戏循环
while not game_over:
# 监听事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
# 移动玩家方块
keys = pygame.key.get_pressed()
# 左键
if keys[pygame.K_LEFT]:
player.x -= 5
# 右键
if keys[pygame.K_RIGHT]:
player.x += 5
# 移动敌人方块
enemy1.y += 4
if enemy1.y > 500:
enemy1.y = 0
enemy1.x = random.randint(0, 675)
enemy2.y += 6
if enemy2.y > 500:
enemy2.y = 0
enemy2.x = random.randint(0, 675)
# 检测玩家方块和敌人方块是否碰撞
if player.colliderect(enemy1):
game_over = True
if player.colliderect(enemy2):
game_over = True
# 绘制游戏界面
screen.fill(BLACK)
pygame.draw.rect(screen, WHITE, player)
pygame.draw.rect(screen, WHITE, enemy1)
pygame.draw.rect(screen, WHITE, enemy2)
pygame.display.flip()
# 设置游戏时间钟
clock.tick(60)
# 统计分数
score += 1
# 游戏结束时显示分数
print("你的分数是:", score)
# 退出Pygame
pygame.quit()
运行效果