day17-面向对象作业

  1. 定义一个狗类和一个人类:

    狗拥有属性:姓名、性别和品种 拥有方法:叫唤

    人类拥有属性:姓名、年龄、狗 拥有方法:遛狗

    class Dog:
        def __init__(self,name,gender,type):
            self.name = name
            self.gender = gender
            self.type = type
        def woof(self):
            print(f'一只叫做{self.name}的{self.gender}{self.type}在汪汪汪')
    class Human:
        def __init__(self,name,age,dog):
            self.name = name
            self.age = age
            self.dog = dog
        def walk_dog(self):
            print(f'{self.age}的{self.name}遛着{self.dog}狗')
    dog1 = Dog('花花','公','吉娃娃')
    human1 = Human('小刘',55,dog1.name)
    dog1.woof()
    human1.walk_dog()
    
  2. 定义一个矩形类,拥有属性:长、宽 拥有方法:求周长、求面积

    class Rectangle:
        def __init__(self,length,width):
            self.length = length
            self.width = width
        def perimeter(self):
            return (self.width + self.length) * 2
        def area(self):
            return self.width * self.length
    
  3. 定义一个二维点类,拥有属性:x坐标、y坐标 拥有方法:求当前点到另外一个点的距离

    class Point:
        x1= 10
        y1= 20
        def __init__(self,x , y):
            self.x =x
            self.y = y
        def distance(self):
            return ((self.x - Point.x1) ** 2 + (self.y - Point.y1) ** 2) ** 0.5
    
  4. 定义一个圆类,拥有属性:半径、圆心 拥有方法:求圆的周长和面积、判断当前圆和另一个圆是否外切

    from math import pi
    class Circle:
        radius1 = 5
        x1 = 45
        y1 = 56
        def __init__(self,radius,x,y):
            self.radius = radius
            self.x = x
            self.y = y
        def perimeter(self):
            return 2 * pi * self.radius
        def area(self):
            return self.radius * pi ** 2
        def circumscribe(self):
            if ((self.x - Circle.x1) ** 2 + (self.y - Circle.y1) ** 2) ** 0.5 == self.radius + Circle.radius1:
                return '外切'
            else:
                return '不外切'
    
  5. 定义一个线段类,拥有属性:起点和终点, 拥有方法:获取线段的长度

    class Line:
        def __init__(self,x1,y1,x2,y2):
            self.x1 = x1
            self.x2 = x2
            self.y1 = y1
            self.y2 = y2
        def distance(self):
            dis = ((self.x1 - self.x2) ** 2 + (self.y1 - self.y2) ** 2) ** 0.5
            return dis
    
  6. 写一个斗地主游戏类(根据生活经验添加类的内容)

    from random import shuffle,choice
    class FightLords:
        all_card = []
        sort1 = {'3':1,'4' :2,'5':3,'6':4,'7':5,'8':6,'9':7,'10':8,'J':9,'Q':10,'K':11,'A':12,'2':13,'ing':14,'ING':15}
        for x in [str(y) for y in range(2,11)] + ['J','Q','K','A']:
            for z in ['♥','♦','♠','♣']:
                all_card.append(z+x)
        all_card.extend(['KING','king'])
        def __init__(self):
            self.player1 = []
            self.player2 = []
            self.player3  = []
        def deal(self):
            shuffle(FightLords.all_card)
            left_card = FightLords.all_card[-1:-4:-1]
            lord_card = choice(FightLords.all_card[:51])
            all_card = iter(FightLords.all_card)
            for x in range(17):
                    self.player1.append(next(all_card))
                    self.player2.append(next(all_card))
                    self.player3.append(next(all_card))
            self.player1.sort(key=lambda item: FightLords.sort1[item[1:]],reverse=True)
            self.player2.sort(key=lambda item: FightLords.sort1[item[1:]],reverse=True)
            self.player3.sort(key=lambda item: FightLords.sort1[item[1:]],reverse=True)
            if lord_card in self.player1:
                return f'地主:{self.player1},农民1:{self.player2},农民2{self.player3},地主牌:{left_card}'
            elif lord_card in self.player2:
                return f'地主:{self.player2},农民1:{self.player1},农民2{self.player3},地主牌:{left_card}'
            else:
                return f'地主:{self.player3},农民1:{self.player2},农民2{self.player1},地主牌:{left_card}'
    f1 = FightLords()
    print(f1.deal())
    
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