AVL树形结构

1.概念

二叉搜索树虽可以缩短查找的效率,但如果数据有序或接近有序二叉搜索树将退化为单支树,查
找元素相当于在顺序表中搜索元素,效率低下
解决上述问题的方法:当向二叉搜索树中插入新结点后,如果能保证每个结点的左右子树高度之差的绝对值不超过1(需要对树中的结点进行调整),即可降低树的高度,从而减少平均搜索长度。
一棵AVL树或者是空树,或者是具有以下性质的二叉搜索树:
它的左右子树都是AVL树。
左右子树高度之差(简称平衡因子)的绝对值不超过1(-1/0/1)。

如果一棵二叉搜索树是高度平衡的,它就是AVL树。如果它有n个结点,其高度可保持在O(logN),搜索时间复杂度O(logN)

2.AVL树结点的定义

namespace L
{
	template <class K,class V>
	struct AVLTreeNode
	{
		AVLTreeNode(const pair<K,V>& kv)
			:_parent(nullptr)
			,_left(nullptr)
			,_right(nullptr)
			,_bf(0)
			,_kv(kv)
		{}

		AVLTreeNode<K,V>* _parent;
		AVLTreeNode<K,V>* _left;
		AVLTreeNode<K,V>* _right;
		int _bf; //balance factor平衡因子
		pair<K, V> _kv;
	};
}

父亲指针便于我们在旋转的时候能找到对应父亲。

3.AVL树的插入

AVL树就是在二叉搜索树的基础上引入了平衡因子,因此AVL树也可以看成是二叉搜索树。那么
AVL树的插入过程可以分为两步:
1. 按照二叉搜索树的方式插入新节点。
2. 调整节点的平衡因子。
bool Insert(const pair<K,V>& kv)
		{
			if (_root == nullptr)
			{
				_root = new Node(kv);
				return true;
			}

			Node* parent = nullptr;
			Node* cur = _root;
			while (cur)
			{
				if (cur->_kv.first < kv.first)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_kv.first > kv.first)
				{
					parent = cur;
					cur = cur->_left;
				}
				else 
				{
					return false;
				}
			}
			cur = new Node(kv);
			if (parent->_kv.first < kv.first)
			{
				parent->_right = cur;
			}
			else
			{
				parent->_left = cur;
			}
			cur->_parent = parent;

			while (parent)
			{
				if (cur == parent->_right)
				{
					parent->_bf++;
				}
				else
				{
					parent->_bf--;
				}

				if (parent->_bf == 1 || parent->_bf == -1)
				{
					parent = parent->_parent;
					cur = cur->_parent;
				}
				else if (parent->_bf == 0)
				{
					break;
				}
				else if (parent->_bf == 2 || parent->_bf == -2)
				{
					if (parent->_bf == 2 && cur->_bf == 1)
					{
						RotateL(parent);
					}
					else if (parent->_bf == -2 && cur->_bf == -1)
					{
						RotateR(parent);
					}
					else if (parent->_bf == -2 && cur->_bf == 1)
					{
						RotateLR(parent);
					}
					else if (parent->_bf == 2 && cur->_bf == -1)
					{
						RotateRL(parent);
					}
					else
					{
						assert(false);
					}

					break;
				}
				else
				{
					assert(false);
				}
			}
				
			return true;
		}

4.AVL树的旋转

如果在一棵原本是平衡的AVL树中插入一个新节点,可能造成不平衡,此时必须调整树的结构,
使之平衡化。根据节点插入位置的不同,AVL树的旋转分为四种:
1. 新节点插入较高左子树的左侧--- 右单旋
void RotateR(Node* parent)
		{
			Node* subL = parent->_left;
			Node* subLR = subL->_right;

			parent->_left = subLR;
			if (subLR)
				subLR->_parent = parent;

			Node* pparent = parent->_parent;
			subL->_right = parent;
			parent->_parent = subL;

			if (pparent == nullptr)
			{
				_root = subL;
				_root->_parent = nullptr;
			}
			else
			{
				if (pparent->_left == parent)
				{
					pparent->_left = subL;
				}
				else
				{
					pparent->_right = subL;
				}
				subL->_parent = pparent;
			}
			parent->_bf = subL->_bf = 0;
		}
2. 新节点插入较高右子树的右侧--- 左单旋
void RotateL(Node* parent)
		{
			Node* subR = parent->_right;
			Node* subRL = subR->_left;

			parent->_right = subRL;
			if (subRL)
				subRL->_parent = parent;

			Node* pparent = parent->_parent;
			subR->_left = parent;
			parent->_parent = subR;

			if (pparent == nullptr)
			{
				_root = subR;
				_root->_parent = nullptr;
			}
			else
			{
				if (pparent->_left == parent)
				{
					pparent->_left = subR;
				}
				else
				{
					pparent->_right = subR;
				}
				subR->_parent = pparent;
			}

			parent->_bf = subR->_bf = 0;
		}

 3. 新节点插入较高左子树的右侧--- 先左单旋再右单旋

此种旋转又根据平衡因子分了三种情况。根结点的左孩子的右孩子统称为subLR。

第一种,当subLR==0时。意味着subLR刚好就是插入的那个叶子节点。

第二种,当subLR==-1时。

第三种,当subLR==1时。

void RotateLR(Node* parent)
		{
			Node* subL = parent->_left;
			Node* subLR = subL->_right;
			int bf = subLR->_bf;

			RotateL(parent->_left);
			RotateR(parent);

			if (bf == 1)
			{
				parent->_bf = 0;
				subL->_bf = -1;
				subLR->_bf = 0;
			}
			else if (bf == -1)
			{
				parent->_bf = 1;
				subL->_bf = 0;
				subLR->_bf = 0;
			}
			else if (bf == 0)
			{
				parent->_bf = 0;
				subL->_bf = 0;
				subLR->_bf = 0;
			}
			else
			{
				assert(false);
			}
		}

 4. 新节点插入较高右子树的左侧---右左:先右单旋再左单旋 情况与左右旋转类似。

void RotateRL(Node* parent)
		{
			Node* subR = parent->_right;
			Node* subRL = subR->_left;
			int bf = subRL->_bf;

			RotateR(parent->_right);
			RotateL(parent);

			if (bf == 1)
			{
				parent->_bf = -1;
				subR->_bf = 0;
				subRL->_bf = 0;
			}
			else if (bf == -1)
			{
				parent->_bf = 0;
				subR->_bf = 1;
				subRL->_bf = 0;
			}
			else if (bf == 0)
			{
				parent->_bf = 0;
				subR->_bf = 0;
				subRL->_bf = 0;
			}
			else
			{
				assert(false);
			}
		}

 5.完整模拟实现代码

#pragma once
#include <iostream>
#include <assert.h>
using namespace std;

namespace L
{
	template <class K,class V>
	struct AVLTreeNode
	{
		AVLTreeNode(const pair<K,V>& kv)
			:_parent(nullptr)
			,_left(nullptr)
			,_right(nullptr)
			,_bf(0)
			,_kv(kv)
		{}

		AVLTreeNode<K,V>* _parent;
		AVLTreeNode<K,V>* _left;
		AVLTreeNode<K,V>* _right;
		int _bf; //balance factor平衡因子
		pair<K, V> _kv;
	};

	template <class K, class V>
	class AVLTree
	{
		typedef AVLTreeNode<K,V> Node;
	public:
		bool Insert(const pair<K,V>& kv)
		{
			if (_root == nullptr)
			{
				_root = new Node(kv);
				return true;
			}

			Node* parent = nullptr;
			Node* cur = _root;
			while (cur)
			{
				if (cur->_kv.first < kv.first)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_kv.first > kv.first)
				{
					parent = cur;
					cur = cur->_left;
				}
				else 
				{
					return false;
				}
			}
			cur = new Node(kv);
			if (parent->_kv.first < kv.first)
			{
				parent->_right = cur;
			}
			else
			{
				parent->_left = cur;
			}
			cur->_parent = parent;

			while (parent)
			{
				if (cur == parent->_right)
				{
					parent->_bf++;
				}
				else
				{
					parent->_bf--;
				}

				if (parent->_bf == 1 || parent->_bf == -1)
				{
					parent = parent->_parent;
					cur = cur->_parent;
				}
				else if (parent->_bf == 0)
				{
					break;
				}
				else if (parent->_bf == 2 || parent->_bf == -2)
				{
					if (parent->_bf == 2 && cur->_bf == 1)
					{
						RotateL(parent);
					}
					else if (parent->_bf == -2 && cur->_bf == -1)
					{
						RotateR(parent);
					}
					else if (parent->_bf == -2 && cur->_bf == 1)
					{
						RotateLR(parent);
					}
					else if (parent->_bf == 2 && cur->_bf == -1)
					{
						RotateRL(parent);
					}
					else
					{
						assert(false);
					}

					break;
				}
				else
				{
					assert(false);
				}
			}
				
			return true;
		}

		void Inorder()
		{
			_Inorder(_root);
			cout << endl;
		}

		bool IsBalanceTree()
		{
			return _IsBalanceTree(_root);
		}
	private:
		void _Inorder(Node* root)
		{
			if (root == nullptr)
				return;

			_Inorder(root->_left);
			cout << root->_kv.first << " ";
			_Inorder(root->_right);
		}

		int _Height(Node* root)
		{
			if (root == nullptr)
				return 0;

			int leftH = _Height(root->_left);
			int rightH = _Height(root->_right);

			return leftH > rightH ? leftH + 1 : rightH + 1;
		}

		bool _IsBalanceTree(Node* root)
		{
			if (root == nullptr)
				return true;

			int leftH = _Height(root->_left);
			int rightH = _Height(root->_right);
			if (rightH - leftH != root->_bf)
			{
				cout << root->_kv.first << "平衡因子异常" << endl;
				return false;
			}

			return abs(rightH - leftH) < 2 && _IsBalanceTree(root->_left) && _IsBalanceTree(root->_right);
		}

		void RotateL(Node* parent)
		{
			Node* subR = parent->_right;
			Node* subRL = subR->_left;

			parent->_right = subRL;
			if (subRL)
				subRL->_parent = parent;

			Node* pparent = parent->_parent;
			subR->_left = parent;
			parent->_parent = subR;

			if (pparent == nullptr)
			{
				_root = subR;
				_root->_parent = nullptr;
			}
			else
			{
				if (pparent->_left == parent)
				{
					pparent->_left = subR;
				}
				else
				{
					pparent->_right = subR;
				}
				subR->_parent = pparent;
			}

			parent->_bf = subR->_bf = 0;
		}
		
		void RotateR(Node* parent)
		{
			Node* subL = parent->_left;
			Node* subLR = subL->_right;

			parent->_left = subLR;
			if (subLR)
				subLR->_parent = parent;

			Node* pparent = parent->_parent;
			subL->_right = parent;
			parent->_parent = subL;

			if (pparent == nullptr)
			{
				_root = subL;
				_root->_parent = nullptr;
			}
			else
			{
				if (pparent->_left == parent)
				{
					pparent->_left = subL;
				}
				else
				{
					pparent->_right = subL;
				}
				subL->_parent = pparent;
			}
			parent->_bf = subL->_bf = 0;
		}
		
		void RotateLR(Node* parent)
		{
			Node* subL = parent->_left;
			Node* subLR = subL->_right;
			int bf = subLR->_bf;

			RotateL(parent->_left);
			RotateR(parent);

			if (bf == 1)
			{
				parent->_bf = 0;
				subL->_bf = -1;
				subLR->_bf = 0;
			}
			else if (bf == -1)
			{
				parent->_bf = 1;
				subL->_bf = 0;
				subLR->_bf = 0;
			}
			else if (bf == 0)
			{
				parent->_bf = 0;
				subL->_bf = 0;
				subLR->_bf = 0;
			}
			else
			{
				assert(false);
			}
		}

		void RotateRL(Node* parent)
		{
			Node* subR = parent->_right;
			Node* subRL = subR->_left;
			int bf = subRL->_bf;

			RotateR(parent->_right);
			RotateL(parent);

			if (bf == 1)
			{
				parent->_bf = -1;
				subR->_bf = 0;
				subRL->_bf = 0;
			}
			else if (bf == -1)
			{
				parent->_bf = 0;
				subR->_bf = 1;
				subRL->_bf = 0;
			}
			else if (bf == 0)
			{
				parent->_bf = 0;
				subR->_bf = 0;
				subRL->_bf = 0;
			}
			else
			{
				assert(false);
			}
		}
	private:
		Node* _root = nullptr;
	};

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值