uniyt技能施法效果

效果:

代码实现:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class SkillButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
{
    GameObject go;
    GameObject goo;
    GameObject player;
    GameObject enemy;
    private void Start()
    {
        player = GameObject.Find("player");
        enemy = GameObject.Find("enemy");
    }
    public void OnPointerDown(PointerEventData eventData)
    {
        //timeShow = transform.Find("Image/time").GetComponent<Text>();
        //imgtime = transform.Find("Image").GetComponent<Image>();

        go = Instantiate(Resources.Load<GameObject>("BasicZonePurple"));   //大圈(施法的范围)
        go.transform.position = player.transform.position;
        go.transform.localScale = Vector3.one * 3;
        if (Vector3.Distance(player.transform.position, enemy.transform.position) <= 3)
        {
            goo = Instantiate(Resources.Load<GameObject>("BasicZoneBlue")); //小圈(可移动)
        }

        
    }

    public void OnPointerUp(PointerEventData eventData)
    {
        if (go != null)
        {
            Destroy(go.gameObject);
        }

        if (goo != null)
        {
            Destroy(goo.gameObject);
            goo = null;
        }
    }

    public void OnDrag(PointerEventData eventData)
    {
        if (goo != null)
        {
            //goo.transform.position = enemy.transform.position;
            Vector2 v2 = (transform as RectTransform).InverseTransformPoint(eventData.position);
            v2 = Vector2.ClampMagnitude(v2, (transform as RectTransform).sizeDelta.x / 2);
            Vector2 pos = new Vector2(v2.x / ((transform as RectTransform).sizeDelta.x / 2), v2.y / ((transform as RectTransform).sizeDelta.y / 2));
            goo.transform.position = player.transform.position + (new Vector3(pos.x, 0, pos.y) * 3);
            
        }
    }
}

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