alien_invasion.py
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
#初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_heigh))
pygame.display.set_caption("Alien Invasion")
#创建一艘飞船
ship = Ship(screen)
#开始游戏的主循环
while True:
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings,screen,ship)
run_game()
settings.py
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
#屏幕设置
self.screen_width = 1200
self.screen_heigh = 800
self.bg_color = (121,178,250)
ship.py
import pygame
class Ship():
def __init__(self,screen):
"""初始化飞船并设置初始化位置"""
self.screen = screen
#加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/python.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right:
print("class ship:self.moving_right is true")
self.rect.centerx = self.rect.centerx + 1
if self.moving_left:
print("class ship:self.moving_left is true")
self.rect.centerx = self.rect.centerx - 1
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
game_functions.py
import sys
import pygame
def check_events(ship):
"""相应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
print("game function:pygame.KEYDOWN")
if event.key == pygame.K_LEFT:
ship.moving_left = True
print("game function:ship.moving_left is true")
elif event.key == pygame.K_RIGHT:
ship.moving_right = True
print("game function:ship.moving_right is true")
elif event.type == pygame.KEYUP:
print("game function:pygame.KEYUP")
if event.key == pygame.K_LEFT:
ship.moving_left = False
print("game function:ship.moving_left is false")
elif event.key == pygame.K_RIGHT:
ship.moving_right = False
print("game function:ship.moving_right is false")
def update_screen(ai_settings,screen,ship):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环都重新绘制屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
#让最近绘制的屏幕可见
pygame.display.flip()