UDP广播程序实例

一 发送端程序

#ifndef SENDER_H
#define SENDER_H

#include <QDialog>
class QUdpSocket;
QT_BEGIN_NAMESPACE
namespace Ui { class Sender; }
QT_END_NAMESPACE

class Sender : public QDialog
{
    Q_OBJECT

public:
    Sender(QWidget *parent = nullptr);
    ~Sender();

private slots:
    void on_pushButton_clicked();

private:
    Ui::Sender *ui;
    QUdpSocket *sender;
};
#endif // SENDER_H

**********************************

#include "sender.h"
#include "ui_sender.h"
#include <QtNetwork>

Sender::Sender(QWidget *parent)
    : QDialog(parent)
    , ui(new Ui::Sender)
{
    ui->setupUi(this);
    sender = new QUdpSocket(this);
}

Sender::~Sender()
{
    delete ui;
}


void Sender::on_pushButton_clicked()
{
    QByteArray datagram = "hello world";

    sender->writeDatagram(datagram.data(),datagram.size(),QHostAddress::Broadcast,45454);

}

二 客户端程序

#ifndef RECEIVER_H
#define RECEIVER_H

#include <QDialog>
class QUdpSocket;
QT_BEGIN_NAMESPACE
namespace Ui { class Receiver; }
QT_END_NAMESPACE

class Receiver : public QDialog
{
    Q_OBJECT

public:
    Receiver(QWidget *parent = nullptr);
    ~Receiver();

private:
    Ui::Receiver *ui;
    QUdpSocket * receiver;
private slots:
    void processPendingDatagram();
};
#endif // RECEIVER_H



*****************************

#include "receiver.h"
#include "ui_receiver.h"
#include <QtNetwork>

Receiver::Receiver(QWidget *parent)
    : QDialog(parent)
    , ui(new Ui::Receiver)
{
    ui->setupUi(this);
    receiver = new QUdpSocket(this);

    receiver->bind(45454,QUdpSocket::ShareAddress);
    connect(receiver,&QUdpSocket::readyRead,this,&Receiver::processPendingDatagram);
}

Receiver::~Receiver()
{
    delete ui;
}

void Receiver::processPendingDatagram()
{
    //拥有等待的数据报
    while(receiver->hasPendingDatagrams())
    {
        QByteArray datagram;

        datagram.resize(receiver->pendingDatagramSize());

        receiver->readDatagram(datagram.data(),datagram.size());

        ui->label->setText(datagram);
    }

}

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