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一、创建菜单
void menu()
{
printf("*************************\n");
printf("****1. play 0. exit ****\n");
printf("*************************\n");
}
void text()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case(1) :
game();
break;
case(0) :
printf("退出游戏!\n");
default:
printf("选择错误,请重新选选择!\n");
}
} while (input);}
-
二、创建棋盘
自定义大小[可以通过宏定义实现]
切记!!使用宏定义记得大写!!!
#define ROW 3 //定义行
#define COL 3 //定义列char board[ROW][COL] = { 0 };
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三、初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
-
四、打印棋盘
[通过循环对数组里每一个元素进行赋值]
void DisplayBoard(char board[ROW][COL], int row, int col)
{
printf("\n");
int i = 0;
for (i = 0; i < row; i++)
{
//1.打印一行的数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j<col - 1)
printf("|");
}
}
printf("\n");
}
}
-
五、玩家/电脑落子
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("玩家走>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断玩家所下坐标的合法性
if ((x >= 1 && x <= 3) && (y >= 1 && y <= 3))
{
//判断该坐标下是否以落有子
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
-
六、判断输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//棋盘未满
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][0];
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
return board[0][i];
}
//对角线
if (board[1][1] == board[0][0] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[1][1];
if (board[1][1] == board[2][0] && board[1][1] == board[0][2] && board[2][0] != ' ')
return board[1][1];
//平局
if (1 == IsFull(board, ROW, COL))
{
return'Q';
}
return'C';
}
然后就可以和电脑下三子棋了。ヽ(○^㉨^)ノ♪