来自“桃姐整理包”用户的BUG解决方案
说明:为方便大多数用户阅览,我将自己的issue原文转载至csdn
下面为原文内容:
首先,非常感谢numlinka大佬,本项目是我接触到的最好3DXmod工具。
说来惭愧,我也是从b站up(AA-往生堂桃姐)分享,才了解到本项目的。
“桃姐整理包”对项目文件的整理值得肯定,但从开发者的视角来看,仍有不少不规范的地方。
由于我也是小白,在7月27号调试了一下午,才运行成功。
下面是我的调试经验:
1.上传新mod要用压缩包
当你直接上传文件夹时,计算SHA的过程会极长。虽然我对SHA的运作原理并不了解,但我猜测是由于文件数量过多而导致的计算问题。
2.项目路径不要中文名字
当你用“桃姐整理包”的鸣潮d3dMod管理工具-v1.3(0.7.0).exe安装后,文件夹名字是带中文的,这样的处理是不规范的。
当我增加并启用新mod时,发现在游戏中并没有生效。
经检查,发现home\Wuthering Waves\work\Mods
目录下没有生成对应的SHA索引文件。
当我把上级文件夹名鸣潮d3dMod管理工具-v1.3(0.7.0)
中的中文名字删除后,运行成功
3.上传自己脚本时,记得写json
当我将我自己的WWMI0.7按官方文档常见问题 (numlinka.com)的方式导入work文件夹后,选择3dm的加载启动器,发现报错。
查阅官方文档后,发现还需要增加并修改scheme.json
文件
{
"dll": "d3d11.dll",
"version": "v7.0 playing mods",
"launch": "WWMI Loader.exe",
"set-mode": "conventional",
"set-need": true,
"loading-mode": "inject"
}
以上时我遇到的主要问题。
当然,还有其他细节处理,我没有记录其中。
若numlinka大佬能看到本issue,并对我的处理方法给予肯定。我将继续更新。
再次感谢本项目的贡献者们💐💐💐
Below is the yandex translation:
First of all, thank you very much [numlinka] (https://github.com/numlinka ) Boss, this project is the best 3DXmod tool I have come into contact with.
Ashamed to say, I also learned about this project from the sharing of Station b up (AA-Xiangshengtang Taojie).
The collation of the project documents in the ”Tao Jie Collation Package" is worthy of affirmation, but from the perspective of developers, there are still many irregularities.
Since I am also Xiaobai, I debugged for an afternoon on July 27th before it ran successfully.
Here is my debugging experience:
- Use a compressed package to upload a new mod
When you upload a folder directly, the process of calculating SHA will be extremely long. Although I don’t know how SHA works, I guess it is a computational problem caused by an excessive number of files.
- The project path does not need a Chinese name
When you use Mingchao d3dMod management tool-v1.3 (0.7.0) of ”Tao Jie Organize Package"-v1.3 (0.7.0). After exe is installed, the folder name is in Chinese, so this processing is not standardized.
When I added and enabled a new mod, I found that it did not take effect in the game.
After inspection, it was found that the corresponding SHA index file was not generated in the directory home\ Wuthering Waves\work\Mods
.
When I deleted the Chinese name in the superior folder name “Mingchao d3dMod Management Tool-v1.3(0.7.0)”, the operation was successful.
- When uploading your own script, remember to write json
When I put my own WWMI0.7 according to the official documentation Frequently asked questions (numlinka.com ) After importing the work folder, select 3dm’s loading launcher and find an error.
After consulting the official documentation, I found that’scheme.` still needs to be added and modified. json’ file
{
"dll": "d3d11. dll",
"version": "v7.0 playing mods",
"launch": "WWMI Loader. exe",
"set-mode": "conventional",
"set-need": true,
"loading-mode": "inject"
}
The main problem I encountered in the above.
Of course, there are other details, which I did not record.
If [numlinka] (https://github.com/numlinka ) I hope you can see this issue and affirm my handling method. I will continue to update.
Thank you again to the contributors of this project