实现前提是:
(1)Linux环境
(2)基于Ncurse图形库
涉及到的知识点有:
C语言基础,数据结构链表基础C变量,流程控制,函数,指针,结构体等
Linux系统编程文件编程,进程,线程,通信,第三方包等
使用ncurse的示例代码:
#include <curses.h>
int main()
{
initscr();//ncurse界面的初始化函数
printw("This is a curses window.\n"); //在ncurse模式下的
printfgetch(); //等待用户输入,如果没有这句话,程序就退出了,看不到运行的结果,也就是看不到上面那句话
endwin(); //程序退出,调用改函数来恢复shell终端的显示,如果没有这句话,sheLl终端字乱码,坏掉
return 0;
}
编译nucrse程序:
ncurse上下左右键值
贪吃蛇身子节点代码示例:(链表知识)
struct Snake
{
int row;//行坐标
int column;//列坐标
struct Snake *next;//下一个节点的位置
}
贪吃蛇全部代码:
#include <curses.h>
#include <time.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int row;
int column;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
struct Snake food;
int key; //方向键值。
int dir; //方向感应。
void initFood()
{
srand((unsigned)time(NULL));
int x = rand()%15+3;
int y = rand()%15+3;
food.row = x;
food.column = y;
}
int allSnakeNode(int i,int j)
{
struct Snake *p = NULL;
p = head;
while(p != NULL){
if(p->row == i && p->column == j){
return 1;
}
p = p->next;
}
return 0;
}
int setFood(int i, int j)
{
if(food.row==i && food.column==j)
{
return 1;
}
return 0;
}
void gameMap()
{
int row;
int column;
move(0,0);
for(row = 0;row < 20;row++){
if(row == 0){
for(column = 0;column < 20;column++){
printw("--");
}
printw("\n");
}
if(row >= 0 && row <= 19){
for(column = 0;column <= 20;column++){
if(column == 0 || column == 20){
printw("|");
}else if(allSnakeNode(row,column)){
printw("[]");
}else if(setFood(row,column)){
printw("##");
}
else{
printw(" ");
}
}
printw("\n");
}
if(row == 19){
for(column = 0;column < 20;column++){
printw("--");
}
printw("\n");
printw("Make by ZBB,key=%d,food.row=%d,food.column=%d\n",key,food.row,food.column);
}
}
}
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch(dir){
case UP:
new->row = tail->row-1;
new->column = tail->column;
break;
case DOWN:
new->row = tail->row+1;
new->column = tail->column;
break;
case LEFT:
new->row = tail->row;
new->column = tail->column-1;
break;
case RIGHT:
new->row = tail->row;
new->column = tail->column+1;
break;
}
tail->next = new;
tail = new;
}
void initSnake()
{
struct Snake *p = NULL;
//贪吃蛇的初始方向:右。
dir = RIGHT;
while(head != NULL){
p = head;
head = head->next;
free(p);
}
initFood();
//贪吃蛇的初始位置。
head = (struct Snake *)malloc(sizeof(struct Snake));
head->row = 3;
head->column = 4;
head->next = NULL;
tail = head;
//蛇的初始状态有五个节点。
addNode();
addNode();
addNode();
addNode();
}
//移动过程中除了要增加节点,还要删除节点。
void deleteNode()
{
struct Snake *p = NULL;
p = head;
head = head->next;
free(p);
}
int snakeDie()
{
struct Snake *p = NULL;
p = head;
if(tail->row < 0||tail->row == 20||tail->column == 0||tail->column == 20)
{
return 1;
}
while(p->next != NULL){
if(p->row == tail->row && p->column == tail->column){
return 1;
}
p = p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if(setFood(tail->row,tail->column)){
initFood();
}else{
deleteNode();
}
if(snakeDie())
{
initSnake();
}
}
void* refreshWindow()
{
while(1)
{
moveSnake();
gameMap();
refresh();
usleep(105000);
}
}
void turn(int direction)
{
if(abs(dir) != abs(direction))
{
dir =direction;
}
}
void* changeDir()
{
while(1)
{
key = getch();
switch(key)
{
//这四个为ncurses自带的表示方向的宏。
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
//三行代码初始化游戏。
initscr();
keypad(stdscr,1);
noecho();
initSnake();
gameMap();
pthread_create(&t1,NULL,refreshWindow,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();
endwin();
return 0;
}
代码编译:
效果示例: